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Psychic Dominator Clone
#3
@Dcoder
Code:
[EmergencyRepairSpecial]
UIName=Name:zrepair
Name=Emergency Repair
IsPowered=true
RechargeTime=7
Type=NewDominator;NewDominator is the type for Psychic Dominator clones
Action=SellUnit;test mouse pointer
SidebarImage=EMREPICON
ShowTimer=no
DisableableFromShell=no
Range=3
LineMultiplier=3
;New Tags
DomWarhead=MechanicalWH;Vehicle Repair warhead
DomFirstAnim=PDFXLCD;test anim
DomSecondAnim=PDFXLOC;2nd test anim
DomFireAtPercentage=20;when the first anim is at this percentage, the second will be played and damage be caused
DomCaptureRange=0;set to zero in order to deactivate unit capturing
DomDamage=-500;damage caused
DomActivateSound=RepairActivate;this sound will be played after activating the SW (not EVA!)
DomAmbient=120;intensity of lighting (not sure)
DomRed=85;amount of red
DomGreen=80;amount of green
DomBlue=20;amount of blue
DomGround=0;no idea
DomLevel=0;again, no clue what this does
DomAmbientChangeRate=1;set this to zero will cause no lighting at all
Well im making a Superweapon based on the Dominator Clone
it worked in the Original one. But it works, when i try this. Nothing
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Messages In This Thread
[No subject] - by genosource - 18.07.2005, 16:47:45
[No subject] - by DCoder - 18.07.2005, 18:44:56
[No subject] - by genosource - 19.07.2005, 12:21:38
[No subject] - by Guest - 21.07.2005, 21:14:55
[No subject] - by genosource - 23.07.2005, 19:16:47
[No subject] - by Marshall - 23.07.2005, 22:39:53
[No subject] - by genosource - 24.07.2005, 13:09:15
[No subject] - by Marshall - 24.07.2005, 14:06:53
[No subject] - by genosource - 24.07.2005, 18:15:57
[No subject] - by Marshall - 24.07.2005, 22:06:39
[No subject] - by genosource - 24.07.2005, 22:16:31
[No subject] - by alliedg - 22.08.2005, 16:00:55



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