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	<channel>
		<title><![CDATA[Renegade Projects Network Forums - Ares General Discussion]]></title>
		<link>https://forums.renegadeprojects.com/</link>
		<description><![CDATA[Renegade Projects Network Forums - https://forums.renegadeprojects.com]]></description>
		<pubDate>Sat, 25 Apr 2026 11:21:30 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Some questions about Cncnet5.dll and Ares]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2369</link>
			<pubDate>Sun, 09 Jul 2017 11:56:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1208">MegaGeneral</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2369</guid>
			<description><![CDATA[Hello.<br />
I do not know, do you support ARES+CNCNET5, but i ask here.<br />
I make custom cncnet client for my mod, but, i have some problem with diplomacy in game. It crashed(In all places: Multiplayer, Single). i.e. i press TAB or click on diplomacy view i have crash(not fatal). Logs can not tell me nothing about problem.<br />
I use last ares for it (0.Dp1) and cncnet5.dll<br />
<br />
Did you know about this problem, and, do you support me with it?]]></description>
			<content:encoded><![CDATA[Hello.<br />
I do not know, do you support ARES+CNCNET5, but i ask here.<br />
I make custom cncnet client for my mod, but, i have some problem with diplomacy in game. It crashed(In all places: Multiplayer, Single). i.e. i press TAB or click on diplomacy view i have crash(not fatal). Logs can not tell me nothing about problem.<br />
I use last ares for it (0.Dp1) and cncnet5.dll<br />
<br />
Did you know about this problem, and, do you support me with it?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Quest for Sandboxing[RA2 Yuri's Revenge]]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2367</link>
			<pubDate>Thu, 24 Sep 2015 20:00:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1192">bLastChance</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2367</guid>
			<description><![CDATA[Hello everyone, I'm here to share my observations about modified Yuri's Revenge and ask some questions about it.<br />
 So, I installed Yuri's Revenge a few days ago in hopes to create something silly. Being able to build explosive barrels and watch them blow up my president units in a skirmish game. After a little search in the internet I've found a way to edit game's files via a custom rulesmd.ini file. So I started to arrange everything in the game as buildable. Naturally game started to freak out when I played for a few minutes. Tooltips went missing, whole defense tab went missing but selectable, and after a little while game crashed.<br />
 So I searched for a possible fix and I came across with Ares. After installing Ares all the bugs, glitches were fixed and everything was working perfectly. But I've learned that unfortunately Ares doesn't have a save feature.<br />
 You probably thinking I'd request a saving feature. No. I just want to find a shortcut around whole situation. My problem is how Ares fixes my initial problem and is it possible for a fix without breaking saves? I'd be so grateful if there's a way.<br />
 Also I want to thank you guys for keeping alive RA2 modding. This game had been installed every computer I've touched and you guys keeping it alive via modding. So thanks for that and thanks for replies.<br />
<span style="font-weight: bold;" class="mycode_b">TL;DR: I'd like to know if fixes of disappearing tooltips, "new construction options" spam, and potential crashes possible without breaking saves.</span>]]></description>
			<content:encoded><![CDATA[Hello everyone, I'm here to share my observations about modified Yuri's Revenge and ask some questions about it.<br />
 So, I installed Yuri's Revenge a few days ago in hopes to create something silly. Being able to build explosive barrels and watch them blow up my president units in a skirmish game. After a little search in the internet I've found a way to edit game's files via a custom rulesmd.ini file. So I started to arrange everything in the game as buildable. Naturally game started to freak out when I played for a few minutes. Tooltips went missing, whole defense tab went missing but selectable, and after a little while game crashed.<br />
 So I searched for a possible fix and I came across with Ares. After installing Ares all the bugs, glitches were fixed and everything was working perfectly. But I've learned that unfortunately Ares doesn't have a save feature.<br />
 You probably thinking I'd request a saving feature. No. I just want to find a shortcut around whole situation. My problem is how Ares fixes my initial problem and is it possible for a fix without breaking saves? I'd be so grateful if there's a way.<br />
 Also I want to thank you guys for keeping alive RA2 modding. This game had been installed every computer I've touched and you guys keeping it alive via modding. So thanks for that and thanks for replies.<br />
<span style="font-weight: bold;" class="mycode_b">TL;DR: I'd like to know if fixes of disappearing tooltips, "new construction options" spam, and potential crashes possible without breaking saves.</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Problem with transports and Tanya in a SP mission]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2365</link>
			<pubDate>Mon, 19 Jan 2015 07:00:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2365</guid>
			<description><![CDATA[I'm adding RA2 missions to YR. But i'm having a problem at Operation:Free Gateway. If Tanya enters IFV or Nighthawk. Eva says, "Sir i'm sory to report that, we lost Tanya" and i lost mission. <br />
<br />
Problem is possibelly at Transport Logic. Trigger about losing says "If Destroyed Units all... 'TanyaLanders', Loser is 'Player'. I think ownership of Tanya Transfered to Player when she enters to transport and I lost because of Code.]]></description>
			<content:encoded><![CDATA[I'm adding RA2 missions to YR. But i'm having a problem at Operation:Free Gateway. If Tanya enters IFV or Nighthawk. Eva says, "Sir i'm sory to report that, we lost Tanya" and i lost mission. <br />
<br />
Problem is possibelly at Transport Logic. Trigger about losing says "If Destroyed Units all... 'TanyaLanders', Loser is 'Player'. I think ownership of Tanya Transfered to Player when she enters to transport and I lost because of Code.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Advanced Rubble doesn't work]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2354</link>
			<pubDate>Fri, 02 Jan 2015 12:04:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2354</guid>
			<description><![CDATA[I'm trying to advanced rubble. I added rubble after i destroy building it turns into rubble but i cannot repair it using Engineer. Here is the code;<br />
<br />
;Building<br />
[CACHIG03]<br />
Name=Chigo Office Building<br />
UIName=Name:CACHIG03<br />
TechLevel=-1<br />
Strength=1000<br />
Insignificant=yes<br />
Nominal=yes<br />
Points=5<br />
Armor=steel<br />
Explodion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60<br />
BaseNormal=no<br />
Sight=6<br />
ClickRepairable=no<br />
CanBeOccupied=yes<br />
MaxNumberOccupants=10<br />
CanOccupyFire=yes<br />
UC.PassThrough=25%<br />
Rubble.Destroyed=CACHIGR03<br />
<br />
;Rubble<br />
[CACHIGR03]<br />
Name=Rubble of Chigo Office Building<br />
UIName=Name:RBBL<br />
TechLevel=-1<br />
Strength=250<br />
Insignificant=yes<br />
Nominal=yes<br />
Points=5<br />
Armor=steel<br />
Explodion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60<br />
MaxDerbis=10<br />
MinDerbis=3<br />
DerbisAnim=<br />
BaseNormal=no<br />
Sight=6<br />
CanC4=no<br />
ClickRepairable=no<br />
Rubble.Intact=CACHIG03<br />
Rubble.Intact.Strength=-5<br />
<br />
;Art of Rubble<br />
[CACHIGR03]<br />
Normalized=yes<br />
Remapable=no<br />
Foundation=3x2<br />
Height=2<br />
NewTheater=yes<br />
DemandLoad=true<br />
OccupyHeight=2]]></description>
			<content:encoded><![CDATA[I'm trying to advanced rubble. I added rubble after i destroy building it turns into rubble but i cannot repair it using Engineer. Here is the code;<br />
<br />
;Building<br />
[CACHIG03]<br />
Name=Chigo Office Building<br />
UIName=Name:CACHIG03<br />
TechLevel=-1<br />
Strength=1000<br />
Insignificant=yes<br />
Nominal=yes<br />
Points=5<br />
Armor=steel<br />
Explodion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60<br />
BaseNormal=no<br />
Sight=6<br />
ClickRepairable=no<br />
CanBeOccupied=yes<br />
MaxNumberOccupants=10<br />
CanOccupyFire=yes<br />
UC.PassThrough=25%<br />
Rubble.Destroyed=CACHIGR03<br />
<br />
;Rubble<br />
[CACHIGR03]<br />
Name=Rubble of Chigo Office Building<br />
UIName=Name:RBBL<br />
TechLevel=-1<br />
Strength=250<br />
Insignificant=yes<br />
Nominal=yes<br />
Points=5<br />
Armor=steel<br />
Explodion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60<br />
MaxDerbis=10<br />
MinDerbis=3<br />
DerbisAnim=<br />
BaseNormal=no<br />
Sight=6<br />
CanC4=no<br />
ClickRepairable=no<br />
Rubble.Intact=CACHIG03<br />
Rubble.Intact.Strength=-5<br />
<br />
;Art of Rubble<br />
[CACHIGR03]<br />
Normalized=yes<br />
Remapable=no<br />
Foundation=3x2<br />
Height=2<br />
NewTheater=yes<br />
DemandLoad=true<br />
OccupyHeight=2]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sonic AA Weapon]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2205</link>
			<pubDate>Fri, 05 Dec 2014 06:28:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2205</guid>
			<description><![CDATA[I wanna add a sonic weapon as AA to Chitzkoi. But when i try to do it, Chitzkoi fires sonic but not damages to aircraft. I'm not sure what is the problem. If problem at sonic system. Can you fix it next version of Ares.]]></description>
			<content:encoded><![CDATA[I wanna add a sonic weapon as AA to Chitzkoi. But when i try to do it, Chitzkoi fires sonic but not damages to aircraft. I'm not sure what is the problem. If problem at sonic system. Can you fix it next version of Ares.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Palette for Buildings Anims.]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2204</link>
			<pubDate>Fri, 28 Nov 2014 06:27:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2204</guid>
			<description><![CDATA[I tried to make a placeholder pink Yuri Flag. There is not enough pinks at Unitxxx.pals. I used anim.pal but i can't change palette of Flag Animation with AnimPalette=yes or CustomPalette=anim.pal. I'm not sure, am i making something wrong or CustomPalettes does't support building anims. It uses Unitxxx.pal.]]></description>
			<content:encoded><![CDATA[I tried to make a placeholder pink Yuri Flag. There is not enough pinks at Unitxxx.pals. I used anim.pal but i can't change palette of Flag Animation with AnimPalette=yes or CustomPalette=anim.pal. I'm not sure, am i making something wrong or CustomPalettes does't support building anims. It uses Unitxxx.pal.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Free Unit for Wall=yes]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2198</link>
			<pubDate>Fri, 14 Nov 2014 12:43:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2198</guid>
			<description><![CDATA[I wanna make civillian excavator a sandbag placer. But buildings with wall=yes doesn't allows free units. I already registered blueprint, can you add it at next version.]]></description>
			<content:encoded><![CDATA[I wanna make civillian excavator a sandbag placer. But buildings with wall=yes doesn't allows free units. I already registered blueprint, can you add it at next version.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Buildable Ore Drill]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2195</link>
			<pubDate>Tue, 11 Nov 2014 14:02:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2195</guid>
			<description><![CDATA[I wanna add a Yuri Ore Drill for my mod. Is it possible to do or can you add at next version of Ares.dll.]]></description>
			<content:encoded><![CDATA[I wanna add a Yuri Ore Drill for my mod. Is it possible to do or can you add at next version of Ares.dll.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I need some features]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2194</link>
			<pubDate>Fri, 07 Nov 2014 13:13:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2194</guid>
			<description><![CDATA[I wanna add upgrades for oil derrick, tech power plant and cloaking machine at my mod. But I can only do power plants upgrade. Can Ares Devlopers add upgrade feauture for Cloak Range and Oil Derrick Money for next version. I really need this.]]></description>
			<content:encoded><![CDATA[I wanna add upgrades for oil derrick, tech power plant and cloaking machine at my mod. But I can only do power plants upgrade. Can Ares Devlopers add upgrade feauture for Cloak Range and Oil Derrick Money for next version. I really need this.]]></content:encoded>
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		<item>
			<title><![CDATA[Red Alert 2 Windows 8 DirectDraw compatibility]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2193</link>
			<pubDate>Wed, 29 Oct 2014 18:23:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=609">XTF</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2193</guid>
			<description><![CDATA[I'm stuck on this one.. Any hints?<br />
<br />
The game Red Alert 2 runs on Windows 8, but as soon as I inject a DLL (via ddraw.dll or an extra DLL) it stops drawing buttons on the main menu. With the DLL it still work fine in windowed mode and it still works fine on Windows 7. The DLL is basically just<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>typedef HRESULT(WINAPI* LPDIRECTDRAWCREATE)(GUID*, LPDIRECTDRAW*, IUnknown*);<br />
HMODULE dd_dll = LoadLibrary("system32/ddraw.dll");<br />
LPDIRECTDRAWCREATE dd_create = reinterpret_cast&lt;LPDIRECTDRAWCREATE&gt;(GetProcAddress(dd_dll, "DirectDrawCreate"));<br />
return dd_create(lpGUID, lplpDD, pUnkOuter);</code></div></div>I'm guessing some kind of automatic compatibility mode is activated for the original game that gets disabled by the DLL, but how do I find out what's causing this? It's important as the DLL provides improvements for gamers that should also be available on Windows 8 (and beyond).<br />
<br />
<a href="http://reverseengineering.stackexchange.com/questions/6260/red-alert-2-windows-8-directdraw-compatibility" target="_blank" rel="noopener" class="mycode_url">http://reverseengineering.stackexchange....patibility</a><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Edit by Renegade:</span> Fixed the code block to wrap only the code.</span>]]></description>
			<content:encoded><![CDATA[I'm stuck on this one.. Any hints?<br />
<br />
The game Red Alert 2 runs on Windows 8, but as soon as I inject a DLL (via ddraw.dll or an extra DLL) it stops drawing buttons on the main menu. With the DLL it still work fine in windowed mode and it still works fine on Windows 7. The DLL is basically just<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>typedef HRESULT(WINAPI* LPDIRECTDRAWCREATE)(GUID*, LPDIRECTDRAW*, IUnknown*);<br />
HMODULE dd_dll = LoadLibrary("system32/ddraw.dll");<br />
LPDIRECTDRAWCREATE dd_create = reinterpret_cast&lt;LPDIRECTDRAWCREATE&gt;(GetProcAddress(dd_dll, "DirectDrawCreate"));<br />
return dd_create(lpGUID, lplpDD, pUnkOuter);</code></div></div>I'm guessing some kind of automatic compatibility mode is activated for the original game that gets disabled by the DLL, but how do I find out what's causing this? It's important as the DLL provides improvements for gamers that should also be available on Windows 8 (and beyond).<br />
<br />
<a href="http://reverseengineering.stackexchange.com/questions/6260/red-alert-2-windows-8-directdraw-compatibility" target="_blank" rel="noopener" class="mycode_url">http://reverseengineering.stackexchange....patibility</a><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Edit by Renegade:</span> Fixed the code block to wrap only the code.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Optimize YR and fix bug!!]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2191</link>
			<pubDate>Sun, 14 Sep 2014 16:04:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1012">samoer</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2191</guid>
			<description><![CDATA[Like Userpatch for Age of Empires II,why ares doesn't do all his efforts to optimize YR and fix bug?Mods are boring,battle lan is more interesting.The Brilliant of aoe2 still last because of UP,as the same I think the Brilliant of YR will thanks to ares.Your efforts is right,but the direction is wrong.So please optimize YR and fix bug,nothing more!]]></description>
			<content:encoded><![CDATA[Like Userpatch for Age of Empires II,why ares doesn't do all his efforts to optimize YR and fix bug?Mods are boring,battle lan is more interesting.The Brilliant of aoe2 still last because of UP,as the same I think the Brilliant of YR will thanks to ares.Your efforts is right,but the direction is wrong.So please optimize YR and fix bug,nothing more!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FileClass::CDCheck?]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2190</link>
			<pubDate>Fri, 12 Sep 2014 14:36:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=609">XTF</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2190</guid>
			<description><![CDATA[Why is this named CDCheck? AFAIK it's a null function in the binary and it looks to be used for error logging.]]></description>
			<content:encoded><![CDATA[Why is this named CDCheck? AFAIK it's a null function in the binary and it looks to be used for error logging.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[we don't need "ImmuneToBounty="]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2187</link>
			<pubDate>Sat, 21 Sep 2013 14:42:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=274">ra2free</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2187</guid>
			<description><![CDATA[Bounty logic<br />
<br />
 "ImmuneToBounty=" is not necessary!<br />
<br />
if Bounty.Modifier= or Bounty.FriendlyModifier= is a  nonzero,then you set ImmuneToBounty=yes,you still can grant money.<br />
<br />
ImmuneToBounty= defaults to no.<br />
Bounty.Modifier= defaults to 0,Bounty.FriendlyModifier= defaults to 0.<br />
<br />
so i think that we don't need  ImmuneToBounty=.]]></description>
			<content:encoded><![CDATA[Bounty logic<br />
<br />
 "ImmuneToBounty=" is not necessary!<br />
<br />
if Bounty.Modifier= or Bounty.FriendlyModifier= is a  nonzero,then you set ImmuneToBounty=yes,you still can grant money.<br />
<br />
ImmuneToBounty= defaults to no.<br />
Bounty.Modifier= defaults to 0,Bounty.FriendlyModifier= defaults to 0.<br />
<br />
so i think that we don't need  ImmuneToBounty=.]]></content:encoded>
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		<item>
			<title><![CDATA[Tooltip problem]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2185</link>
			<pubDate>Mon, 16 Sep 2013 08:00:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=956">EliteSoldier</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2185</guid>
			<description><![CDATA[Hi, up until the latest Ares release I was sure it was just impossible, but now it seems as though it is a specific problem for me.<br />
I'm referring to the in-game tooltips - when I hover over some unit and *should* get a couple of words with its name. This simply does not work for me, for some odd reason.<br />
While I don't know whether it's a problem with Yuri or Ares, it still is a problem I'd like to fix (especially if I'm to use the new tooltip colors).<br />
<br />
Thanks for any insight!]]></description>
			<content:encoded><![CDATA[Hi, up until the latest Ares release I was sure it was just impossible, but now it seems as though it is a specific problem for me.<br />
I'm referring to the in-game tooltips - when I hover over some unit and *should* get a couple of words with its name. This simply does not work for me, for some odd reason.<br />
While I don't know whether it's a problem with Yuri or Ares, it still is a problem I'd like to fix (especially if I'm to use the new tooltip colors).<br />
<br />
Thanks for any insight!]]></content:encoded>
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		<item>
			<title><![CDATA[Questions about Ares]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2184</link>
			<pubDate>Mon, 10 Jun 2013 10:46:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=999">Kroko</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2184</guid>
			<description><![CDATA[Hello<br />
I will eventually switch from NPatch to ares.<br />
I have several questions.<br />
Are now 16 countries or 32 playable?<br />
<br />
The limit of 16 applies only for the taunt.wav or there are other reasons?<br />
<br />
What do I enter for the AI triggers?<br />
I must give always the country or can I use also &lt;all&gt;as in this example for a new side?<br />
Here in this example is the side 1 for allies.<br />
The numbers continue for new sides easily?<br />
so 1,2,3 for the original sides and new 4, 5 and so on<br />
<br />
0CAD0B2C-G=Allied Base guard - Adv,0CE4CA3C-G,<span style="font-weight: bold;" class="mycode_b">&lt;all&gt;</span>,8,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,<span style="font-weight: bold;" class="mycode_b">1</span>,0,&lt;none&gt;,0,1,1<br />
<br />
What eva sound is played to the new page?<br />
How is it adjusted?<br />
[EVA_BeaconDetected]<br />
Text=Beacon detected.	<br />
Russian=csof041<br />
Allied=ceva041<br />
Yuri=cyur041<br />
Type= QUEUE<br />
Priority= NORMAL<br />
<br />
With the Npatch to make it so.<br />
Fourth=cyur041<br />
I have found nothing in the documentation.<br />
<br />
original entry in rulesmd: PrerequisiteProcAlternate=SMIN<br />
Here, you can make only one valid entry in the original and NPatch.<br />
For multiple entries, only one entry is used correctly.<br />
Has that been improved in Ares?<br />
<br />
Thank you<br />
<br />
oder in deutsch<br />
Hallo,<br />
ich will eventuell von NPatch zu Ares wechseln.<br />
Ich habe aber mehrere Fragen.<br />
Sind nun 16 LÃ¤nder oder 32 spielbar? <br />
<br />
Trift das Limit 16  nur fÃ¼r die taunt.wav zu oder hat es noch andere GrÃ¼nde?<br />
<br />
Was gebe ich bei den AI-Triggern an?<br />
Muss ich immer das Land eingeben oder kann ich wie in diesem Beispiel auch &lt;all&gt; fÃ¼r eine neue Seite verwenden?<br />
Hier in diesem Beispiel ist die Seite 1 fÃ¼r Alliierte.<br />
Werden fÃ¼r neue Seiten die Zahlen einfach fortgesetzt?<br />
also  1,2,3 fÃ¼r die originalen Seiten und neu 4,5 und so weiter<br />
<br />
0CAD0B2C-G=Allied Base guard - Adv,0CE4CA3C-G,&lt;all&gt;,8,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,1,0,&lt;none&gt;,0,1,1<br />
<br />
Welche eva wird fÃ¼r die neue Seite abgespielt?<br />
Wie wird es eingestellt?<br />
<br />
[EVA_BeaconDetected]<br />
Text=Beacon detected.	<br />
Russian=csof041<br />
Allied=ceva041<br />
Yuri=cyur041<br />
Type= QUEUE<br />
Priority= NORMAL<br />
<br />
In Npatch war ist es so<br />
Fourth=cyur041<br />
Ich habe in der Dokumentation nichts gefunden.<br />
<br />
originaler Eintrag in rulesmd: PrerequisiteProcAlternate=SMIN<br />
Hier kann man im Original und in NPatch nur einen gÃ¼ltigen Eintrag machen.<br />
Bei mehreren EintrÃ¤gen wird nur ein Eintrag beachtet.<br />
Ist das in Ares verbessert worden?<br />
<br />
Danke <br />
<br />
]]></description>
			<content:encoded><![CDATA[Hello<br />
I will eventually switch from NPatch to ares.<br />
I have several questions.<br />
Are now 16 countries or 32 playable?<br />
<br />
The limit of 16 applies only for the taunt.wav or there are other reasons?<br />
<br />
What do I enter for the AI triggers?<br />
I must give always the country or can I use also &lt;all&gt;as in this example for a new side?<br />
Here in this example is the side 1 for allies.<br />
The numbers continue for new sides easily?<br />
so 1,2,3 for the original sides and new 4, 5 and so on<br />
<br />
0CAD0B2C-G=Allied Base guard - Adv,0CE4CA3C-G,<span style="font-weight: bold;" class="mycode_b">&lt;all&gt;</span>,8,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,<span style="font-weight: bold;" class="mycode_b">1</span>,0,&lt;none&gt;,0,1,1<br />
<br />
What eva sound is played to the new page?<br />
How is it adjusted?<br />
[EVA_BeaconDetected]<br />
Text=Beacon detected.	<br />
Russian=csof041<br />
Allied=ceva041<br />
Yuri=cyur041<br />
Type= QUEUE<br />
Priority= NORMAL<br />
<br />
With the Npatch to make it so.<br />
Fourth=cyur041<br />
I have found nothing in the documentation.<br />
<br />
original entry in rulesmd: PrerequisiteProcAlternate=SMIN<br />
Here, you can make only one valid entry in the original and NPatch.<br />
For multiple entries, only one entry is used correctly.<br />
Has that been improved in Ares?<br />
<br />
Thank you<br />
<br />
oder in deutsch<br />
Hallo,<br />
ich will eventuell von NPatch zu Ares wechseln.<br />
Ich habe aber mehrere Fragen.<br />
Sind nun 16 LÃ¤nder oder 32 spielbar? <br />
<br />
Trift das Limit 16  nur fÃ¼r die taunt.wav zu oder hat es noch andere GrÃ¼nde?<br />
<br />
Was gebe ich bei den AI-Triggern an?<br />
Muss ich immer das Land eingeben oder kann ich wie in diesem Beispiel auch &lt;all&gt; fÃ¼r eine neue Seite verwenden?<br />
Hier in diesem Beispiel ist die Seite 1 fÃ¼r Alliierte.<br />
Werden fÃ¼r neue Seiten die Zahlen einfach fortgesetzt?<br />
also  1,2,3 fÃ¼r die originalen Seiten und neu 4,5 und so weiter<br />
<br />
0CAD0B2C-G=Allied Base guard - Adv,0CE4CA3C-G,&lt;all&gt;,8,1,GATECH,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,1,0,&lt;none&gt;,0,1,1<br />
<br />
Welche eva wird fÃ¼r die neue Seite abgespielt?<br />
Wie wird es eingestellt?<br />
<br />
[EVA_BeaconDetected]<br />
Text=Beacon detected.	<br />
Russian=csof041<br />
Allied=ceva041<br />
Yuri=cyur041<br />
Type= QUEUE<br />
Priority= NORMAL<br />
<br />
In Npatch war ist es so<br />
Fourth=cyur041<br />
Ich habe in der Dokumentation nichts gefunden.<br />
<br />
originaler Eintrag in rulesmd: PrerequisiteProcAlternate=SMIN<br />
Hier kann man im Original und in NPatch nur einen gÃ¼ltigen Eintrag machen.<br />
Bei mehreren EintrÃ¤gen wird nur ein Eintrag beachtet.<br />
Ist das in Ares verbessert worden?<br />
<br />
Danke <br />
<br />
]]></content:encoded>
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