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		<title><![CDATA[Renegade Projects Network Forums - Community Announcements]]></title>
		<link>https://forums.renegadeprojects.com/</link>
		<description><![CDATA[Renegade Projects Network Forums - https://forums.renegadeprojects.com]]></description>
		<pubDate>Sat, 09 May 2026 13:03:53 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[INI editor *0.4 tabbed]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1798</link>
			<pubDate>Sun, 20 Mar 2011 16:08:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=788">JaDogg</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1798</guid>
			<description><![CDATA[i have created this ini editor for modding purposes<br />
<br />
download 0.4<br />

<br />
<img src="https://forums.renegadeprojects.com/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=653" target="_blank" title="">iniedit4.zip</a> (Size: 305.76 KB / Downloads: 941)
<br />
<br />
download 0.3<br />

<br />
<img src="https://forums.renegadeprojects.com/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=649" target="_blank" title="">iniedit.zip</a> (Size: 262.38 KB / Downloads: 970)
<br />
<br />
screenshots<br />
0.4<br />
<img src="http://i54.tinypic.com/2rp3cbr.png" loading="lazy"  alt="[Image: 2rp3cbr.png]" class="mycode_img" /><br />
]]></description>
			<content:encoded><![CDATA[i have created this ini editor for modding purposes<br />
<br />
download 0.4<br />

<br />
<img src="https://forums.renegadeprojects.com/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=653" target="_blank" title="">iniedit4.zip</a> (Size: 305.76 KB / Downloads: 941)
<br />
<br />
download 0.3<br />

<br />
<img src="https://forums.renegadeprojects.com/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=649" target="_blank" title="">iniedit.zip</a> (Size: 262.38 KB / Downloads: 970)
<br />
<br />
screenshots<br />
0.4<br />
<img src="http://i54.tinypic.com/2rp3cbr.png" loading="lazy"  alt="[Image: 2rp3cbr.png]" class="mycode_img" /><br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Red Ares 1.01 release]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1777</link>
			<pubDate>Sun, 13 Feb 2011 00:11:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=169">AlliedG</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1777</guid>
			<description><![CDATA[<a href="http://forums.revora.net/topic/81536-red-ares-101-released/" target="_blank" rel="noopener" class="mycode_url">http://forums.revora.net/topic/81536-red...-released/</a><br />
<br />
On mobile as I type this <img src="https://forums.renegadeprojects.com/images/smilies/xd.gif" alt="Big Grin 2" title="Big Grin 2" class="smilie smilie_79" />]]></description>
			<content:encoded><![CDATA[<a href="http://forums.revora.net/topic/81536-red-ares-101-released/" target="_blank" rel="noopener" class="mycode_url">http://forums.revora.net/topic/81536-red...-released/</a><br />
<br />
On mobile as I type this <img src="https://forums.renegadeprojects.com/images/smilies/xd.gif" alt="Big Grin 2" title="Big Grin 2" class="smilie smilie_79" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BioControl Disorder (BCD)]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1773</link>
			<pubDate>Tue, 08 Feb 2011 04:54:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=564">hotrods20</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1773</guid>
			<description><![CDATA[So I made a mod called BioControl Disorder and used Ares to make it.  I just wanted to get the word out.  <a href="http://www.moddb.com/mods/biocontrol-disorder" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/biocontrol-disorder</a>  In this mod you will find a new side, two(2) countries to go with the new side, and a crap-ton of new units.  I don't have many graphics in the mod at this time but the next release will hold a good amount.<br />
<br />
Do note we are recruiting voxelers, building artist, and infantry artist.<br />
Also this mod is for Command and Conquer: Red Alert 2: Yuri's Revenge with the use of Ares 0.1.  I have not tried it with Launch base yet though.<br />
<br />
The team of BCD:<br />
Hassan_2030 - Main Voxeler/Head of Voxel team (His work is not in the mod yet.)<br />
hotrods20 - Main Coder<br />
<br />
Special thanks from hotrods20 to:<br />
The team behind Ares<br />
All the people who gave me modding tips<br />
Hassan_2030<br />
<a href="http://moddb.com" target="_blank" rel="noopener" class="mycode_url">http://moddb.com</a><br />
<a href="http://ppmsite.com" target="_blank" rel="noopener" class="mycode_url">http://ppmsite.com</a><br />
<a href="http://cncmasters.zxq.net" target="_blank" rel="noopener" class="mycode_url">http://cncmasters.zxq.net</a><br />
<a href="http://cnctube.com" target="_blank" rel="noopener" class="mycode_url">http://cnctube.com</a>]]></description>
			<content:encoded><![CDATA[So I made a mod called BioControl Disorder and used Ares to make it.  I just wanted to get the word out.  <a href="http://www.moddb.com/mods/biocontrol-disorder" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/biocontrol-disorder</a>  In this mod you will find a new side, two(2) countries to go with the new side, and a crap-ton of new units.  I don't have many graphics in the mod at this time but the next release will hold a good amount.<br />
<br />
Do note we are recruiting voxelers, building artist, and infantry artist.<br />
Also this mod is for Command and Conquer: Red Alert 2: Yuri's Revenge with the use of Ares 0.1.  I have not tried it with Launch base yet though.<br />
<br />
The team of BCD:<br />
Hassan_2030 - Main Voxeler/Head of Voxel team (His work is not in the mod yet.)<br />
hotrods20 - Main Coder<br />
<br />
Special thanks from hotrods20 to:<br />
The team behind Ares<br />
All the people who gave me modding tips<br />
Hassan_2030<br />
<a href="http://moddb.com" target="_blank" rel="noopener" class="mycode_url">http://moddb.com</a><br />
<a href="http://ppmsite.com" target="_blank" rel="noopener" class="mycode_url">http://ppmsite.com</a><br />
<a href="http://cncmasters.zxq.net" target="_blank" rel="noopener" class="mycode_url">http://cncmasters.zxq.net</a><br />
<a href="http://cnctube.com" target="_blank" rel="noopener" class="mycode_url">http://cnctube.com</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NPatch Extended released]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1744</link>
			<pubDate>Sun, 02 Jan 2011 07:35:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=4">DCoder</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1744</guid>
			<description><![CDATA[LH_Mouse released his <a href="http://www.ppmsite.com/forum/viewtopic.php?t=29537" target="_blank" rel="noopener" class="mycode_url">NPatch Extended</a> patch today. It fixes several bugs and adds new features (a fair amount of which are not present in Ares). Well worth checking out.]]></description>
			<content:encoded><![CDATA[LH_Mouse released his <a href="http://www.ppmsite.com/forum/viewtopic.php?t=29537" target="_blank" rel="noopener" class="mycode_url">NPatch Extended</a> patch today. It fixes several bugs and adds new features (a fair amount of which are not present in Ares). Well worth checking out.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Red Ares 1.0 Release]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1738</link>
			<pubDate>Wed, 29 Dec 2010 11:00:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=169">AlliedG</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1738</guid>
			<description><![CDATA[<img src="http://agbunker.cncguild.net/images/redares.png" loading="lazy"  alt="[Image: redares.png]" class="mycode_img" /><br />
<br />
Some time in the past AG got in a debate about Ares and decided, what if someone made a Ares modification which was launched via Launch Base and on top of that have nearly every<br />
asset avaliable for public use as long as credits were given? <br />
<br />
Fast forward to now and AG proudly presents the first public download avaliable Ares modification using Launch Base.<br />
<br />
Join the allies or soviets, align with a country whilst on the battlefield and crush all who oppose you. <br />
<br />
<span style="font-size: 25pt;" class="mycode_size"><a href="http://agbunker.cncguild.net/downloads/redares.zip" target="_blank" rel="noopener" class="mycode_url">Download Red Ares 1.0</a></span><br />
<br />
<a href="http://www.moddb.com/mods/red-ares" target="_blank" rel="noopener" class="mycode_url">Red Ares Mod DB profile</a><br />
<br />
Allied General would like to thank the following -<br />
<br />
     Revora Creative Network (Hosting)<br />
     Olaf van der Spek (XCC Utilities)<br />
     Marshall (Launch Base)<br />
     AlexB (Ares DLL)<br />
     DCoder (Ares DLL)<br />
     Electro (Ares DLL)<br />
     pd (Ares DLL)<br />
     Renegade (Ares DLL)<br />
     Apollo (Robot Storm)<br />
     Starkku (Project Phantom)<br />
     Aro (Twisted Insurrection)<br />
     Mig Eater (D-Day)<br />
     Gangster (TS: Rewire)<br />
     SSTG (CNC Dark Rising)<br />
     azri_apoc<br />
     MadHQ<br />
     raminator<br />
     Godwin<br />
     The_Hunter<br />
     kuja<br />
     Stingerr <br />
     EA Los Angeles<br />
     Westwood Studios<br />
<br />
<br />
I would especially like to thank Starkku for his cameo, voxel editing work, Aro for his time in creating the logo and to all the great artists who contributed towards the content<br />
of this modification.]]></description>
			<content:encoded><![CDATA[<img src="http://agbunker.cncguild.net/images/redares.png" loading="lazy"  alt="[Image: redares.png]" class="mycode_img" /><br />
<br />
Some time in the past AG got in a debate about Ares and decided, what if someone made a Ares modification which was launched via Launch Base and on top of that have nearly every<br />
asset avaliable for public use as long as credits were given? <br />
<br />
Fast forward to now and AG proudly presents the first public download avaliable Ares modification using Launch Base.<br />
<br />
Join the allies or soviets, align with a country whilst on the battlefield and crush all who oppose you. <br />
<br />
<span style="font-size: 25pt;" class="mycode_size"><a href="http://agbunker.cncguild.net/downloads/redares.zip" target="_blank" rel="noopener" class="mycode_url">Download Red Ares 1.0</a></span><br />
<br />
<a href="http://www.moddb.com/mods/red-ares" target="_blank" rel="noopener" class="mycode_url">Red Ares Mod DB profile</a><br />
<br />
Allied General would like to thank the following -<br />
<br />
     Revora Creative Network (Hosting)<br />
     Olaf van der Spek (XCC Utilities)<br />
     Marshall (Launch Base)<br />
     AlexB (Ares DLL)<br />
     DCoder (Ares DLL)<br />
     Electro (Ares DLL)<br />
     pd (Ares DLL)<br />
     Renegade (Ares DLL)<br />
     Apollo (Robot Storm)<br />
     Starkku (Project Phantom)<br />
     Aro (Twisted Insurrection)<br />
     Mig Eater (D-Day)<br />
     Gangster (TS: Rewire)<br />
     SSTG (CNC Dark Rising)<br />
     azri_apoc<br />
     MadHQ<br />
     raminator<br />
     Godwin<br />
     The_Hunter<br />
     kuja<br />
     Stingerr <br />
     EA Los Angeles<br />
     Westwood Studios<br />
<br />
<br />
I would especially like to thank Starkku for his cameo, voxel editing work, Aro for his time in creating the logo and to all the great artists who contributed towards the content<br />
of this modification.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tiberian Sun: UMP (Version 0.2 Released!)]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1558</link>
			<pubDate>Sat, 03 Jul 2010 08:56:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=462">Aro</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1558</guid>
			<description><![CDATA[<span style="font-size: 20pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Tiberian Sun: UMP</span></span><br />
<br />
This is the thread for my Tiberian Sun: Unofficial Mini-Patch. The Tiberian Sun: UMP is like a base for new mods, it fixes all known (fixable) bugs in Tiberian Sun. I feel it's clearly obvious for those with Tiberian Sun knowledge that when it comes to modding off of the UMP, you are to edit rules.ini and art.ini, you <span style="font-weight: bold;" class="mycode_b">are not</span> to edit firestrm.ini and artfs.ini, leave those blank as they are in the UMP.<br />
<br />
<a href="http://ti.ppmsite.com/Public/TSUMP02.rar" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: 15pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download Tiberian Sun: UMP 0.2</span></span></span></a><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Vesion 0.1 Log:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tiberian Sun Bug Fixes:</span><br />
<br />
- Fixed Nod War Factory anmation<br />
- Fixed Silo animation<br />
- Fixed Secondary Hand of Nod animation (Flashing pixels on the antenna)<br />
- Fixed Secondary GDI Barracks animation (Flashing pixels on the antenna)<br />
- Fixed several animations on the Civilian Array<br />
- Fixed several GAPLUG animations<br />
- Partially fixed Dam animations (Not completely fixed)<br />
- Fixed Proton projectile animation<br />
- Fixed Disc grenade animation<br />
- Fixed Harvesting animation<br />
- Fixed CANISTER palette issue<br />
- Fixed Harvester Dumping animation<br />
- Fixed Animation errors on GATECH<br />
- Fixed Animation errors on NATECH<br />
- Fixed GDI Radar damage Animations<br />
- Fixed Nod Stealth Generator damage Animations<br />
- Fixed Armor Upgrade Crate, now increases Strength instead of decreasing it<br />
- Fixed waterfall animations<br />
- Fixed RPG Turret Frames<br />
- Fixed Component Tower animation<br />
- Fixed Nod Power Plant animation issues (overlapping)<br />
- Fixed Obelisk charging animation for Tiberian Sun (Already fixed in Firestorm)<br />
- Fixed Silo damage fill animation<br />
- Added Entries to some Unused items in the mix files<br />
- Removed Cyborg Reaper Death Animation due-to multiple kill point bug<br />
- Both Tiberian Sun and Firestorm campaign maps are compatible with the UMP<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Version 0.2 Log:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tiberian Sun Bug Fixes:</span><br />
<br />
- GAFIRE animation no longer shows through buildings<br />
- NAPOST animation no longer shows through buildings<br />
- NTPYRA animation no longer shows through buildings<br />
- GAKODK animation no longer shows through buildings<br />
- NAWAST animation no longer shows through buildings<br />
- NAMTNK animation no longer shows through buildings<br />
- ICBM PowerUp value fixed, changed to MLTIMISL<br />
- Fixed VULCAN firing Animations on Mutants<br />
- Removed TargetLaser=yes from Titan<br />
- Titan FLH value fixed<br />
- Added UMAGON Voiceover to MWMN Entry<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">UMP Credits:</span><br />
<br />
Aro - UMP, Various Bug fixes, Palette fixes, Optional Enhancements and Fixes<br />
Lin Kuei Ominae - Various Bug fixes, Various Palette fixes, Various SHP fixes<br />
Chriz - Discovering the War Factory animation bug<br />
Machine - Discovering the Armor Powerup bug<br />
Crimsonum - Bug finding<br />
Revolutionary - Bug finding<br />
<br />
<br />
In addition to the UMP, here are a couple of optional downloads:<br />
<br />
- <a href="http://ppmsite.com/forum/viewtopic.php?t=24548" target="_blank" rel="noopener" class="mycode_url">CCHyper's Waveclass Error Fix</a> (Recommended)<br />
- <a href="http://ti.ppmsite.com/Public/DDRAW.rar" target="_blank" rel="noopener" class="mycode_url">DDRAW.dll</a> (Does not work for everybody)<br />
<br />
<br />
If you know of any bugs in Tiberian Sun or have any suggestions for future builds of the TS:UMP, please post them here. Enjoy.]]></description>
			<content:encoded><![CDATA[<span style="font-size: 20pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Tiberian Sun: UMP</span></span><br />
<br />
This is the thread for my Tiberian Sun: Unofficial Mini-Patch. The Tiberian Sun: UMP is like a base for new mods, it fixes all known (fixable) bugs in Tiberian Sun. I feel it's clearly obvious for those with Tiberian Sun knowledge that when it comes to modding off of the UMP, you are to edit rules.ini and art.ini, you <span style="font-weight: bold;" class="mycode_b">are not</span> to edit firestrm.ini and artfs.ini, leave those blank as they are in the UMP.<br />
<br />
<a href="http://ti.ppmsite.com/Public/TSUMP02.rar" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: 15pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download Tiberian Sun: UMP 0.2</span></span></span></a><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Vesion 0.1 Log:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tiberian Sun Bug Fixes:</span><br />
<br />
- Fixed Nod War Factory anmation<br />
- Fixed Silo animation<br />
- Fixed Secondary Hand of Nod animation (Flashing pixels on the antenna)<br />
- Fixed Secondary GDI Barracks animation (Flashing pixels on the antenna)<br />
- Fixed several animations on the Civilian Array<br />
- Fixed several GAPLUG animations<br />
- Partially fixed Dam animations (Not completely fixed)<br />
- Fixed Proton projectile animation<br />
- Fixed Disc grenade animation<br />
- Fixed Harvesting animation<br />
- Fixed CANISTER palette issue<br />
- Fixed Harvester Dumping animation<br />
- Fixed Animation errors on GATECH<br />
- Fixed Animation errors on NATECH<br />
- Fixed GDI Radar damage Animations<br />
- Fixed Nod Stealth Generator damage Animations<br />
- Fixed Armor Upgrade Crate, now increases Strength instead of decreasing it<br />
- Fixed waterfall animations<br />
- Fixed RPG Turret Frames<br />
- Fixed Component Tower animation<br />
- Fixed Nod Power Plant animation issues (overlapping)<br />
- Fixed Obelisk charging animation for Tiberian Sun (Already fixed in Firestorm)<br />
- Fixed Silo damage fill animation<br />
- Added Entries to some Unused items in the mix files<br />
- Removed Cyborg Reaper Death Animation due-to multiple kill point bug<br />
- Both Tiberian Sun and Firestorm campaign maps are compatible with the UMP<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Version 0.2 Log:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tiberian Sun Bug Fixes:</span><br />
<br />
- GAFIRE animation no longer shows through buildings<br />
- NAPOST animation no longer shows through buildings<br />
- NTPYRA animation no longer shows through buildings<br />
- GAKODK animation no longer shows through buildings<br />
- NAWAST animation no longer shows through buildings<br />
- NAMTNK animation no longer shows through buildings<br />
- ICBM PowerUp value fixed, changed to MLTIMISL<br />
- Fixed VULCAN firing Animations on Mutants<br />
- Removed TargetLaser=yes from Titan<br />
- Titan FLH value fixed<br />
- Added UMAGON Voiceover to MWMN Entry<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">UMP Credits:</span><br />
<br />
Aro - UMP, Various Bug fixes, Palette fixes, Optional Enhancements and Fixes<br />
Lin Kuei Ominae - Various Bug fixes, Various Palette fixes, Various SHP fixes<br />
Chriz - Discovering the War Factory animation bug<br />
Machine - Discovering the Armor Powerup bug<br />
Crimsonum - Bug finding<br />
Revolutionary - Bug finding<br />
<br />
<br />
In addition to the UMP, here are a couple of optional downloads:<br />
<br />
- <a href="http://ppmsite.com/forum/viewtopic.php?t=24548" target="_blank" rel="noopener" class="mycode_url">CCHyper's Waveclass Error Fix</a> (Recommended)<br />
- <a href="http://ti.ppmsite.com/Public/DDRAW.rar" target="_blank" rel="noopener" class="mycode_url">DDRAW.dll</a> (Does not work for everybody)<br />
<br />
<br />
If you know of any bugs in Tiberian Sun or have any suggestions for future builds of the TS:UMP, please post them here. Enjoy.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[C&C Guild Voxel Competition]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1412</link>
			<pubDate>Fri, 11 Dec 2009 23:20:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=102">Nighthawk</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1412</guid>
			<description><![CDATA[I knew I'd forgotten to shamelessly plug this thing somewhere...<br />
<img src="http://migeater.net/other/guildvxl09.jpg" loading="lazy"  alt="[Image: guildvxl09.jpg]" class="mycode_img" /><br />
Basically, <a href="http://www.cncguild.net" target="_blank" rel="noopener" class="mycode_url">C&amp;C Guild</a>, the community I'm in charge of over at Revora, are holding a voxel competition... as the large picture above might hint at.<br />
Yes, I know our website needs a new design. Calm down.<br />
<br />
Anyway, where was I... ah yes. Now, the competition is being ran by one of my co-admins, Mig Eater, whose name you will likely recognise more than mine. Since he's the one doing the judging and stuff, I'll just quote his rules here:<br />
<br />
<blockquote class="mycode_quote"><cite>Mig Eater Wrote:</cite>- The deadline is Dec 24, 00:00 GMT<br />
- Voxels are to be sent to me via pm<br />
- Only one vxl per person (you may send me another version if you forget/edit something tho)<br />
- It has to be completely new &amp; not show anywhere publicly before<br />
- If it's based on any concept art or on a real life object please include any reference material</blockquote><br />
I'm not sure how active Mig Eater is here, but if you don't want to register at the <a href="http://www.cncguild.net/forum" target="_blank" rel="noopener" class="mycode_url">Guild's forums over on Revora</a> (admittedly I'd prefer that you do... it saves me from having to expend effort <img src="https://forums.renegadeprojects.com/images/smilies/tongue3.gif" alt="Tongue" title="Tongue" class="smilie smilie_49" />), you could PM your entry to me on these forums instead, and I'll pass it along.<br />
<br />
There is no specific theme for the competition, so feel free to design whatever the hell you like, so long as it's reasonably good. Mig Eater will, rather than giving points and stuff, write a review on your voxel instead.<br />
<br />
Of course, you're likely wondering what's in it for you. The winner of the competition will (as well as have the usual bragging rights) get to test the beta of <a href="http://dday.migeater.net" target="_blank" rel="noopener" class="mycode_url">D-Day</a>, Mig Eater's WW2 total conversion for Yuri's Revenge - one of the longest running and most complex mods in the entire community.<br />
<br />
More details can be found over at the Guild's forums, but apart from that, I hope to see some of you entering. <img src="https://forums.renegadeprojects.com/images/smilies/001.gif" alt="Smile" title="Smile" class="smilie smilie_10" /><br />
<br />
Nighthawk.<br />
C&amp;C Guild Leader.]]></description>
			<content:encoded><![CDATA[I knew I'd forgotten to shamelessly plug this thing somewhere...<br />
<img src="http://migeater.net/other/guildvxl09.jpg" loading="lazy"  alt="[Image: guildvxl09.jpg]" class="mycode_img" /><br />
Basically, <a href="http://www.cncguild.net" target="_blank" rel="noopener" class="mycode_url">C&amp;C Guild</a>, the community I'm in charge of over at Revora, are holding a voxel competition... as the large picture above might hint at.<br />
Yes, I know our website needs a new design. Calm down.<br />
<br />
Anyway, where was I... ah yes. Now, the competition is being ran by one of my co-admins, Mig Eater, whose name you will likely recognise more than mine. Since he's the one doing the judging and stuff, I'll just quote his rules here:<br />
<br />
<blockquote class="mycode_quote"><cite>Mig Eater Wrote:</cite>- The deadline is Dec 24, 00:00 GMT<br />
- Voxels are to be sent to me via pm<br />
- Only one vxl per person (you may send me another version if you forget/edit something tho)<br />
- It has to be completely new &amp; not show anywhere publicly before<br />
- If it's based on any concept art or on a real life object please include any reference material</blockquote><br />
I'm not sure how active Mig Eater is here, but if you don't want to register at the <a href="http://www.cncguild.net/forum" target="_blank" rel="noopener" class="mycode_url">Guild's forums over on Revora</a> (admittedly I'd prefer that you do... it saves me from having to expend effort <img src="https://forums.renegadeprojects.com/images/smilies/tongue3.gif" alt="Tongue" title="Tongue" class="smilie smilie_49" />), you could PM your entry to me on these forums instead, and I'll pass it along.<br />
<br />
There is no specific theme for the competition, so feel free to design whatever the hell you like, so long as it's reasonably good. Mig Eater will, rather than giving points and stuff, write a review on your voxel instead.<br />
<br />
Of course, you're likely wondering what's in it for you. The winner of the competition will (as well as have the usual bragging rights) get to test the beta of <a href="http://dday.migeater.net" target="_blank" rel="noopener" class="mycode_url">D-Day</a>, Mig Eater's WW2 total conversion for Yuri's Revenge - one of the longest running and most complex mods in the entire community.<br />
<br />
More details can be found over at the Guild's forums, but apart from that, I hope to see some of you entering. <img src="https://forums.renegadeprojects.com/images/smilies/001.gif" alt="Smile" title="Smile" class="smilie smilie_10" /><br />
<br />
Nighthawk.<br />
C&amp;C Guild Leader.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RA2/YR full map picture renderer released]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1283</link>
			<pubDate>Sun, 10 May 2009 12:39:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=442">zzattack</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1283</guid>
			<description><![CDATA[Hi all, over the last 2,5 years I've been working on and off on a program that renders RA2 maps. I completely restarted my project just over a year ago and added support for mods and YR.<br />
A few days ago I finished most of the functionality I planned, hacked up a quick GUI and put an installer up.<br />
For now I do not render any voxels, and LightIntensity on lamps is not processed correctly yet. Other than that, the tool managed to render all 178 maps in multimd.mix in just under 12 minutes on my system.<br />
The sources compile under windows and linux on both x86 and x64 architectures.<br />
An installer can be found here: <a href="https://sourceforge.net/project/showfiles.php?group_id=231676&amp;package_id=280907&amp;release_id=681162" target="_blank" rel="noopener" class="mycode_url">https://sourceforge.net/project/showfile..._id=681162</a><br />
For those interested, sources are on the sourceforge svn too.<br />
<br />
Any comments are welcome]]></description>
			<content:encoded><![CDATA[Hi all, over the last 2,5 years I've been working on and off on a program that renders RA2 maps. I completely restarted my project just over a year ago and added support for mods and YR.<br />
A few days ago I finished most of the functionality I planned, hacked up a quick GUI and put an installer up.<br />
For now I do not render any voxels, and LightIntensity on lamps is not processed correctly yet. Other than that, the tool managed to render all 178 maps in multimd.mix in just under 12 minutes on my system.<br />
The sources compile under windows and linux on both x86 and x64 architectures.<br />
An installer can be found here: <a href="https://sourceforge.net/project/showfiles.php?group_id=231676&amp;package_id=280907&amp;release_id=681162" target="_blank" rel="noopener" class="mycode_url">https://sourceforge.net/project/showfile..._id=681162</a><br />
For those interested, sources are on the sourceforge svn too.<br />
<br />
Any comments are welcome]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[YR Total Conversion - Dominance]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1258</link>
			<pubDate>Thu, 19 Mar 2009 23:37:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=464">mt.</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1258</guid>
			<description><![CDATA[<img src="http://www.ppmsite.com/forum/files/dominancefinal_474_648.png" loading="lazy"  alt="[Image: dominancefinal_474_648.png]" class="mycode_img" /><br />
<br />
<span style="font-size: 18pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Dominance â€“ Enter the Battlefield</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">A Whim of Fate</span><br />
<br />
     The 1970â€™s, a time of liberty and fear, where the path of Dominance begins. Everything in history is as we know it; The Cold War rages as the two superpowers, the US and the USSR, compete in deadly silence. Little did the public know of the great reformation and the eventual collapse of the USSR, which Gorbachev would have caused within just two decades if he had lived. There was no end in sight at the time; the future was dark and the lingering threat of an all out Nuclear Apocalypse hung above the world like the legendary sword of Damocles.<br />
<br />
     1974, the cursed year, the most decisive year in the 20th century, Mikhail Sergeyevich Gorbachev falls victim to a major heart attack, killing him in mere hours. The cause of the heart attack was blamed upon political stress, and that destiny just so happens that Gorbachev was alone that fatal night. This fateful death marks the survival of the Soviet Unionâ€¦.and the continuation of the cold war.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Skyâ€™s Limit</span><br />
<br />
     Gorbachevâ€™s death influenced the continuation of the space race. The competition becomes more tense and space travel technology was developing at a rate never before seen. In a mere 3 years, there was much progress, much more than 10 years could have made. As both sides get their systems refined for efficiency, funds boost immeasurably.<br />
<br />
     In 1985, technology is equivalent to that of 2020 because The Cold War had not ended. Permanent settlements are developed after breakthroughs in cheap recycling and conservation of essential materials, most notably water. It is in this year that the US and NATO collaborate to set up a lunar base for nuclear missile targeting and launching. The public hype for space advancement was a great cover-up, and for many years to come, the public was only aware of the innocent, non-war related research being conducted in the first major military push to space. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Healthy Competition</span><br />
<br />
     The competition of the cold war did not allow this move to slide by without an effect. The whole world was watching, and the USSR knew it. The Soviet leaders looked for some counter to the USâ€™s space expansion, this perfectly coincides the Soviet Scientistâ€™s research on space colonization. Mars was chosen for the new effort; it was the most convenient choice, as US forces are present on the Earthâ€™s moon. The year is 1995, and the USSR launches a colonisation craft and a base is set up on Mars, although its size was nothing compared to the USâ€™s now-large Moon base, the vast resources of Mars presented greater promise. However, there were hurdles to overcome yet, the atmosphere of mars had far less heat-retaining capacity than earth's and almost no oxygen. However, most rock being calcium carbonate, all that was needed was a way to release it. A reaction was found where solar energy could be used to break up the rock (CaCO3) into oxygen and Carbon dioxide, with waste calcium expelled onto the surface. These machines were set up by Kosmonauts on delivery and left to run for a decade, leaving mars with a breathable atmosphere and bearable heat levels.<br />
<br />
     Both bases expand exponentially for the next 20 years; The USSRâ€™s base on mars was now ahead of the US base, despite being even harder to access from Earth. The Americans saw this clearly, they forged a plan to involve corporations to share the burden and help increase the moon baseâ€™s value, to surpass that of USSRâ€™s. The moon baseâ€™s activities now include commercial industries such as the harvesting of minerals from Near Earth Objects and the Moon itself. The USSR now uses their advantage of resources on Mars, they utilize the poles for water, and build massive colonies with people immigrating from Russia. The new colonies are made with great efficiency, and the immigrants were only of medium-high ranking officials, the highest educated, and machinists for the future planned mining and resource extraction operations. The balance of power is unstable - tensions mount on earth, as the cold war predicted for over 50 years seems ready to kick offâ€¦<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Colonization, Exploitation, Ionization</span><br />
<br />
     2020, in a surprise move the USSR began moving its entire population to mars, stunning NATO and the entire west. All of the USSRâ€™s population is eventually evacuated; those who resisted were forced to flee for their lives, all possessions of such people were confiscated by the USSR. Finally in 2030 the migration reaches an end, leaving earth to the "victorious" democracies. <br />
<br />
     The exploitation of the moon's resources and the rebuilding of the USSR on Mars continued, and in mere months after leaving Earth, the soviet leaders looked back on their actions and realizes the folly of leaving their foothold on Earth. Despite the mineral riches of mars, the planet was not Earth; the cradle of life still holds much significance for the occupiers of the red planet. Using research and the discovery of a special mineral, with enormous amounts energy stored in them found on Mars, the USSR developed powerful, new, laser like weaponry, a true achievement for the USSR.<br />
<br />
     The great realization of their mistakes, the powerful new weaponry, sparked the Soviets to begin planning their return to Earth. It was discovered later that by projecting a stream of ionised particles using the laser, electricity can be made to follow a particular path, using this to their advantage; The Soviets could use terrifying bolts of man-made lightning that could be directed by their will, possibly a military trump card for the USSR. With this planned, the eventual return to Earth was code named â€œThe Dominance Projectâ€.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rivalry Re-Emergence</span><br />
<br />
     The Soviets, having no use for their nuclear weapons any more, decide to launch their warheads at earth, beginning by a short but blistering exchange of nukes with thousands of nuclear weapons destroyed in space by the Russian orbital defences and Earth shielded by the American lunar facilities. Both sides denied the exchange of nukes, to prevent all the citizens from panicking, and the cold war soon started all over again and in the same way viewed by the public.<br />
<br />
     The western powers, having claimed much of Russia and being the nations who began lunar colonization began to unite the world into one democracy. They formed the Democratic Earth Alliance (DEA) as the central civil and military custodians of Earth and the Moon. <br />
<br />
     The Soviets form a similar, communist central government on Mars, called the Kautine Empire, taken from the colloquial name for the Mars colonists derived from Kosmonaut and shortened over the decades. The Kautine also formed the KERA, an extension of the original Mars guard force and the replacement for the Red Army, which in the early years it was mostly composed of. The name is an abbreviation for Kautine Empire Red Army. The KERA was set up to provide a planetary-surface deterrent to the Earth democracies' DEA forces and to counterattack in the event of an unsuccessful DEA assault.<br />
<br />
     The Kautine continued their research, watched by spy probes from earth, including the black ops "U3" reconnaissance satellites, which officially did not exist.<br />
However, the red planetâ€™s rocky structure means that most of the work could be carried out underground, leaving the Democratic Earth Alliance nearly clueless about the sovietâ€™s plans.<br />
The Kautine develop a ferocious array of energy-based weapons ranging from handheld laser personal weapons to full-sized AFV mounted armaments capable of tremendous damage.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Dominance Project</span><br />
<br />
     The current year now is 2050. The Dominance Project has been launched, and the Kautine invasion forces are making their move. Everyone can tell that this is the climax of the Cold War, as the forces and deployments finally thaw the heat is beginning to show. All hell is about to break loose with mankind at the brink of impending doom. The DEA doesnâ€™t have enough intelligence to justify an assault on Mars yet, so instead of making the first strike, major cities are fortified against orbital strikes, unimportant towns are evacuated, citizens are marshalled for their rapid evacuation to bunkers and defences are put in place. This is the present day; the awaiting terror of the first strike. The destiny of all humankind is now about to be decided. Every soldier, officer, commander, is to prepare for battle. Now is the time for all good men to come to the aid of the party.<br />
<br />
The survival of mankind itself may ultimately hinge on you.<br />
<br />
<br />
-----------------------------------<br />
<br />
Credit:<br />
Albrecht - Raw Idea Draft for ideas, layout.<br />
MT - Converting the raw ideas to the final story, with sections.<br />
Inzane Krazy - Fixed grammatical errors and confusion.<br />
<br />
That's it for the storyline so far.<br />
-----------------------------------<br />
<br />
Dominance, a TC for YR led by me, MT, has been <a href="http://www.ppmsite.com/forum/index.php?f=594" target="_blank" rel="noopener" class="mycode_url">hosted at PPM</a>.<br />
<br />
Dominance features two sides: The Invader, Communist Kautine, with some otherwordly tech, and the Defending, Democratic DEA.<br />
<br />
Comments Welcome! Be sure to check out the Full Storyline, As well as unit profiles, and image for each structure, etc, in the <a href="http://www.ppmsite.com/forum/index.php?f=594" target="_blank" rel="noopener" class="mycode_url">Forum on PPM.</a>.<br />
(outdated screenshot attachment removed, scroll down to see newer ones).]]></description>
			<content:encoded><![CDATA[<img src="http://www.ppmsite.com/forum/files/dominancefinal_474_648.png" loading="lazy"  alt="[Image: dominancefinal_474_648.png]" class="mycode_img" /><br />
<br />
<span style="font-size: 18pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Dominance â€“ Enter the Battlefield</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">A Whim of Fate</span><br />
<br />
     The 1970â€™s, a time of liberty and fear, where the path of Dominance begins. Everything in history is as we know it; The Cold War rages as the two superpowers, the US and the USSR, compete in deadly silence. Little did the public know of the great reformation and the eventual collapse of the USSR, which Gorbachev would have caused within just two decades if he had lived. There was no end in sight at the time; the future was dark and the lingering threat of an all out Nuclear Apocalypse hung above the world like the legendary sword of Damocles.<br />
<br />
     1974, the cursed year, the most decisive year in the 20th century, Mikhail Sergeyevich Gorbachev falls victim to a major heart attack, killing him in mere hours. The cause of the heart attack was blamed upon political stress, and that destiny just so happens that Gorbachev was alone that fatal night. This fateful death marks the survival of the Soviet Unionâ€¦.and the continuation of the cold war.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Skyâ€™s Limit</span><br />
<br />
     Gorbachevâ€™s death influenced the continuation of the space race. The competition becomes more tense and space travel technology was developing at a rate never before seen. In a mere 3 years, there was much progress, much more than 10 years could have made. As both sides get their systems refined for efficiency, funds boost immeasurably.<br />
<br />
     In 1985, technology is equivalent to that of 2020 because The Cold War had not ended. Permanent settlements are developed after breakthroughs in cheap recycling and conservation of essential materials, most notably water. It is in this year that the US and NATO collaborate to set up a lunar base for nuclear missile targeting and launching. The public hype for space advancement was a great cover-up, and for many years to come, the public was only aware of the innocent, non-war related research being conducted in the first major military push to space. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Healthy Competition</span><br />
<br />
     The competition of the cold war did not allow this move to slide by without an effect. The whole world was watching, and the USSR knew it. The Soviet leaders looked for some counter to the USâ€™s space expansion, this perfectly coincides the Soviet Scientistâ€™s research on space colonization. Mars was chosen for the new effort; it was the most convenient choice, as US forces are present on the Earthâ€™s moon. The year is 1995, and the USSR launches a colonisation craft and a base is set up on Mars, although its size was nothing compared to the USâ€™s now-large Moon base, the vast resources of Mars presented greater promise. However, there were hurdles to overcome yet, the atmosphere of mars had far less heat-retaining capacity than earth's and almost no oxygen. However, most rock being calcium carbonate, all that was needed was a way to release it. A reaction was found where solar energy could be used to break up the rock (CaCO3) into oxygen and Carbon dioxide, with waste calcium expelled onto the surface. These machines were set up by Kosmonauts on delivery and left to run for a decade, leaving mars with a breathable atmosphere and bearable heat levels.<br />
<br />
     Both bases expand exponentially for the next 20 years; The USSRâ€™s base on mars was now ahead of the US base, despite being even harder to access from Earth. The Americans saw this clearly, they forged a plan to involve corporations to share the burden and help increase the moon baseâ€™s value, to surpass that of USSRâ€™s. The moon baseâ€™s activities now include commercial industries such as the harvesting of minerals from Near Earth Objects and the Moon itself. The USSR now uses their advantage of resources on Mars, they utilize the poles for water, and build massive colonies with people immigrating from Russia. The new colonies are made with great efficiency, and the immigrants were only of medium-high ranking officials, the highest educated, and machinists for the future planned mining and resource extraction operations. The balance of power is unstable - tensions mount on earth, as the cold war predicted for over 50 years seems ready to kick offâ€¦<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Colonization, Exploitation, Ionization</span><br />
<br />
     2020, in a surprise move the USSR began moving its entire population to mars, stunning NATO and the entire west. All of the USSRâ€™s population is eventually evacuated; those who resisted were forced to flee for their lives, all possessions of such people were confiscated by the USSR. Finally in 2030 the migration reaches an end, leaving earth to the "victorious" democracies. <br />
<br />
     The exploitation of the moon's resources and the rebuilding of the USSR on Mars continued, and in mere months after leaving Earth, the soviet leaders looked back on their actions and realizes the folly of leaving their foothold on Earth. Despite the mineral riches of mars, the planet was not Earth; the cradle of life still holds much significance for the occupiers of the red planet. Using research and the discovery of a special mineral, with enormous amounts energy stored in them found on Mars, the USSR developed powerful, new, laser like weaponry, a true achievement for the USSR.<br />
<br />
     The great realization of their mistakes, the powerful new weaponry, sparked the Soviets to begin planning their return to Earth. It was discovered later that by projecting a stream of ionised particles using the laser, electricity can be made to follow a particular path, using this to their advantage; The Soviets could use terrifying bolts of man-made lightning that could be directed by their will, possibly a military trump card for the USSR. With this planned, the eventual return to Earth was code named â€œThe Dominance Projectâ€.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rivalry Re-Emergence</span><br />
<br />
     The Soviets, having no use for their nuclear weapons any more, decide to launch their warheads at earth, beginning by a short but blistering exchange of nukes with thousands of nuclear weapons destroyed in space by the Russian orbital defences and Earth shielded by the American lunar facilities. Both sides denied the exchange of nukes, to prevent all the citizens from panicking, and the cold war soon started all over again and in the same way viewed by the public.<br />
<br />
     The western powers, having claimed much of Russia and being the nations who began lunar colonization began to unite the world into one democracy. They formed the Democratic Earth Alliance (DEA) as the central civil and military custodians of Earth and the Moon. <br />
<br />
     The Soviets form a similar, communist central government on Mars, called the Kautine Empire, taken from the colloquial name for the Mars colonists derived from Kosmonaut and shortened over the decades. The Kautine also formed the KERA, an extension of the original Mars guard force and the replacement for the Red Army, which in the early years it was mostly composed of. The name is an abbreviation for Kautine Empire Red Army. The KERA was set up to provide a planetary-surface deterrent to the Earth democracies' DEA forces and to counterattack in the event of an unsuccessful DEA assault.<br />
<br />
     The Kautine continued their research, watched by spy probes from earth, including the black ops "U3" reconnaissance satellites, which officially did not exist.<br />
However, the red planetâ€™s rocky structure means that most of the work could be carried out underground, leaving the Democratic Earth Alliance nearly clueless about the sovietâ€™s plans.<br />
The Kautine develop a ferocious array of energy-based weapons ranging from handheld laser personal weapons to full-sized AFV mounted armaments capable of tremendous damage.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Dominance Project</span><br />
<br />
     The current year now is 2050. The Dominance Project has been launched, and the Kautine invasion forces are making their move. Everyone can tell that this is the climax of the Cold War, as the forces and deployments finally thaw the heat is beginning to show. All hell is about to break loose with mankind at the brink of impending doom. The DEA doesnâ€™t have enough intelligence to justify an assault on Mars yet, so instead of making the first strike, major cities are fortified against orbital strikes, unimportant towns are evacuated, citizens are marshalled for their rapid evacuation to bunkers and defences are put in place. This is the present day; the awaiting terror of the first strike. The destiny of all humankind is now about to be decided. Every soldier, officer, commander, is to prepare for battle. Now is the time for all good men to come to the aid of the party.<br />
<br />
The survival of mankind itself may ultimately hinge on you.<br />
<br />
<br />
-----------------------------------<br />
<br />
Credit:<br />
Albrecht - Raw Idea Draft for ideas, layout.<br />
MT - Converting the raw ideas to the final story, with sections.<br />
Inzane Krazy - Fixed grammatical errors and confusion.<br />
<br />
That's it for the storyline so far.<br />
-----------------------------------<br />
<br />
Dominance, a TC for YR led by me, MT, has been <a href="http://www.ppmsite.com/forum/index.php?f=594" target="_blank" rel="noopener" class="mycode_url">hosted at PPM</a>.<br />
<br />
Dominance features two sides: The Invader, Communist Kautine, with some otherwordly tech, and the Defending, Democratic DEA.<br />
<br />
Comments Welcome! Be sure to check out the Full Storyline, As well as unit profiles, and image for each structure, etc, in the <a href="http://www.ppmsite.com/forum/index.php?f=594" target="_blank" rel="noopener" class="mycode_url">Forum on PPM.</a>.<br />
(outdated screenshot attachment removed, scroll down to see newer ones).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yuri's Revenge: Zero Hour]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1251</link>
			<pubDate>Fri, 27 Feb 2009 18:03:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=49">genosource</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1251</guid>
			<description><![CDATA[well, the topic says it...<br />
and btw, im running the last Npatch... im counting on DC for a stable and good patch for my mod.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><img src="http://exile.freedomstudios.net/ragen/images/ragen404.png" loading="lazy"  alt="[Image: ragen404.png]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size"><br />
The Hour is Now!<br />
Be the Ultimate Warfare General, Prepare your Forces Commander. Command either to fight for the freedom's side of Allied Forces,<br />
revolution with the Soviet war machine, or world domination with the Psi-Corps Army.<br />
<br />
Zero Hour<br />
Unleash your modern weapons technology against the world's most powerful Generals.<br />
Take command of 12 New Generals in advance weapons technologies to bring heavy<br />
punishments to your enemies.<br />
<br />
<br />
<br />
Key Features:<br />
<br />
The Next Generation of War<br />
Unload on your enemies with an all-new, hi-tech arsenal featuring all new units to each sides and a whole new defense upgrades system.<br />
<br />
12 Ruthless Generals<br />
Command an army of super powers, build your army with precise laser pinpoint systems, weapons of mass destuction, mass infantry, armored tanks, biological weapons and many more.<br />
<br />
Ruthless AI<br />
Be the ultimate player and challenge the AI in either skirmish and multiplayer game.<br />
<br />
Vanilla Sides<br />
A focused army instead of country based units. Alliance of all nations in one army.<br />
<br />
New General Power System<br />
All new generals powers will be the sub superweapon of all generals and also the vanila sides. These new powers will turn the tides of war.<br />
<br />
Generals Challenge Mode<br />
Play with the all new Generals Challenge mode where you battle 9 Ruthless Generals AI with unique personalities, strategies and taunts.<br />
<br />
New Missions, Tactical Strategy?<br />
15 new missions, challenge the veteran Generals in their conquest to destroy the Allied Forces occupying Eurasia, searching resistance forces in Russia, battlefield corruption of the Psi-corps and sending special commando's to capture weapons of mass destruction.<br />
<br />
Civilians Tech-Up's<br />
New Civilian support units and New Civilian Tech Buildings for your warfare assistance. From Howitzer Platforms to Reinforcement Pads.<br />
<br />
Bug Fixed of Westwood<br />
Westwood leftover game bugs and graphical glitches were cleaned and placed properly.<br />
<br />
Force Expansion<br />
Expanded force branches such as naval and airforce in the game, giving more a balanced game. Yuri and Soviets will no longer left with Allies Air Supremacy and Yuri will no longer be the ultimate blitzkrieg in the early game.<br />
<br />
New World Combat Elements<br />
Added new maps, balanced units and armies. Updated graphical enhancements, and all new terrain and weather effects further immerse you in a little realistic combat environment.</span></blockquote>
<br />
the mod is still on development and the release is this year...<br />
<br />
my site is here:<br />
<a href="http://exile.freedomstudios.net/ragen/index.php" target="_blank" rel="noopener" class="mycode_url">http://exile.freedomstudios.net/ragen/index.php</a><br />
<br />
my main forums:<br />
Freedom Studios: <a href="http://forums.freedomstudios.net/forumdisplay.php?f=90" target="_blank" rel="noopener" class="mycode_url">http://forums.freedomstudios.net/forumdisplay.php?f=90</a><br />
Revora: <a href="http://forums.revora.net/index.php?showforum=1578" target="_blank" rel="noopener" class="mycode_url">http://forums.revora.net/index.php?showforum=1578</a><br />
<br />
<br />
right now you can check my site for some updates... <br />
<br />
<a href="http://exile.freedomstudios.net/ragen/index.php?page=laser" target="_blank" rel="noopener" class="mycode_url"><img src="http://exile.freedomstudios.net/ragen/images/lg.jpg" loading="lazy"  alt="[Image: lg.jpg]" class="mycode_img" /></a><a href="http://exile.freedomstudios.net/ragen/index.php?page=airforce" target="_blank" rel="noopener" class="mycode_url"><img src="http://exile.freedomstudios.net/ragen/images/afg.jpg" loading="lazy"  alt="[Image: afg.jpg]" class="mycode_img" /></a><a href="http://exile.freedomstudios.net/ragen/index.php?page=superweapon" target="_blank" rel="noopener" class="mycode_url"><img src="http://exile.freedomstudios.net/ragen/images/swg.jpg" loading="lazy"  alt="[Image: swg.jpg]" class="mycode_img" /></a><br />
<a href="http://exile.freedomstudios.net/ragen/index.php?page=infantry" target="_blank" rel="noopener" class="mycode_url"><img src="http://exile.freedomstudios.net/ragen/images/ig.jpg" loading="lazy"  alt="[Image: ig.jpg]" class="mycode_img" /></a><a href="http://exile.freedomstudios.net/ragen/index.php?page=tank" target="_blank" rel="noopener" class="mycode_url"><img src="http://exile.freedomstudios.net/ragen/images/tg.jpg" loading="lazy"  alt="[Image: tg.jpg]" class="mycode_img" /></a><a href="http://exile.freedomstudios.net/ragen/index.php?page=nuke" target="_blank" rel="noopener" class="mycode_url"><img src="http://exile.freedomstudios.net/ragen/images/ng.jpg" loading="lazy"  alt="[Image: ng.jpg]" class="mycode_img" /></a><br />
<br />
<br />
<br />
thanks for the plugs... i will make a modenc entry for this...]]></description>
			<content:encoded><![CDATA[well, the topic says it...<br />
and btw, im running the last Npatch... im counting on DC for a stable and good patch for my mod.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><img src="http://exile.freedomstudios.net/ragen/images/ragen404.png" loading="lazy"  alt="[Image: ragen404.png]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size"><br />
The Hour is Now!<br />
Be the Ultimate Warfare General, Prepare your Forces Commander. Command either to fight for the freedom's side of Allied Forces,<br />
revolution with the Soviet war machine, or world domination with the Psi-Corps Army.<br />
<br />
Zero Hour<br />
Unleash your modern weapons technology against the world's most powerful Generals.<br />
Take command of 12 New Generals in advance weapons technologies to bring heavy<br />
punishments to your enemies.<br />
<br />
<br />
<br />
Key Features:<br />
<br />
The Next Generation of War<br />
Unload on your enemies with an all-new, hi-tech arsenal featuring all new units to each sides and a whole new defense upgrades system.<br />
<br />
12 Ruthless Generals<br />
Command an army of super powers, build your army with precise laser pinpoint systems, weapons of mass destuction, mass infantry, armored tanks, biological weapons and many more.<br />
<br />
Ruthless AI<br />
Be the ultimate player and challenge the AI in either skirmish and multiplayer game.<br />
<br />
Vanilla Sides<br />
A focused army instead of country based units. Alliance of all nations in one army.<br />
<br />
New General Power System<br />
All new generals powers will be the sub superweapon of all generals and also the vanila sides. These new powers will turn the tides of war.<br />
<br />
Generals Challenge Mode<br />
Play with the all new Generals Challenge mode where you battle 9 Ruthless Generals AI with unique personalities, strategies and taunts.<br />
<br />
New Missions, Tactical Strategy?<br />
15 new missions, challenge the veteran Generals in their conquest to destroy the Allied Forces occupying Eurasia, searching resistance forces in Russia, battlefield corruption of the Psi-corps and sending special commando's to capture weapons of mass destruction.<br />
<br />
Civilians Tech-Up's<br />
New Civilian support units and New Civilian Tech Buildings for your warfare assistance. From Howitzer Platforms to Reinforcement Pads.<br />
<br />
Bug Fixed of Westwood<br />
Westwood leftover game bugs and graphical glitches were cleaned and placed properly.<br />
<br />
Force Expansion<br />
Expanded force branches such as naval and airforce in the game, giving more a balanced game. Yuri and Soviets will no longer left with Allies Air Supremacy and Yuri will no longer be the ultimate blitzkrieg in the early game.<br />
<br />
New World Combat Elements<br />
Added new maps, balanced units and armies. Updated graphical enhancements, and all new terrain and weather effects further immerse you in a little realistic combat environment.</span></blockquote>
<br />
the mod is still on development and the release is this year...<br />
<br />
my site is here:<br />
<a href="http://exile.freedomstudios.net/ragen/index.php" target="_blank" rel="noopener" class="mycode_url">http://exile.freedomstudios.net/ragen/index.php</a><br />
<br />
my main forums:<br />
Freedom Studios: <a href="http://forums.freedomstudios.net/forumdisplay.php?f=90" target="_blank" rel="noopener" class="mycode_url">http://forums.freedomstudios.net/forumdisplay.php?f=90</a><br />
Revora: <a href="http://forums.revora.net/index.php?showforum=1578" target="_blank" rel="noopener" class="mycode_url">http://forums.revora.net/index.php?showforum=1578</a><br />
<br />
<br />
right now you can check my site for some updates... <br />
<br />
<a href="http://exile.freedomstudios.net/ragen/index.php?page=laser" target="_blank" rel="noopener" class="mycode_url"><img src="http://exile.freedomstudios.net/ragen/images/lg.jpg" loading="lazy"  alt="[Image: lg.jpg]" class="mycode_img" /></a><a href="http://exile.freedomstudios.net/ragen/index.php?page=airforce" target="_blank" rel="noopener" class="mycode_url"><img src="http://exile.freedomstudios.net/ragen/images/afg.jpg" loading="lazy"  alt="[Image: afg.jpg]" class="mycode_img" /></a><a href="http://exile.freedomstudios.net/ragen/index.php?page=superweapon" target="_blank" rel="noopener" class="mycode_url"><img src="http://exile.freedomstudios.net/ragen/images/swg.jpg" loading="lazy"  alt="[Image: swg.jpg]" class="mycode_img" /></a><br />
<a href="http://exile.freedomstudios.net/ragen/index.php?page=infantry" target="_blank" rel="noopener" class="mycode_url"><img src="http://exile.freedomstudios.net/ragen/images/ig.jpg" loading="lazy"  alt="[Image: ig.jpg]" class="mycode_img" /></a><a href="http://exile.freedomstudios.net/ragen/index.php?page=tank" target="_blank" rel="noopener" class="mycode_url"><img src="http://exile.freedomstudios.net/ragen/images/tg.jpg" loading="lazy"  alt="[Image: tg.jpg]" class="mycode_img" /></a><a href="http://exile.freedomstudios.net/ragen/index.php?page=nuke" target="_blank" rel="noopener" class="mycode_url"><img src="http://exile.freedomstudios.net/ragen/images/ng.jpg" loading="lazy"  alt="[Image: ng.jpg]" class="mycode_img" /></a><br />
<br />
<br />
<br />
thanks for the plugs... i will make a modenc entry for this...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Live broadcast from the battlefield!]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1243</link>
			<pubDate>Fri, 13 Feb 2009 10:50:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=359">gordon-creAtive</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1243</guid>
			<description><![CDATA[I just set up a webradio which plays game related music and broadcasts community news. Find out more at <a href="http://creativegaming.net/Docs/index.php/CreAtiveGaming.NET:Radio" target="_blank" rel="noopener" class="mycode_url">creativegaming.net</a> or directly become a listener via <a href="http://creativegaming.net:8000/stream.m3u" target="_blank" rel="noopener" class="mycode_url">http://creativegaming.net:8000/stream.m3u</a>.<br />
Please leave comments! Thank you!]]></description>
			<content:encoded><![CDATA[I just set up a webradio which plays game related music and broadcasts community news. Find out more at <a href="http://creativegaming.net/Docs/index.php/CreAtiveGaming.NET:Radio" target="_blank" rel="noopener" class="mycode_url">creativegaming.net</a> or directly become a listener via <a href="http://creativegaming.net:8000/stream.m3u" target="_blank" rel="noopener" class="mycode_url">http://creativegaming.net:8000/stream.m3u</a>.<br />
Please leave comments! Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cannis has gone]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1227</link>
			<pubDate>Thu, 22 Jan 2009 21:46:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=359">gordon-creAtive</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1227</guid>
			<description><![CDATA[Cannis.net is no longer available. It seems that another part of the community has gone. Luckily I started to mirror important files in the past:<br />
<br />
<a href="http://dl3.creativegaming.net/Mods/RA2/Terrain_Expansion/Terrain_Expansion_v2.02a.exe" target="_blank" rel="noopener" class="mycode_url">http://dl3.creativegaming.net/Mods/RA2/T...v2.02a.exe</a><br />
<a href="http://dl3.creativegaming.net/Mods/RA2/Assault_Mappack/AussaultMappack_1.zip" target="_blank" rel="noopener" class="mycode_url">http://dl3.creativegaming.net/Mods/RA2/A...pack_1.zip</a><br />
<a href="http://dl3.creativegaming.net/Mods/RA2/Assault_Mappack/AussaultMappack_2.zip" target="_blank" rel="noopener" class="mycode_url">http://dl3.creativegaming.net/Mods/RA2/A...pack_2.zip</a><br />
<a href="http://dl3.creativegaming.net/Mods/RA2/Assault_Mappack/Mod_Developers_Pack.zip" target="_blank" rel="noopener" class="mycode_url">http://dl3.creativegaming.net/Mods/RA2/A...s_Pack.zip</a><br />
<br />
I can't remember the other files, simply request them.]]></description>
			<content:encoded><![CDATA[Cannis.net is no longer available. It seems that another part of the community has gone. Luckily I started to mirror important files in the past:<br />
<br />
<a href="http://dl3.creativegaming.net/Mods/RA2/Terrain_Expansion/Terrain_Expansion_v2.02a.exe" target="_blank" rel="noopener" class="mycode_url">http://dl3.creativegaming.net/Mods/RA2/T...v2.02a.exe</a><br />
<a href="http://dl3.creativegaming.net/Mods/RA2/Assault_Mappack/AussaultMappack_1.zip" target="_blank" rel="noopener" class="mycode_url">http://dl3.creativegaming.net/Mods/RA2/A...pack_1.zip</a><br />
<a href="http://dl3.creativegaming.net/Mods/RA2/Assault_Mappack/AussaultMappack_2.zip" target="_blank" rel="noopener" class="mycode_url">http://dl3.creativegaming.net/Mods/RA2/A...pack_2.zip</a><br />
<a href="http://dl3.creativegaming.net/Mods/RA2/Assault_Mappack/Mod_Developers_Pack.zip" target="_blank" rel="noopener" class="mycode_url">http://dl3.creativegaming.net/Mods/RA2/A...s_Pack.zip</a><br />
<br />
I can't remember the other files, simply request them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Attention: C-Gen is gone]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1183</link>
			<pubDate>Wed, 26 Nov 2008 08:38:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=359">gordon-creAtive</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1183</guid>
			<description><![CDATA[I recently got a message from C-Gen with links to some "nice" porn movies, Firefox warned me ("Reported Attack Site!"). Also some similar threads exist. I propose to <span style="font-weight: bold;" class="mycode_b">not click these links</span> and use youporn.com instead or <span style="font-weight: bold;" class="mycode_b">switch over to Firefox + NoScript</span>.<br />
<br />
<span style="font-size: x-small;" class="mycode_size">Title edited by DC.</span>]]></description>
			<content:encoded><![CDATA[I recently got a message from C-Gen with links to some "nice" porn movies, Firefox warned me ("Reported Attack Site!"). Also some similar threads exist. I propose to <span style="font-weight: bold;" class="mycode_b">not click these links</span> and use youporn.com instead or <span style="font-weight: bold;" class="mycode_b">switch over to Firefox + NoScript</span>.<br />
<br />
<span style="font-size: x-small;" class="mycode_size">Title edited by DC.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gordon Freeman celebrates his birtday!]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1178</link>
			<pubDate>Wed, 19 Nov 2008 20:30:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=359">gordon-creAtive</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1178</guid>
			<description><![CDATA[Ok, ok, I'm a freak, but - I really have to mention this. I'm currently sitting in front of my computer and I'm "fragging" a bottle of "sparkling wine" to the honor of Gordon Freeman. Cheers!<br />
Instead of a useless speech I like to link to the <a href="http://en.wikipedia.org/wiki/Half-Life_(video_game)" target="_blank" rel="noopener" class="mycode_url">Wikipedia article</a> and continue fragging alcohol and aliens.<br />
<img src="https://forums.renegadeprojects.com/images/smilies/003.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_12" />]]></description>
			<content:encoded><![CDATA[Ok, ok, I'm a freak, but - I really have to mention this. I'm currently sitting in front of my computer and I'm "fragging" a bottle of "sparkling wine" to the honor of Gordon Freeman. Cheers!<br />
Instead of a useless speech I like to link to the <a href="http://en.wikipedia.org/wiki/Half-Life_(video_game)" target="_blank" rel="noopener" class="mycode_url">Wikipedia article</a> and continue fragging alcohol and aliens.<br />
<img src="https://forums.renegadeprojects.com/images/smilies/003.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_12" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[C-GEN Download Mirror]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=1091</link>
			<pubDate>Wed, 10 Sep 2008 14:13:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=4">DCoder</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=1091</guid>
			<description><![CDATA[C-GEN has apparently been having some problems with their server recently, forcing them to create a <a href="http://www.lusitaniaonline.net/cgm/" target="_blank" rel="noopener" class="mycode_url">mirror of their downloadables</a>. Since two mirrors are better than one, we set up <a href="http://dc.strategy-x.com/mirrors/cgen/" target="_blank" rel="noopener" class="mycode_url">another mirror</a> for their files. This was done with the knowledge and permission of C-GEN staff.<br />
<br />
<span style="font-size: xx-small;" class="mycode_size">Funny as that seems after Cannis's old comments of him not being part of the community.</span>]]></description>
			<content:encoded><![CDATA[C-GEN has apparently been having some problems with their server recently, forcing them to create a <a href="http://www.lusitaniaonline.net/cgm/" target="_blank" rel="noopener" class="mycode_url">mirror of their downloadables</a>. Since two mirrors are better than one, we set up <a href="http://dc.strategy-x.com/mirrors/cgen/" target="_blank" rel="noopener" class="mycode_url">another mirror</a> for their files. This was done with the knowledge and permission of C-GEN staff.<br />
<br />
<span style="font-size: xx-small;" class="mycode_size">Funny as that seems after Cannis's old comments of him not being part of the community.</span>]]></content:encoded>
		</item>
	</channel>
</rss>