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2 Questions - Guest - 08.05.2009

I) How can I GET Rockpatch2/Ares?
II) How I can get a unit to deploy slowly from the air (like a siege chopper) while making a EVA alert (when he STARTS to deploy)? I want to make a Buildlimit-1 UFO (without the "absorber beacon) that can Mindcontrol buildings at Prism Tank range. To prevent it from capture-selling a building then escaping, I'll want it to issue a EVA alert (Like the "Kirov Reporting" when someone builds a Blimp) to give the attacked side time to down the UFO before they lose their buildings.

Thanks


RE: 2 Questions - mt. - 09.05.2009

(08.05.2009, 23:15:39)Guest Wrote: I) How can I GET Rockpatch2/Ares?
RTFM and you would know at first glance, that it is not finished for release.

(08.05.2009, 23:15:39)Guest Wrote: II) How I can get a unit to deploy slowly from the air (like a siege chopper) while making a EVA alert (when he STARTS to deploy)? I want to make a Buildlimit-1 UFO (without the "absorber beacon) that can Mindcontrol buildings at Prism Tank range. To prevent it from capture-selling a building then escaping, I'll want it to issue a EVA alert (Like the "Kirov Reporting" when someone builds a Blimp) to give the attacked side time to down the UFO before they lose their buildings.
EDIT: I stand corrected.


RE: 2 Questions - Nighthawk - 09.05.2009

To control the speed at which it deploys, you could try altering the value of the JumpjetClimb tag.


RE: 2 Questions - Renegade - 09.05.2009

DeploySound=FooSound

[FooSound]
Type=GLOBAL


RE: 2 Questions - Guest - 09.05.2009

(09.05.2009, 11:59:12)Renegade Wrote: DeploySound=FooSound

[FooSound]
Type=GLOBAL

Thanksq