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    Thread: The Technology of Peace
Post: RE: The Technology of Peace

I'll be exploring the new system, and learning how to use it. Glad to see this finally made the news. I'll also be looking at the code and hopefully learning how to code this stuff myself. Maybe I ca...
Modder666 News from the Battlefield 8 22 424 04.01.2012, 00:31:37
    Thread: So, the question popped up
Post: RE: So, the question popped up

Quote:Well, luckily, I did spend the night getting some stuff done, and, if the others agree, we'll probably post some news later today. I am 100% genuinely glad to hear that. :)
Modder666 Ares General Discussion 34 64 755 02.01.2012, 09:17:55
    Thread: So, the question popped up
Post: RE: So, the question popped up

You know, it was a beautiful day outside. I got some work done, spent 90% of the day suffering from a New Years Eve hangover from hell, and I'm even modding at the end of the night. Can we stop this...
Modder666 Ares General Discussion 34 64 755 02.01.2012, 07:53:02
    Thread: So, the question popped up
Post: RE: So, the question popped up

I just want to test 0.2. Jesus Christ what the hell happened in this thread?
Modder666 Ares General Discussion 34 64 755 31.12.2011, 19:56:08
    Thread: Minecraft!
Post: RE: Minecraft!

I play singleplayer Minecraft just fine, I enjoy the challenge of surviving by myself while building stuff out of rare materials. I also think some of the world generation in the newer 1.8 version is ...
Modder666 The Renegade Inn 19 45 873 28.09.2011, 09:21:49
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

Decided to bump this thread with some screenshots, since there is a developmental break and it proves I'm not just laying around doing nothing. Included are: -Prism Forwarding, much like the prerelea...
Modder666 Ares General Discussion 89 162 081 22.09.2011, 21:13:47
    Thread: The few...the proud...the MOs [aka. Ares development on hold]
Post: RE: The few...the proud...the MOs [aka. Ares devel...

Not to suddenly appear a day late, but I'm suddenly appearing a day late. I'll jump back on testing Ares as a main focus of my mod's continued development. I've implemented some new features in 0.2 b...
Modder666 News from the Battlefield 11 32 889 04.09.2011, 22:29:24
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

Coming through to show the power of Ares SW clones. When coded properly (obviously) duplicate functional SWs can be achieved. This gives players access to extra powers. I know this isn't really sup...
Modder666 Ares General Discussion 89 162 081 16.03.2011, 20:16:51
    Thread: Can't get Ares to launch on seven x64
Post: RE: Can't get Ares to launch on seven x64

Make sure your compatibility is the same between the game and Syringe, or you'll notice issues. I remember this was something that was recommended when Ares first started, so it may be useful informat...
Modder666 Ares General Discussion 8 15 311 26.02.2011, 21:18:40
    Thread: The Future of Ares
Post: RE: The Future of Ares

As always, I'm volunteering to be an active tester. I generally am testing old features of Ares constantly (I've used a lot of stuff from Ares) and experiment with the new features for my mod. I have ...
Modder666 News from the Battlefield 37 73 207 01.01.2011, 23:20:31
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

Quote:Which of us is the problem? I don't really care to wade through, quote, and respond to everything. I'll just take myself as the problem and leave. Enjoy Ares folks, I could care less.
Modder666 Ares General Discussion 38 66 429 07.11.2010, 15:54:36
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

Quote:If the community truly "lol[s] at Ares due to the way it's developed", then I am more than proven in my suspicion that the majority of modders today is simply too dumb for Ares. Except you comp...
Modder666 Ares General Discussion 38 66 429 07.11.2010, 06:59:54
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

I'd point out the fact most of those "probably switching" modders lol at Ares due to the way it's developed, the feature list, and how instable it can be at times. While you may think they're switchin...
Modder666 Ares General Discussion 38 66 429 06.11.2010, 17:54:37
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

Quote:Most of the prominent members of Revora(that is, the hardcore modders) are already members here and are contributing. Not to be nitpicking, but how are Speeder and OmegaBolt the 'hardcore Revor...
Modder666 Ares General Discussion 38 66 429 06.11.2010, 16:02:46
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

As one of the few testers who does do his job fairly often (yes, I'm always implementing new Ares features to be safe that they work) I have to say that real life is becoming more of a dominant factor...
Modder666 Ares General Discussion 38 66 429 05.11.2010, 03:02:59
    Thread: Happy Birthday, Alex!
Post: RE: Happy Birthday, Alex!

Happy birthday, great Ares developer. I hope you have a good birthday, and many more to come after it. :p
Modder666 The Renegade Inn 32 70 904 06.10.2010, 20:33:54
    Thread: 0.3 Features
Post: RE: 0.3 Features

I'm going to quote two things, and I think some people should edit their posts in response: (much like I did, I moved mine down to something big, something small, and something in between) Quote:Now,...
Modder666 Ares General Discussion 48 83 657 05.10.2010, 19:49:25
    Thread: 0.3 Features
Post: RE: 0.3 Features

But it's gonna just break again, as I'm fairly sure the game has to know where all the code is when it loads a savegame. If the code isn't saved in the appropriate places, or the code in question has ...
Modder666 Ares General Discussion 48 83 657 04.10.2010, 23:20:27
    Thread: 0.3 Features
Post: RE: 0.3 Features

Big lists, guys. Big lists. That's what we're avoiding for smaller releases. :p
Modder666 Ares General Discussion 48 83 657 04.10.2010, 20:34:09
    Thread: Happy Birthday Renegade!
Post: RE: Happy Birthday Renegade!

Happy 25th, man. Hope you've enjoyed the first 25 years of your life, and enjoy 75 more. :p
Modder666 The Renegade Inn 95 188 265 03.10.2010, 18:38:45
    Thread: 0.3 Features
Post: RE: 0.3 Features

http://bugs.renegadeprojects.com/view.php?id=204 - Custom Radiation Used in many mods on NPatch, custom radiation has allowed for more diverse weapon options. With Ares, the logic could also be combin...
Modder666 Ares General Discussion 48 83 657 03.10.2010, 06:54:15
    Thread: DFD: 458 vs. 730, 406 vs. 597
Post: RE: DFD: 458 vs. 730, 406 vs. 597

I have. Splits= does not work for me.
Modder666 DFD: Daily Feature Deathmatch 16 25 302 11.07.2010, 17:34:18
    Thread: Reviewing Issue Ranking [Still Beta]
Post: RE: Reviewing Issue Ranking [Still Beta]

I think Issue Ranking itself was a great idea. I know that there are different levels of support for certain issues, and there is no weight towards issues with 20 supporters and issues with 2 supporte...
Modder666 Ares General Discussion 9 16 578 08.07.2010, 16:50:35
    Thread: DFD: 428 vs. 925, 604 vs. 596
Post: RE: DFD: 428 vs. 925, 604 vs. 596

And map script abuse, as well as Prerequisite.Negative abuse, would easily upgrade existing units. If it wasn't for the fact I've talked to DCoder before about such a feature, and understood the chall...
Modder666 DFD: Daily Feature Deathmatch 17 26 324 08.07.2010, 15:33:27
    Thread: DFD: 428 vs. 925, 604 vs. 596
Post: RE: DFD: 428 vs. 925, 604 vs. 596

While none of these issues are of that much of a deal for me, I'll put my two cents into this friendly debate. Keep #925, kill #428 - I can't see much of a reason to gain experience from friendlies....
Modder666 DFD: Daily Feature Deathmatch 17 26 324 08.07.2010, 08:47:36
    Thread: Reconnection Error Fixed?
Post: RE: Reconnection Error Fixed?

If it was put in the features list, it has been fixed. No false promises have been made.
Modder666 Ares General Discussion 9 17 899 07.06.2010, 05:46:04
    Thread: Reconnection Error Fixed?
Post: RE: Reconnection Error Fixed?

What reconnection error are you talking about? There's only so much info derived from asking about an issue that happens due to games de-syncing online.
Modder666 Ares General Discussion 9 17 899 06.06.2010, 06:42:56
    Thread: Soviet Dawn: Incursion
Post: RE: Soviet Dawn: Incursion

Well, I posted about it here in an attempt to find some beta testers for a release candidate for a public Allied version. Naturally, all beta stuff would be handled through the great LaunchBase progr...
Modder666 Red Alert 2 & Yuri's Revenge Editing 5 10 131 29.05.2010, 05:54:16
    Thread: Soviet Dawn: Incursion
Post: RE: Soviet Dawn: Incursion

Well, it's a big list. - New countries - Country customization - Extensive use of the custom spy logic - Survivor logic (Pilots from tanks and planes) - Urban combat improvements, such as PassThr...
Modder666 Red Alert 2 & Yuri's Revenge Editing 5 10 131 29.05.2010, 03:43:54
    Thread: Soviet Dawn: Incursion
Post: Soviet Dawn: Incursion

After quite a bit of work, and a LOT of redoing stuff, I'm presenting Soviet Dawn: Incursion to RenegadeProjects. Heavily powered by Ares, I'm sure everyone here can appreciate a bit of mod advertisem...
Modder666 Red Alert 2 & Yuri's Revenge Editing 5 10 131 28.05.2010, 22:16:10