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Veterancy Changes
#10
(21.10.2008, 04:53:37)MRMIdAS Wrote:
(20.10.2008, 21:09:38)Nikademis Von Hisson Wrote: Why create new armor, does it really make any sense,

To fix the "unloading harvesters get magnetron'd" bug perhaps?

something like that could be done by creating a new armour type for "unloadingharvester" but would really need a way to specify on the armour "default to medium" so you don't need to specify it on every single warhead, you'd only need to give it a verses of 0% on the mag beam. though this really belongs in the new armour topic


anyway, more on topic of veterancy
how about weapons? VeteranPrimary, VeteranSecondary, and, with your new weapon improvements, VeteranWeapon1, VeteranWeapon%d etc
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Messages In This Thread
Veterancy Changes - by DCoder - 17.10.2008, 20:12:32
RE: Veterancy Changes - by Dupl3xxx - 18.10.2008, 01:32:13
RE: Veterancy Changes - by Marshall - 18.10.2008, 11:13:23
RE: Veterancy Changes - by TheMan - 18.10.2008, 15:55:53
RE: Veterancy Changes - by DCoder - 18.10.2008, 18:49:57
RE: Veterancy Changes - by Bobingabout - 20.10.2008, 10:01:19
RE: Veterancy Changes - by Nikademis Von Hisson - 20.10.2008, 21:09:38
RE: Veterancy Changes - by MRMIdAS - 21.10.2008, 04:53:37
RE: Veterancy Changes - by Bobingabout - 21.10.2008, 10:03:17
RE: Veterancy Changes - by DCoder - 20.10.2008, 21:19:45



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