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Paradrops
#3
I suggest the following.

[NewSuperweapon]
Type=NewParadrop
Paradrop.Plane=PDPLANE
Paradrop.Units=E1,MTNK
Paradrop.Num=6,2
Paradrop.Americans.Plane=DSHP
Paradrop.Americans.Units=E1,MTNK,GHOST
Paradrop.Americans.Num=8,2,1

...and so forth for all other countries.
If "Paradrop.[Country]." is not present then it falls back to the basic "Paradrop."

To make side-specific (as opposed to country-specific) paradrops, the modder would have to enter every country but that's just tough.

This discussion also gave me an idea (which I will go and raise an Issue for now) which could be particularly useful for paradrops - SW.RequiredHouses and SW.ForbiddenHouses.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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Messages In This Thread
Paradrops - by DCoder - 22.09.2008, 20:16:54
RE: Paradrops - by MRMIdAS - 22.09.2008, 20:31:46
RE: Paradrops - by Marshall - 22.09.2008, 20:42:50
RE: Paradrops - by TheMan - 22.09.2008, 21:12:42
RE: Paradrops - by DCoder - 22.09.2008, 22:22:02
RE: Paradrops - by 4StarGeneral - 23.09.2008, 14:47:12
RE: Paradrops - by Guest - 23.09.2008, 18:56:02
RE: Paradrops - by Marshall - 23.09.2008, 19:55:05
RE: Paradrops - by Nikademis Von Hisson - 10.11.2008, 06:00:21
RE: Paradrops - by mt. - 11.11.2008, 00:27:46
RE: Paradrops - by Guest - 02.10.2009, 09:17:30



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