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    Thread: Patching extra functionality into <gamemd.exe>
Post: [color=red]This is all definitely good news. I&#39...

This is all definitely good news. I'm very excited with this new tag.:)
THE11thROCK? Ares General Discussion 1 748 3 010 581 03.07.2005, 13:36:04
    Thread: Patching extra functionality into <gamemd.exe>
Post: @ PaD [color=red]Glad to hear about it. :D [/color...

@ PaD Glad to hear about it. :D
THE11thROCK? Ares General Discussion 1 748 3 010 581 11.06.2005, 18:48:52
    Thread: Patching extra functionality into <gamemd.exe>
Post: @Jonwil That's good news. :rolleyes: @Cannis...

@Jonwil That's good news. :rolleyes: @Cannis Thanks for the refferal :P
THE11thROCK? Ares General Discussion 1 748 3 010 581 05.06.2005, 18:28:11
  Big Grin Thread: Patching extra functionality into <gamemd.exe>
Post: [color=red]Right now i'm using the 1.05 patch ...

Right now i'm using the 1.05 patch by PaD. I encountered a problem (though not producing an I.E., so no except.txt) with Superweapons. After I have built a set of my new superweapons (like the new...
THE11thROCK? Ares General Discussion 1 748 3 010 581 03.06.2005, 18:15:15
    Thread: Patching extra functionality into <gamemd.exe>
Post: @Marshall I think PaD's right considering the ...

@Marshall I think PaD's right considering the time and effort PaD, Jonwil, you yourself (Marshall) and many others pondered to make it to 1.05 patch. It would be greater loss of time if the patch ...
THE11thROCK? Ares General Discussion 1 748 3 010 581 27.05.2005, 12:21:45
    Thread: Patching extra functionality into <gamemd.exe>
Post: @Dcoder :) If it's with the ambient lighting,...

@Dcoder :) If it's with the ambient lighting, is it possible to fix it (by tweaking each weapons lighting?). Tnx! @Jonwil :rolleyes: Hope you can take a look at this. Here's an except.t...
THE11thROCK? Ares General Discussion 1 748 3 010 581 27.05.2005, 11:41:01
    Thread: Patching extra functionality into <gamemd.exe>
Post: [color=purple]Guys, have you encountered this prob...

Guys, have you encountered this problem with Superweapons? It happens to my game with the PaD's 1.05 patch. It seems that when you have a superweapon (old dominator) and you have already fired it,...
THE11thROCK? Ares General Discussion 1 748 3 010 581 26.05.2005, 22:01:55
    Thread: Patching extra functionality into <gamemd.exe>
Post: [color=red]Guys, PaD was referring to the post he ...

Guys, PaD was referring to the post he made in his own shoutbox (his website), stating the exploding bug in his Red Alert 2 game (if I remember it correctly). And someone answered him back and said he...
THE11thROCK? Ares General Discussion 1 748 3 010 581 25.05.2005, 06:20:34
    Thread: Patching extra functionality into <gamemd.exe>
Post: [b]Hello PaD, I am also a new Modder (PROJECTALPHA...

Hello PaD, I am also a new Modder (PROJECTALPHA?) and I had been tracking your patch developments for quite sometime now. I think you have done a great job for the whole community and maybe better tha...
THE11thROCK? Ares General Discussion 1 748 3 010 581 24.05.2005, 20:49:33