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    Thread: What are we up to?
Post: RE: What are we up to?

Hijackers... Right, looking through the bugtracker, the relevant code is VehicleThief=(boolean) on the Hijacker, without needing Thief=yes, Agent=yes or Infiltrate=yes, and VehicleThief.Allowed=(bool...
Scott Ares General Discussion 24 47 729 24.02.2012, 15:27:21
    Thread: What are we up to?
Post: RE: What are we up to?

No worries, I'll probably be around a lot now anyway, so I'll be ready whenever.
Scott Ares General Discussion 24 47 729 24.02.2012, 05:15:40
    Thread: What are we up to?
Post: RE: What are we up to?

(23.02.2012, 23:25:41)Renegade Wrote: Yeah, that'd actually be helpful. I'm not sure if 0.2 is entirely flag-compatible with 0.1, it's possible you'll have to tweak a flag here or there, but overall...
Scott Ares General Discussion 24 47 729 24.02.2012, 01:11:04
    Thread: What are we up to?
Post: RE: What are we up to?

Haha, found the Abductor logic. It's Chrono Prisons. But that's sorta my point, if I was new to modding in general, and had no idea what a Chrono Prison was, how would I know that it is the Abductor...
Scott Ares General Discussion 24 47 729 23.02.2012, 15:39:33
    Thread: What are we up to?
Post: RE: What are we up to?

I could be just being dumb, but is it basically as simple as "I have a mod using Ares 0.1, shall I just run it with Fat Man and see if it still works?" 'cause if it is, I fail to see why there's not ...
Scott Ares General Discussion 24 47 729 23.02.2012, 04:08:56