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FinalAlert script trouble
#1
I'm new at mapping so apologies. Working on an SP map for YR.

I have a trigger that creates an enemy Spy on the map 10 seconds after map start and sends it to the player's Battle Lab.
This is the script:
[01000086]
0=0,4
1=0,4
2=3,35
3=9,0
4=5,1
5=46,10
Name=Allied Spy Battle Lab

The Spy appears and moves straight to waypoint 35 without disguising first. He doesn't deploy, of course. He then spies on the Battle Lab.

So basically, everything works great except he doesn't disguise first. There's plenty of player conscripts around so what am I missing?
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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Messages In This Thread
FinalAlert script trouble - by Marshall - 17.07.2008, 23:14:35
RE: FinalAlert script trouble - by DCoder - 18.07.2008, 08:57:20
RE: FinalAlert script trouble - by MRMIdAS - 18.07.2008, 16:50:41
RE: FinalAlert script trouble - by Marshall - 19.07.2008, 13:49:49
RE: FinalAlert script trouble - by MRMIdAS - 19.07.2008, 23:03:04
RE: FinalAlert script trouble - by Marshall - 19.07.2008, 23:15:36
RE: FinalAlert script trouble - by MRMIdAS - 21.07.2008, 01:12:20
RE: FinalAlert script trouble - by DCoder - 20.07.2008, 08:25:45
RE: FinalAlert script trouble - by Marshall - 21.07.2008, 11:49:43
RE: FinalAlert script trouble - by MRMIdAS - 21.07.2008, 19:37:30
RE: FinalAlert script trouble - by DCoder - 21.07.2008, 20:14:37
RE: FinalAlert script trouble - by MRMIdAS - 22.07.2008, 17:28:53
RE: FinalAlert script trouble - by Nighthawk - 22.07.2008, 13:28:50



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