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Post-mod addons!
#7
Nah, I'm thinking along the lines of the maps going loose in the RA2 folder (which would mean they will work on regular RA2) but has special things on the maps that need WR to use!!

I will be making two or even 3 differn't versions of each map:

1. Normal, best with Valliina, or mods that don't change the stock buildings/units!

2. Whiteboy's rules fix and extras.

3. HopalongTom's Revenge version. Tongue

[Image: HOPALONGTOM.png]


Messages In This Thread
Post-mod addons! - by Tobias_boon_46 - 15.12.2006, 18:50:11
RE: Post-mod addons! - by tobiasboon46 - 10.09.2008, 03:17:04
RE: Post-mod addons! - by Whiteboy - 10.09.2008, 15:34:25
RE: Post-mod addons! - by tobiasboon46 - 10.09.2008, 22:17:55
RE: Post-mod addons! - by Whiteboy - 12.09.2008, 17:19:18
RE: Post-mod addons! - by tobiasboon46 - 15.09.2008, 22:39:35
RE: Allied campaign. - by Whiteboy - 16.12.2006, 01:45:39
RE: Allied campaign. - by Tobias_boon_46 - 16.12.2006, 03:07:41
RE: Allied campaign. - by hopalongtom - 18.12.2006, 01:23:28
RE: Allied campaign. - by Whiteboy - 18.12.2006, 04:56:53
RE: Allied campaign. - by Tobias_boon_46 - 18.12.2006, 06:27:31
RE: Allied campaign. - by hopalongtom - 18.12.2006, 12:57:08
RE: Allied campaign. - by Tobias_boon_46 - 18.12.2006, 21:47:13
RE: Allied campaign. - by Whiteboy - 14.07.2008, 15:09:46



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