Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Patching extra functionality into <gamemd.exe>
At first here not bug-report thread....
At the second you should upload EXCEPT.TXT file
ARM forever - x86 sucks!


RP CE have no errors with Type=Fire, i just tried with my old codes and it worked fine.
PS. If you have recoded all superweapons, then should it support turret and projectile and range?
yep, today i spent a while playing with the R:ROTC rules, making it RPCE compatible.
The LNM using Fire type superweapon works fine.
ImmunityTypes is improved, but not perfect.(at 1 point, some infantry that shouldn't be immune weren't dying in an Ice radiation field.)
4th EVA, and 4th disguise work fine, i presume fthpara... tags work, but, long story why i didn't test it.

bascily, everything i tried worked fine.
CnCVK Wrote:At first here not bug-report thread....
At the second you should upload EXCEPT.TXT file
yes,sir

i can't find my error code


Attached Files
.rar   Less than 1 minute ago">except.rar (Size: 4.85 KB / Downloads: 422)
What are the .dll files for in the RPCE?
[Image: untitled10bu1.jpg]
Eh? What dll files?
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
ohh...NukeFirstAnim tag..

Quote:however,it causes an same IE though
remove this
Code:
Warhead=NUKE
not allowed
Since new SW system, you MUST NOT use Warhead=Nuke.

However, I not recommend to use nuke clones in mods too Unhappy

Quote:What are the .dll files for in the RPCE?
RPCE have not any dlls at all.
ARM forever - x86 sucks!


why can't you use Warhead=NUKE? thats a bug that needs fixing.
Yeah, I don't see the problem with Warhead=NUKE, it's just the Nuclear Missile's warhead. It makes a big boom, and makes infantry melt. It's not that different from any other warhead mechanically.
Ares Project Manager.
[Image: t3wbanner.png]
[Image: cncgsigsb_sml.png]
Open Ares positions: Documentation Maintainer, Active Testers.
PM if interested.
Nighthawk200 Wrote:Yeah, I don't see the problem with Warhead=NUKE, it's just the Nuclear Missile's warhead. It makes a big boom, and makes infantry melt. It's not that different from any other warhead mechanically.

maybie becuse Warhead=NUKE is already in use?
that shouldn't matter, many warheads are used by more than 1 weapon.
Quote:I don't see the problem with Warhead=NUKE
But I seeSmile

Quote:why can't you use Warhead=NUKE? thats a bug that needs fixing.
Probably no.

Quote:It's not that different from any other warhead mechanically.
It's hardcoded.
ARM forever - x86 sucks!


you can still make a copy of the nuke warhead.

anyway, what the hell is the problem with NUKE??? @ CnCVK
[Image: jsfml.png]
Quote:anyway, what the hell is the problem with NUKE??? @ CnCVK
It used internally in my new SW system, so you must not use it.
I am not recommend to use nuke clones at all.
ARM forever - x86 sucks!


Hi. I like this patch alot Smile
But i tought about a thing, what is the point of all these clones when SuperAnims are still harcoded?




Users browsing this thread: 1 Guest(s)