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new road junction
#1
I was given some files and have been tinkering with new road junctions & such. I am using the temp editor so far seems to be working.

Question 1: Can I increase the size of the existing tem? Say its 5 X 3 and I want 5 X 5. I have been trying but can't seem to edit the old ones to make the surface bigger. When I insert a new tile and save it it disappers.

Quetion 2 : What name do I give them? EX: say there are 5proad do I just make it proad6?

Question 3: Where do I place these files? I am thinking that if it is a ubn file it has to with other ubn, but not sure of exact location.
Poland's Revenge......... a CAJE production...........release date 1/1/2011
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#2
1. I believe so, but I was never able to make it work. DJBREIT did more advanced work on this. Cutting a larger tile down to the size you want might be more effective.

2. Probably whatever you want(meaning I haven't tested outside the recommendation that follows), though I recommend keeping to an 8.3 format with the last two characters being a number between 01 and 99 for the way the system handles the number of tiles in a set. You also have to create entries in the relevant theatre.ini files. The extension dictates what theatre the tile belongs to.

3. Somewhere in the RA2 directory, in an ecache*.mix or an expand(md)##.mix.
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#3
1 : You can try using TMP Builder to create new tiles. The Add Tile function in v1.0 is broken so don't use it. Good luck.
http://www.ppmsite.com/forum/viewtopic.php?t=16819

2 : You can't simply name the new roads proad6+ and expect it to show up. You'll have to increase the number of tiles in for example, temperat.ini, but doing so will break all existing maps!
Instead create a new set in temperat.ini with any new filename: proadb01 etc...
[Image: hiatus.png]
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#4
Yes I did make new tiles but you need a hex editor.
But if you need a 5x5 just grab the helipad temp 0102 group big one.
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#5
Thanks DJBREIT, are there any bigger ones? hex editor? i am using the temp editor, is that the same?
Poland's Revenge......... a CAJE production...........release date 1/1/2011
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#6
No,a hex editor lets you edit a file at the hex decimal level. Basically its a byte editor with each byte being represented by 2 numbers in a base16 format so it goes from 0-F. The normal number system you are used to, 0-9 is decimal or base10. Same way that PD will make byte level changes to the executable after determining what changes to make using a disassembler. If you can understand a file format, a hex editor can allow you to do all kinds of things to it.
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#7
There is a 6 X 6 tile. The baseball field.

And tiles bigger then that you may want to think about splitting it into smaller pieces.

As Blade said the hex editor is a programers tool not a RA2 Tool. But tiles are very small files so editing them in hex editor is not so difficult.

Paste an image of the tile you are working on. And I can help you work it throw
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#8
is this hex editor a hard program to use? or can a newbie use it & understand it fairly easy?
Poland's Revenge......... a CAJE production...........release date 1/1/2011
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#9
Anyone can use a hex editor with ease, but you would only know what to change if you knew what to look for. Non-androids are not capable of reading and interpreting hex code.
[Image: alexstand1.gif]
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#10
Cool, I'm an android?
[Image: jsfml.png]
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#11
Vinifera7 is Right. If you can read this you are fare better then I'm.


01 00 00 00 01 00 00 00 3C 00 00 00 1E 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 3C 07 00 00 B8 03 00 00 CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CA CD CD CD 00 0E 00 A1 00 5E A1 00 5E CD CD CD 13 13 13 13 13 13 14 14 14 14 13 13 13 13 14 14 14 14 14 14 14 14 13 13 13 13 14 14 14 14 14 14 14 14 14 14 14 14 13 13 13 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 13 13 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 13 13 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 13 13 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 13 13 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 13 13 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 13 13 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 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0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 06 06 06 06 06 06 06 06 06 06 06 06 06 06 06 06 06 06 06 06 06 06 06 06 05 05 05 05 05 05 05 05 05 05 05 05 05 05 05 05 05 05 05 05 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 03 03 03 03 03 03 03 03 03 03 03 03 02 02 02 02 02 02 02 02 01 01 01 01

If you can see this in that code then you can use the hex editor.
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#12
Hehe, that does ring a bell.
If I knew the TMP format by heart still I could probably read it. Tongue

It's pretty obviously Z Data, I recognize a gradient there.
[Image: jsfml.png]
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#13
The only thing I need to brush up on is the header info.
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#14
pd Wrote:Cool, I'm an android?

Yes. Tongue
[Image: alexstand1.gif]
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#15
You know, there are hex editors that grok C struct definitions...


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