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    Thread: Patching extra functionality into <gamemd.exe>
Post: the same reason they did a bunch of things no doub...

the same reason they did a bunch of things no doubt, they wanted the code to look tidy and not have too much stuff that is completely unused
groovyg Ares General Discussion 1 748 3 009 955 04.04.2005, 03:18:07
    Thread: Patching extra functionality into <gamemd.exe>
Post: im 18 in less than a month.... god its ghey being ...

im 18 in less than a month.... god its ghey being ever so slightly underage :( and on the subject of the spyplane dropping bombs...... FLYBY SUPERWEAPON!!!!!!!!!!!!
groovyg Ares General Discussion 1 748 3 009 955 03.04.2005, 14:40:53
    Thread: Patching extra functionality into <gamemd.exe>
Post: sounds hard.. i am learning VB.net and Java lol.....

sounds hard.. i am learning VB.net and Java lol.... i started on C++ but it was taking ages
groovyg Ares General Discussion 1 748 3 009 955 03.04.2005, 06:42:11
    Thread: Patching extra functionality into <gamemd.exe>
Post: :P :P oh well, hey so infinite drops will be fun ...

:P :P oh well, hey so infinite drops will be fun anyways man btw how the fuck did you get the code to begin with? wouldnt you have to do a nice legally stimulating disasembling?
groovyg Ares General Discussion 1 748 3 009 955 03.04.2005, 02:47:12
    Thread: Patching extra functionality into <gamemd.exe>
Post: would it be really hard to make voxeld units dropp...

would it be really hard to make voxeld units droppable?
groovyg Ares General Discussion 1 748 3 009 955 02.04.2005, 19:03:14
    Thread: Patching extra functionality into <gamemd.exe>
Post: First let me say one thing... PaD is da bomb!&...

First let me say one thing... PaD is da bomb!!!! lol i quit modding cuz i couldnt add countries to my liking... and as far as i remember (which may not be much seeing as i drink alot....
groovyg Ares General Discussion 1 748 3 009 955 01.04.2005, 10:13:10