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	<channel>
		<title><![CDATA[Renegade Projects Network Forums - All Forums]]></title>
		<link>https://forums.renegadeprojects.com/</link>
		<description><![CDATA[Renegade Projects Network Forums - https://forums.renegadeprojects.com]]></description>
		<pubDate>Sat, 04 Apr 2026 12:51:42 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[EA releases (some) C&C Source Code]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2371</link>
			<pubDate>Sat, 01 Mar 2025 00:44:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=359">gordon-creAtive</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2371</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>So, I’m proud to announce that EA is releasing the fully recovered source code for Command &amp; Conquer (aka, Tiberian Dawn) and C&amp;C Red Alert under the GPL license!</blockquote>
<br />
The full post: <a href="https://store.steampowered.com/news/app/2229890/view/502818210084553731" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/news/app/...0084553731</a><br />
The repos: <a href="https://github.com/electronicarts" target="_blank" rel="noopener" class="mycode_url">https://github.com/electronicarts</a>]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>So, I’m proud to announce that EA is releasing the fully recovered source code for Command &amp; Conquer (aka, Tiberian Dawn) and C&amp;C Red Alert under the GPL license!</blockquote>
<br />
The full post: <a href="https://store.steampowered.com/news/app/2229890/view/502818210084553731" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/news/app/...0084553731</a><br />
The repos: <a href="https://github.com/electronicarts" target="_blank" rel="noopener" class="mycode_url">https://github.com/electronicarts</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[IRC channel replacement [Freenode hostile takeover]]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2370</link>
			<pubDate>Tue, 15 Jun 2021 20:53:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1">Renegade</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2370</guid>
			<description><![CDATA[As of today, #RenProj on Freenode is no longer considered to be an official channel.<br />
<br />
We were aware of Andrew Lee's fuckery and had already decided to move to Matrix, but we had not anticipated the Crown Idiot of Korea to randomly <a href="https://www.devever.net/~hl/freenode_suicide" target="_blank" rel="noopener" class="mycode_url">annihilate the entire network</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Update</span><br />
As <a href="https://launchpad.net/ares/+announcement/28518" target="_blank" rel="noopener" class="mycode_url">announced on Launchpad previously</a>, we are now using the Matrix protocol.<br />
You can either point your own client atÂ <a href="https://matrix.to/#/#renproj:renegadeprojects.com" target="_blank" rel="noopener" class="mycode_url">#renproj:renegadeprojects.com</a> or use <a href="https://chat.renegadeprojects.com/#/room/#renproj:renegadeprojects.com" target="_blank" rel="noopener" class="mycode_url">the new webchat</a>.<br />
<br />
Please do mind the channel description, it is updated similarÂ to how the channel topic on IRC was.]]></description>
			<content:encoded><![CDATA[As of today, #RenProj on Freenode is no longer considered to be an official channel.<br />
<br />
We were aware of Andrew Lee's fuckery and had already decided to move to Matrix, but we had not anticipated the Crown Idiot of Korea to randomly <a href="https://www.devever.net/~hl/freenode_suicide" target="_blank" rel="noopener" class="mycode_url">annihilate the entire network</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Update</span><br />
As <a href="https://launchpad.net/ares/+announcement/28518" target="_blank" rel="noopener" class="mycode_url">announced on Launchpad previously</a>, we are now using the Matrix protocol.<br />
You can either point your own client atÂ <a href="https://matrix.to/#/#renproj:renegadeprojects.com" target="_blank" rel="noopener" class="mycode_url">#renproj:renegadeprojects.com</a> or use <a href="https://chat.renegadeprojects.com/#/room/#renproj:renegadeprojects.com" target="_blank" rel="noopener" class="mycode_url">the new webchat</a>.<br />
<br />
Please do mind the channel description, it is updated similarÂ to how the channel topic on IRC was.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some questions about Cncnet5.dll and Ares]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2369</link>
			<pubDate>Sun, 09 Jul 2017 11:56:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1208">MegaGeneral</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2369</guid>
			<description><![CDATA[Hello.<br />
I do not know, do you support ARES+CNCNET5, but i ask here.<br />
I make custom cncnet client for my mod, but, i have some problem with diplomacy in game. It crashed(In all places: Multiplayer, Single). i.e. i press TAB or click on diplomacy view i have crash(not fatal). Logs can not tell me nothing about problem.<br />
I use last ares for it (0.Dp1) and cncnet5.dll<br />
<br />
Did you know about this problem, and, do you support me with it?]]></description>
			<content:encoded><![CDATA[Hello.<br />
I do not know, do you support ARES+CNCNET5, but i ask here.<br />
I make custom cncnet client for my mod, but, i have some problem with diplomacy in game. It crashed(In all places: Multiplayer, Single). i.e. i press TAB or click on diplomacy view i have crash(not fatal). Logs can not tell me nothing about problem.<br />
I use last ares for it (0.Dp1) and cncnet5.dll<br />
<br />
Did you know about this problem, and, do you support me with it?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help! Launch base cannot run mods in EA Origin compiled version of RA2]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2368</link>
			<pubDate>Sun, 09 Oct 2016 07:26:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1200">valorad</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2368</guid>
			<description><![CDATA[Hi!<br />
I'm new to Launch Base. My RA2 is EA Origin compiled version, and when I run mods (even unmodified ones), I encountered an error (exe modified by third party, that sort of thing...). Then the Origin window pop up, saying .par file is missing, and the game won't start. (Actually they are not missing!)<br />
<br />
But in fact, the game was correctly installed by Origin itself, and running the .exe directly from game directory will start the game and everything works fine. However  running from launch Base don't.<br />
<br />
My Launch base version is 0.99.258 (Public Beta)]]></description>
			<content:encoded><![CDATA[Hi!<br />
I'm new to Launch Base. My RA2 is EA Origin compiled version, and when I run mods (even unmodified ones), I encountered an error (exe modified by third party, that sort of thing...). Then the Origin window pop up, saying .par file is missing, and the game won't start. (Actually they are not missing!)<br />
<br />
But in fact, the game was correctly installed by Origin itself, and running the .exe directly from game directory will start the game and everything works fine. However  running from launch Base don't.<br />
<br />
My Launch base version is 0.99.258 (Public Beta)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Quest for Sandboxing[RA2 Yuri's Revenge]]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2367</link>
			<pubDate>Thu, 24 Sep 2015 20:00:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1192">bLastChance</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2367</guid>
			<description><![CDATA[Hello everyone, I'm here to share my observations about modified Yuri's Revenge and ask some questions about it.<br />
 So, I installed Yuri's Revenge a few days ago in hopes to create something silly. Being able to build explosive barrels and watch them blow up my president units in a skirmish game. After a little search in the internet I've found a way to edit game's files via a custom rulesmd.ini file. So I started to arrange everything in the game as buildable. Naturally game started to freak out when I played for a few minutes. Tooltips went missing, whole defense tab went missing but selectable, and after a little while game crashed.<br />
 So I searched for a possible fix and I came across with Ares. After installing Ares all the bugs, glitches were fixed and everything was working perfectly. But I've learned that unfortunately Ares doesn't have a save feature.<br />
 You probably thinking I'd request a saving feature. No. I just want to find a shortcut around whole situation. My problem is how Ares fixes my initial problem and is it possible for a fix without breaking saves? I'd be so grateful if there's a way.<br />
 Also I want to thank you guys for keeping alive RA2 modding. This game had been installed every computer I've touched and you guys keeping it alive via modding. So thanks for that and thanks for replies.<br />
<span style="font-weight: bold;" class="mycode_b">TL;DR: I'd like to know if fixes of disappearing tooltips, "new construction options" spam, and potential crashes possible without breaking saves.</span>]]></description>
			<content:encoded><![CDATA[Hello everyone, I'm here to share my observations about modified Yuri's Revenge and ask some questions about it.<br />
 So, I installed Yuri's Revenge a few days ago in hopes to create something silly. Being able to build explosive barrels and watch them blow up my president units in a skirmish game. After a little search in the internet I've found a way to edit game's files via a custom rulesmd.ini file. So I started to arrange everything in the game as buildable. Naturally game started to freak out when I played for a few minutes. Tooltips went missing, whole defense tab went missing but selectable, and after a little while game crashed.<br />
 So I searched for a possible fix and I came across with Ares. After installing Ares all the bugs, glitches were fixed and everything was working perfectly. But I've learned that unfortunately Ares doesn't have a save feature.<br />
 You probably thinking I'd request a saving feature. No. I just want to find a shortcut around whole situation. My problem is how Ares fixes my initial problem and is it possible for a fix without breaking saves? I'd be so grateful if there's a way.<br />
 Also I want to thank you guys for keeping alive RA2 modding. This game had been installed every computer I've touched and you guys keeping it alive via modding. So thanks for that and thanks for replies.<br />
<span style="font-weight: bold;" class="mycode_b">TL;DR: I'd like to know if fixes of disappearing tooltips, "new construction options" spam, and potential crashes possible without breaking saves.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problem with transports and Tanya in a SP mission]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2365</link>
			<pubDate>Mon, 19 Jan 2015 07:00:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2365</guid>
			<description><![CDATA[I'm adding RA2 missions to YR. But i'm having a problem at Operation:Free Gateway. If Tanya enters IFV or Nighthawk. Eva says, "Sir i'm sory to report that, we lost Tanya" and i lost mission. <br />
<br />
Problem is possibelly at Transport Logic. Trigger about losing says "If Destroyed Units all... 'TanyaLanders', Loser is 'Player'. I think ownership of Tanya Transfered to Player when she enters to transport and I lost because of Code.]]></description>
			<content:encoded><![CDATA[I'm adding RA2 missions to YR. But i'm having a problem at Operation:Free Gateway. If Tanya enters IFV or Nighthawk. Eva says, "Sir i'm sory to report that, we lost Tanya" and i lost mission. <br />
<br />
Problem is possibelly at Transport Logic. Trigger about losing says "If Destroyed Units all... 'TanyaLanders', Loser is 'Player'. I think ownership of Tanya Transfered to Player when she enters to transport and I lost because of Code.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cleanse, Purge, Kill]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2364</link>
			<pubDate>Sat, 03 Jan 2015 13:58:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1">Renegade</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2364</guid>
			<description><![CDATA[It has been a while since I did this, and since it was a year of calm contemplation for this forum, I skipped the usual grace period and simply removed most of the accounts with zero posts.<br />
<br />
I did skip those who were active recently, on account that they might be lurkers.<br />
<br />
Should you be an actual, non-spamming human and your account got caught, I am very sorry, please do re-register.<br />
<br />
You should, however, ponder the fact that your account looked identical to a spambot. <img src="https://forums.renegadeprojects.com/images/smilies/002.gif" alt="Wink" title="Wink" class="smilie smilie_11" /><br />
<br />
If there are any questions about this, go right ahead.]]></description>
			<content:encoded><![CDATA[It has been a while since I did this, and since it was a year of calm contemplation for this forum, I skipped the usual grace period and simply removed most of the accounts with zero posts.<br />
<br />
I did skip those who were active recently, on account that they might be lurkers.<br />
<br />
Should you be an actual, non-spamming human and your account got caught, I am very sorry, please do re-register.<br />
<br />
You should, however, ponder the fact that your account looked identical to a spambot. <img src="https://forums.renegadeprojects.com/images/smilies/002.gif" alt="Wink" title="Wink" class="smilie smilie_11" /><br />
<br />
If there are any questions about this, go right ahead.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Advanced Rubble doesn't work]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2354</link>
			<pubDate>Fri, 02 Jan 2015 12:04:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2354</guid>
			<description><![CDATA[I'm trying to advanced rubble. I added rubble after i destroy building it turns into rubble but i cannot repair it using Engineer. Here is the code;<br />
<br />
;Building<br />
[CACHIG03]<br />
Name=Chigo Office Building<br />
UIName=Name:CACHIG03<br />
TechLevel=-1<br />
Strength=1000<br />
Insignificant=yes<br />
Nominal=yes<br />
Points=5<br />
Armor=steel<br />
Explodion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60<br />
BaseNormal=no<br />
Sight=6<br />
ClickRepairable=no<br />
CanBeOccupied=yes<br />
MaxNumberOccupants=10<br />
CanOccupyFire=yes<br />
UC.PassThrough=25%<br />
Rubble.Destroyed=CACHIGR03<br />
<br />
;Rubble<br />
[CACHIGR03]<br />
Name=Rubble of Chigo Office Building<br />
UIName=Name:RBBL<br />
TechLevel=-1<br />
Strength=250<br />
Insignificant=yes<br />
Nominal=yes<br />
Points=5<br />
Armor=steel<br />
Explodion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60<br />
MaxDerbis=10<br />
MinDerbis=3<br />
DerbisAnim=<br />
BaseNormal=no<br />
Sight=6<br />
CanC4=no<br />
ClickRepairable=no<br />
Rubble.Intact=CACHIG03<br />
Rubble.Intact.Strength=-5<br />
<br />
;Art of Rubble<br />
[CACHIGR03]<br />
Normalized=yes<br />
Remapable=no<br />
Foundation=3x2<br />
Height=2<br />
NewTheater=yes<br />
DemandLoad=true<br />
OccupyHeight=2]]></description>
			<content:encoded><![CDATA[I'm trying to advanced rubble. I added rubble after i destroy building it turns into rubble but i cannot repair it using Engineer. Here is the code;<br />
<br />
;Building<br />
[CACHIG03]<br />
Name=Chigo Office Building<br />
UIName=Name:CACHIG03<br />
TechLevel=-1<br />
Strength=1000<br />
Insignificant=yes<br />
Nominal=yes<br />
Points=5<br />
Armor=steel<br />
Explodion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60<br />
BaseNormal=no<br />
Sight=6<br />
ClickRepairable=no<br />
CanBeOccupied=yes<br />
MaxNumberOccupants=10<br />
CanOccupyFire=yes<br />
UC.PassThrough=25%<br />
Rubble.Destroyed=CACHIGR03<br />
<br />
;Rubble<br />
[CACHIGR03]<br />
Name=Rubble of Chigo Office Building<br />
UIName=Name:RBBL<br />
TechLevel=-1<br />
Strength=250<br />
Insignificant=yes<br />
Nominal=yes<br />
Points=5<br />
Armor=steel<br />
Explodion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60<br />
MaxDerbis=10<br />
MinDerbis=3<br />
DerbisAnim=<br />
BaseNormal=no<br />
Sight=6<br />
CanC4=no<br />
ClickRepairable=no<br />
Rubble.Intact=CACHIG03<br />
Rubble.Intact.Strength=-5<br />
<br />
;Art of Rubble<br />
[CACHIGR03]<br />
Normalized=yes<br />
Remapable=no<br />
Foundation=3x2<br />
Height=2<br />
NewTheater=yes<br />
DemandLoad=true<br />
OccupyHeight=2]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[YR Playlist Manager Help]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2352</link>
			<pubDate>Tue, 30 Dec 2014 20:39:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1188">hesoyamskills</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2352</guid>
			<description><![CDATA[Hey Guys!<br />
I recently installed YR Playlist Manager, to add my favorite Tracks of Red Alert 2. I created a Playlist and also activated it, but everytime I go into the game nothing has changed: Menu theme is the SAME, loading theme and score theme TOO. The tracks I've added are not even listed in the Options menu. Can someone help me, please? I'm sick and tired of the YR songs!<br />
<br />
I have to say that I don't have any clue what the problem is and if you need further information just tell me.]]></description>
			<content:encoded><![CDATA[Hey Guys!<br />
I recently installed YR Playlist Manager, to add my favorite Tracks of Red Alert 2. I created a Playlist and also activated it, but everytime I go into the game nothing has changed: Menu theme is the SAME, loading theme and score theme TOO. The tracks I've added are not even listed in the Options menu. Can someone help me, please? I'm sick and tired of the YR songs!<br />
<br />
I have to say that I don't have any clue what the problem is and if you need further information just tell me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sonic AA Weapon]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2205</link>
			<pubDate>Fri, 05 Dec 2014 06:28:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2205</guid>
			<description><![CDATA[I wanna add a sonic weapon as AA to Chitzkoi. But when i try to do it, Chitzkoi fires sonic but not damages to aircraft. I'm not sure what is the problem. If problem at sonic system. Can you fix it next version of Ares.]]></description>
			<content:encoded><![CDATA[I wanna add a sonic weapon as AA to Chitzkoi. But when i try to do it, Chitzkoi fires sonic but not damages to aircraft. I'm not sure what is the problem. If problem at sonic system. Can you fix it next version of Ares.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Palette for Buildings Anims.]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2204</link>
			<pubDate>Fri, 28 Nov 2014 06:27:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2204</guid>
			<description><![CDATA[I tried to make a placeholder pink Yuri Flag. There is not enough pinks at Unitxxx.pals. I used anim.pal but i can't change palette of Flag Animation with AnimPalette=yes or CustomPalette=anim.pal. I'm not sure, am i making something wrong or CustomPalettes does't support building anims. It uses Unitxxx.pal.]]></description>
			<content:encoded><![CDATA[I tried to make a placeholder pink Yuri Flag. There is not enough pinks at Unitxxx.pals. I used anim.pal but i can't change palette of Flag Animation with AnimPalette=yes or CustomPalette=anim.pal. I'm not sure, am i making something wrong or CustomPalettes does't support building anims. It uses Unitxxx.pal.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Free Unit for Wall=yes]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2198</link>
			<pubDate>Fri, 14 Nov 2014 12:43:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2198</guid>
			<description><![CDATA[I wanna make civillian excavator a sandbag placer. But buildings with wall=yes doesn't allows free units. I already registered blueprint, can you add it at next version.]]></description>
			<content:encoded><![CDATA[I wanna make civillian excavator a sandbag placer. But buildings with wall=yes doesn't allows free units. I already registered blueprint, can you add it at next version.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Buildable Ore Drill]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2195</link>
			<pubDate>Tue, 11 Nov 2014 14:02:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2195</guid>
			<description><![CDATA[I wanna add a Yuri Ore Drill for my mod. Is it possible to do or can you add at next version of Ares.dll.]]></description>
			<content:encoded><![CDATA[I wanna add a Yuri Ore Drill for my mod. Is it possible to do or can you add at next version of Ares.dll.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I need some features]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2194</link>
			<pubDate>Fri, 07 Nov 2014 13:13:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=1017">MustaphaTR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2194</guid>
			<description><![CDATA[I wanna add upgrades for oil derrick, tech power plant and cloaking machine at my mod. But I can only do power plants upgrade. Can Ares Devlopers add upgrade feauture for Cloak Range and Oil Derrick Money for next version. I really need this.]]></description>
			<content:encoded><![CDATA[I wanna add upgrades for oil derrick, tech power plant and cloaking machine at my mod. But I can only do power plants upgrade. Can Ares Devlopers add upgrade feauture for Cloak Range and Oil Derrick Money for next version. I really need this.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Red Alert 2 Windows 8 DirectDraw compatibility]]></title>
			<link>https://forums.renegadeprojects.com/showthread.php?tid=2193</link>
			<pubDate>Wed, 29 Oct 2014 18:23:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.renegadeprojects.com/member.php?action=profile&uid=609">XTF</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.renegadeprojects.com/showthread.php?tid=2193</guid>
			<description><![CDATA[I'm stuck on this one.. Any hints?<br />
<br />
The game Red Alert 2 runs on Windows 8, but as soon as I inject a DLL (via ddraw.dll or an extra DLL) it stops drawing buttons on the main menu. With the DLL it still work fine in windowed mode and it still works fine on Windows 7. The DLL is basically just<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>typedef HRESULT(WINAPI* LPDIRECTDRAWCREATE)(GUID*, LPDIRECTDRAW*, IUnknown*);<br />
HMODULE dd_dll = LoadLibrary("system32/ddraw.dll");<br />
LPDIRECTDRAWCREATE dd_create = reinterpret_cast&lt;LPDIRECTDRAWCREATE&gt;(GetProcAddress(dd_dll, "DirectDrawCreate"));<br />
return dd_create(lpGUID, lplpDD, pUnkOuter);</code></div></div>I'm guessing some kind of automatic compatibility mode is activated for the original game that gets disabled by the DLL, but how do I find out what's causing this? It's important as the DLL provides improvements for gamers that should also be available on Windows 8 (and beyond).<br />
<br />
<a href="http://reverseengineering.stackexchange.com/questions/6260/red-alert-2-windows-8-directdraw-compatibility" target="_blank" rel="noopener" class="mycode_url">http://reverseengineering.stackexchange....patibility</a><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Edit by Renegade:</span> Fixed the code block to wrap only the code.</span>]]></description>
			<content:encoded><![CDATA[I'm stuck on this one.. Any hints?<br />
<br />
The game Red Alert 2 runs on Windows 8, but as soon as I inject a DLL (via ddraw.dll or an extra DLL) it stops drawing buttons on the main menu. With the DLL it still work fine in windowed mode and it still works fine on Windows 7. The DLL is basically just<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>typedef HRESULT(WINAPI* LPDIRECTDRAWCREATE)(GUID*, LPDIRECTDRAW*, IUnknown*);<br />
HMODULE dd_dll = LoadLibrary("system32/ddraw.dll");<br />
LPDIRECTDRAWCREATE dd_create = reinterpret_cast&lt;LPDIRECTDRAWCREATE&gt;(GetProcAddress(dd_dll, "DirectDrawCreate"));<br />
return dd_create(lpGUID, lplpDD, pUnkOuter);</code></div></div>I'm guessing some kind of automatic compatibility mode is activated for the original game that gets disabled by the DLL, but how do I find out what's causing this? It's important as the DLL provides improvements for gamers that should also be available on Windows 8 (and beyond).<br />
<br />
<a href="http://reverseengineering.stackexchange.com/questions/6260/red-alert-2-windows-8-directdraw-compatibility" target="_blank" rel="noopener" class="mycode_url">http://reverseengineering.stackexchange....patibility</a><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Edit by Renegade:</span> Fixed the code block to wrap only the code.</span>]]></content:encoded>
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