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0.3 Features
#7
Issue 255 - Attribute Modifiers on Weapons: Link.
This would allow the creation of proper hero units that can grant leadership buffs. Alternatively, it could allow for weapons that incur other effects upon units aside from just damage. E.g. a Tesla weapon could cause problems with a vehicle's controls and thus reduce its speed. If applied to a warhead and used with the GenericWarhead super weapon, it could allow for a variety of new effect-based super weapons.

Issue 634 - Factories Producing Different Units: Link.
With the Kennel trick being fixed, this would be incredibly useful for re-emulating it again. Not much more to say on that one...

Issue 609 - Researches: Link.
I know it's currently in the DFD cycle, but in the event that it doesn't make it through, it'd still be a great thing to implement. It'd finally remove the need for using the somewhat hackish 0x0 foundation structures, allowing for proper "upgrades" that don't have to be placed to impart their effects.

Issue 204 - Allow the creation of custom radiation types: Link.
I know this issue is probably rather big, and I'd prioritise the previous ones I've mentioned over this, but anyway. Simply, it would allow players to create greater variation in radiation effects. After all, who's to say that every nuclear powered thing uses the same fuel source? You could even with a different colour and some kind of ingame explanation use it for other things as well (napalm, for instance). It could also work incredibly well when combined with issue 255.

Issue 376 - Weather Effects:: Link.
Something that could save modders a lot of work. Setting up weather on a map using waypoints and triggers can take a lot of time and is somewhat irritating. If the weather effect could be assigned a warhead and/or damage, it could add to the variety of things that could be created, especially if issue 255 is factored in.

Issue 215 - Additional Unit Cursors: Link.
Something that could make use of the many unused cursors within mouse.sha. It may only be a small graphical gimmick, but it'd add an element of uniqueness to units. For example, there's the GI and Desolator's custom deploy cursors which go unused, and the Chrono Legionnaire's custom move cursor which goes unused. If custom cursors were also addable to weapons, that would make a complete set of changeable unit cursors for all eventualities. Though under Ares' current system of defining cursors, at several flags per cursor, it might make unit entries a little bulky. A system similar to the old RockPatch method of a [MousePointers] section might be useful there, but I think I mentioned that in the comments somewhere anyway.

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Edit: Alternatively, instead of weather effects (which would probably be somewhat cumbersome):
Issue 179 - Allow units to turn into other units upon promotion: Link.
Could allow for much more variance and expansion in the veterancy system. Combined with the custom insignia feature that's already in there, you could have a theoretically limitless veterancy chain. Still though, it would allow units to upgrade themselves over time in much better ways than simply just a new weapon.
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Messages In This Thread
0.3 Features - by Renegade - 03.10.2010, 04:17:05
RE: 0.3 Features - by Modder666 - 03.10.2010, 06:54:15
RE: 0.3 Features - by Renegade - 03.10.2010, 11:43:46
RE: 0.3 Features - by WoRmINaToR - 03.10.2010, 19:57:08
RE: 0.3 Features - by Professor_Tesla - 04.10.2010, 02:45:26
RE: 0.3 Features - by reaperrr - 04.10.2010, 04:43:45
RE: 0.3 Features - by Nighthawk - 04.10.2010, 09:08:53
RE: 0.3 Features - by Renegade - 04.10.2010, 09:57:26
RE: 0.3 Features - by Blade - 04.10.2010, 14:48:33
RE: 0.3 Features - by Renegade - 04.10.2010, 16:39:02
RE: 0.3 Features - by Modder666 - 04.10.2010, 20:34:09
RE: 0.3 Features - by Orac - 04.10.2010, 22:47:23
RE: 0.3 Features - by Modder666 - 04.10.2010, 23:20:27
RE: 0.3 Features - by Blade - 04.10.2010, 23:36:38
RE: 0.3 Features - by tmapm - 05.10.2010, 01:47:22
RE: 0.3 Features - by Drogan - 05.10.2010, 09:30:27
RE: 0.3 Features - by AlphaBravo - 05.10.2010, 12:12:52
RE: 0.3 Features - by Renegade - 05.10.2010, 16:33:37
RE: 0.3 Features - by Modder666 - 05.10.2010, 19:49:25
RE: 0.3 Features - by Darkstorm - 10.10.2010, 06:41:06
RE: 0.3 Features - by Beowulf - 10.10.2010, 18:13:52
RE: 0.3 Features - by ¥R M0dd€r - 10.10.2010, 22:54:02
RE: 0.3 Features - by reaperrr - 11.10.2010, 00:36:15
RE: 0.3 Features - by Guest - 16.10.2010, 01:25:11
RE: 0.3 Features - by ¥R M0dd€r - 21.10.2010, 18:02:38
RE: 0.3 Features - by WoRmINaToR - 20.10.2010, 15:51:36
RE: 0.3 Features - by Orac - 21.10.2010, 10:35:36
RE: 0.3 Features - by secondwtq - 21.10.2010, 06:29:20
RE: 0.3 Features - by Professor_Tesla - 21.10.2010, 23:00:00
RE: 0.3 Features - by Guest - 22.10.2010, 06:40:08
RE: 0.3 Features - by Blade - 22.10.2010, 13:58:21
RE: 0.3 Features - by ¥R M0dd€r - 22.10.2010, 17:58:40
RE: 0.3 Features - by Orac - 23.10.2010, 01:16:56
RE: 0.3 Features - by Guest - 28.10.2010, 15:32:02
RE: 0.3 Features - by MRMIdAS - 28.10.2010, 17:06:57
RE: 0.3 Features - by Renegade - 28.10.2010, 19:30:31
RE: 0.3 Features - by Darkstorm - 29.10.2010, 04:11:55
RE: 0.3 Features - by maestro21 - 30.10.2010, 19:16:41
RE: 0.3 Features - by secondwtq - 31.10.2010, 05:23:01
RE: 0.3 Features - by Professor_Tesla - 31.10.2010, 06:25:00
RE: 0.3 Features - by Darkstorm - 02.11.2010, 23:54:01
RE: 0.3 Features - by Guest - 11.12.2010, 17:35:50
RE: 0.3 Features - by Renegade - 11.12.2010, 18:39:59
RE: 0.3 Features - by Guest - 11.12.2010, 22:01:10
RE: 0.3 Features - by Graion Dilach - 11.12.2010, 22:23:15
RE: 0.3 Features - by DCoder - 11.12.2010, 23:01:31
RE: 0.3 Features - by Renegade - 12.12.2010, 14:07:59
RE: 0.3 Features - by ¥R M0dd€r - 12.12.2010, 23:28:01
RE: 0.3 Features - by Deformat - 12.12.2010, 19:53:25



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