Action=TogglePower - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Action=TogglePower (/showthread.php?tid=117) Pages:
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- DCoder - 02.11.2005 PD said he could fix the TogglePower IE if somebody provided him with a generated except.txt . So I am. Associated rulesmd.ini modifications (the cursor is "No Can Do", but you actually can click with it, click outside a building and WHAM) : Code: [LightningStormSpecial] - pd - 02.11.2005 OK thanks alot Fixing it seems really easy Should be doable for 107b. Plus, it also seems that I can figure how Actions are linked to stuff. - Bobingabout - 02.11.2005 :clap: :clap: :clap: :clap: :clap: :bleh: EDIT: :blink: :bye2: :angry: :shutup: - pd - 02.11.2005 Hm well doesn't cause IEs anymore. But it sucks: You can turn off enemy structures??! - DCoder - 02.11.2005 Yes... In TS this worked as a toolbar button, like the Repair / Sell stuff. It was not a SW, it clearly used a different method of allowing/disallowing targeting over certain objects. Now Action=ForceShield works only on your own structures, maybe you could fuse something together? Oh, btw, :clap: for no more IEs! - Bobingabout - 02.11.2005 maybe you can hack in a new GUI button? or like DC said, fix it to only work on you? - Awrethien - 03.11.2005 DCoder;date=Nov 2 2005, 09:19 AM;post=1903 Wrote:Now Action=ForceShield works only on your own structures, maybe you could fuse something together? I would guess that a clone of the force shield would do... - DCoder - 03.11.2005 Actions can't be cloned, you know... - Bobingabout - 03.11.2005 its PD remember. he can clone it. - Guest - 03.11.2005 Isn't it Type=ForceShield, anyway? (Considering toggle power relies on Action=TogglePower...) - DCoder - 03.11.2005 Err, no. Actions define targeting conditionals (can target x, can't target Y), Types define the function the SW should execute (do damage, fire weapon, play anim). - Guest - 04.11.2005 If you give a superweapon Type=ForceShield and Action=TogglePower it cannot be targetted on anything other than your own structures. Try it yourself. - Bobingabout - 04.11.2005 i think PD should consider adding a button somewhere, maybe a tag to add it you the bottom bar, that uses Action=TogglePower, where it has been fixed to only target friendly structures. Imo, its actually a good idea - CNCM_BLITZ - 24.11.2005 Actions are ONLY mouse pointers. Type=ForceShield will work with Action=Nuke, TogglePower, ChronoWarp, or any action that you could POSSIBLY use. The real effects are cause be the Type=. @ Bobing ZombyDragon told me the button logic is in there, but it isn't that easy to find, or attach to the command bar. Still, it is a pretty good idea, and would be worth the effort. Also it would need its own UIMD.INI tag as well. - Bobingabout - 25.11.2005 CNCM_BLITZ;date=Nov 24 2005, 08:26 PM;post=2054 Wrote:Also it would need its own UIMD.INI tag as well.thats where PD comes into it. |