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Yet another delay
#31
doesn't matter, 1.08 will not include the fixes for time reasons.
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#32
pd Wrote:doesn't matter, 1.08 will not include the fixes for time reasons.

So.. You gonna make a list of the things that we should avoid doing(e.g. putting certain units into IFV that could cause a crash, etc) when you release the RP? As in, for those obvious things on player's side(like the above-mentioned IFV unit combo case). That'll at least help the players avoid disappointment when they stumbled upon a crash bug that ruins their gameplay(esp when one spent alot of effort acquiring something that can't be used, and the consequence of using it is to crash their game).
#33
Toungue 
I think PD is NOT adding this kind of "surprises" on purpose. They can be side-effects of other improvements, like the original game bug when HoverPad=yes on building gived IE when AI fires Nukes. If PD would start testing for errors THE ENTIRE options and all the stuffs modders could try, we would still wait for 1.01 release.
As for errors still not fixed, well, we now know some of them, and it is OUR duty to find others and to fill the bug-reporting page... just to give PD more work - trying to find out what is wrong and how to fix... LOL but he's patient and ( still ) willing to help us.
#34
There's always the Bughouse to get an idea of known bugs Wink
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
#35
Quote:They can be side-effects of other improvements, like the original game bug when HoverPad=yes on building gived IE when AI fires Nukes.

A fix for that is already known Wink

Worth playing: 1 | 2 | 3
#36
The supprise feature isnt a side-effect or useful bug, the supprise ones are generaly someone alot of people want or would like.




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