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Search Results
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Thread: can i have another v3rocket?
Post: RE: can i have another v3rocket?
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Graion Dilach Wrote: (26.07.2012, 12:44:30)
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I don't know, but with the current feedback.... nothing really worths the effort.
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lots of people on the old tracker and ppm have requested it. |
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¥R M0dd€r |
Ares General Discussion
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10 |
30 651 |
20.08.2012, 14:45:58 |
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Thread: The Technology of Peace
Post: RE: The Technology of Peace
| applauds http://sslovesuccess.com/wp-content/plugins/tango-smileys-extended/tango/thumbs-up.png
I will be an unofficial tester focusing on Fat Man |
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¥R M0dd€r |
News from the Battlefield
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8 |
28 535 |
04.01.2012, 17:14:50 |
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Thread: So, the question popped up
Post: RE: So, the question popped up
| Only going to reply to a few quotes, because this wont lead anywhere.
Renegade Wrote: (01.01.2012, 19:29:35)
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Quote:
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My word...don't you people have anything better to do on the last day... |
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¥R M0dd€r |
Ares General Discussion
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34 |
89 116 |
02.01.2012, 02:02:19 |
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Thread: So, the question popped up
Post: RE: So, the question popped up
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DCoder Wrote: (31.12.2011, 16:53:01)
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(Pop quiz: if I publish a "final completed 0.2 public edition" tomorrow, how many of those "too busy with real life" people will suddenly find time to play wit... |
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¥R M0dd€r |
Ares General Discussion
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34 |
89 116 |
01.01.2012, 08:51:39 |
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Thread: So, the question popped up
Post: RE: So, the question popped up
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Renegade Wrote: (30.12.2011, 00:45:03)
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Community-wide importance? Really? Funny, I must've forgotten the love and dedication I felt from the community after all those news posts asking for help I ... |
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¥R M0dd€r |
Ares General Discussion
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34 |
89 116 |
31.12.2011, 16:05:28 |
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Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition
| Air units have highest priority. If, say flak track is close(firing range) to an enemy tank and air unit, it will always auto fire the air unit(then infantry I think), then the vehicle.
A debatable so... |
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¥R M0dd€r |
Ares General Discussion
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20 |
47 907 |
04.11.2011, 18:15:41 |
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Thread: Theory about skipping frames
Post: RE: Theory about skipping frames
| Translucent should not be a problem, We can avoid it by putting "no" on the tag :)
The other lag, we can not ignore. |
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¥R M0dd€r |
Ares General Discussion
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11 |
25 691 |
26.10.2011, 02:36:02 |
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Thread: Theory about skipping frames
Post: RE: Theory about skipping frames
| May be impossible on this engine. I dont know. VK had plans to add this into NPatch, but he left quickly after he announced those plans(but it is a sign it may work?).
Btw, frame skipping is used in a... |
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¥R M0dd€r |
Ares General Discussion
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11 |
25 691 |
24.10.2011, 00:49:21 |
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Thread: Theory about skipping frames
Post: Theory about skipping frames
| Here is an idea. I have no idea how well this is going to work, or if its possible(was planned by VK way back), anyway:
When a game lag(online or not), instead of printing every single frame with dela... |
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¥R M0dd€r |
Ares General Discussion
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11 |
25 691 |
22.10.2011, 00:23:07 |
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Thread: Happy Birthday, Alex!
Post: RE: Happy Birthday, Alex!
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¥R M0dd€r |
The Renegade Inn
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32 |
90 843 |
07.10.2011, 15:56:57 |
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Thread: Happy Birthday Renegade!
Post: RE: Happy Birthday Renegade!
| Happy Birthday!
Whats your age now? |
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¥R M0dd€r |
The Renegade Inn
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98 |
250 950 |
03.10.2011, 20:15:38 |
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Thread: Minecraft!
Post: RE: Minecraft!
| if its not to much work, you should give do it as a christmast gift :D |
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¥R M0dd€r |
The Renegade Inn
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19 |
57 797 |
01.10.2011, 16:47:25 |
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Thread: Minecraft!
Post: RE: Minecraft!
| Interesting. Can you make it possible so Syringe can inject java code into YR(doubt this is possible, but worth asking)? |
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¥R M0dd€r |
The Renegade Inn
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19 |
57 797 |
29.09.2011, 23:41:00 |
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Thread: Minecraft!
Post: RE: Minecraft!
| so u also know java pd?
i will start playing minecraft for one reason: to develop features to it(improving my java skills). |
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¥R M0dd€r |
The Renegade Inn
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19 |
57 797 |
29.09.2011, 16:06:29 |
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Thread: Where the Wild Downloads Grow
Post: RE: Where the Wild Downloads Grow
| Worm: by "open" I meant the links should not be "hidden" and be available on the front page. I honestly believe noobs wont be an issue. But it does not matter, Ren is not going to change his mind.
Als... |
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¥R M0dd€r |
News from the Battlefield
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11 |
41 457 |
24.09.2011, 13:19:05 |
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Thread: Where the Wild Downloads Grow
Post: RE: Where the Wild Downloads Grow
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Guest Wrote: (22.09.2011, 20:28:01)
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Sheesh, calm down, buddy.
You know and reckon it's not your fault, so you don't have to get angry about it. Be more professional about it?
You should really cle... |
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¥R M0dd€r |
News from the Battlefield
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11 |
41 457 |
23.09.2011, 17:05:03 |
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Thread: The few...the proud...the MOs [aka. Ares development on hold]
Post: RE: The few...the proud...the MOs [aka. Ares devel...
| how come I am not on that list?
Oh I forgot, I must report to you every single time i test something. |
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¥R M0dd€r |
News from the Battlefield
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11 |
42 070 |
02.09.2011, 02:07:43 |
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Thread: How to count for new sides?
Post: How to count for new sides?
| Lets look at an AI trigger
Quote:
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NAME0001-G=AI Trigger,XXXXXXXX-G,YuriCountry,10,1,YACNST,0000000002000000000000000000000000000000000000000000000000000000,70.000000,60.000000,70.000000,1,0,3,0... |
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¥R M0dd€r |
Ares General Discussion
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1 |
6 596 |
01.09.2011, 22:16:09 |
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Thread: Moar video!
Post: RE: Moar video!
| 0000917 wont be in 0.2, the next thing to do(unless I missed something) is to merge all the branches, and then is final testing the only thing left.
We testers are ready for final testing, but cant st... |
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¥R M0dd€r |
News from the Battlefield
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8 |
24 772 |
23.07.2011, 06:18:44 |
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Thread: Patch for powered units (issue 617)
Post: RE: Patch for powered units (issue 617)
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Mysterious Guest Wrote: (04.06.2011, 11:37:51)
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I'm positive I checked that building powered units that are unpowered leave the factory first and then shut down (like robot tanks), but apparently t... |
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¥R M0dd€r |
Ares General Discussion
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21 |
58 470 |
04.06.2011, 13:28:27 |
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Thread: The Factories Issue #1 (BT# 634)
Post: RE: The Factories Issue #1 (BT# 634)
| I think you should go for it. You can always drop out if its to complicated, or just make a replacement for the kennel hack(i.e no parallel building units). |
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¥R M0dd€r |
Ares General Discussion
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11 |
28 279 |
03.06.2011, 14:15:27 |
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Thread: Is NightHarwark trully busy now?
Post: RE: Is NightHarwark trully busy now?
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Zero.Zone Wrote: (30.05.2011, 15:23:54)
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OK,say some bugs?There's so many.
1.New chrono often causes RE.
2.EMP often causes RE.
3.Laser Fence isn't continuous.
4.Normal fix cant turn rubble int... |
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¥R M0dd€r |
Ares General Discussion
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21 |
77 114 |
30.05.2011, 17:27:54 |
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Thread: Is NightHarwark trully busy now?
Post: RE: Is NightHarwark trully busy now?
| 20mb picture? I dont know, either upload the image on a file upload site(such as megaupload or mediafire) or try photobucket.
And, do you want to be a tester so you can get access to latest Ares you d... |
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¥R M0dd€r |
Ares General Discussion
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21 |
77 114 |
30.05.2011, 02:18:08 |
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Thread: A new Yuri's Revenge INI editor (update 05/27/11)
Post: RE: A new Yuri's Revenge INI editor
| I always used wordpad to edit my ini files, but this tool looks awesome, I think I will use it. |
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¥R M0dd€r |
Red Alert 2 & Yuri's Revenge Editing
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13 |
37 076 |
25.05.2011, 15:25:25 |
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Thread: Mysterious Issues
Post: RE: Mysterious Issues
| I vote #2, the bugs are not major. But I would like My. Guest to come back and fix the bugs. |
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¥R M0dd€r |
News from the Battlefield
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13 |
34 745 |
14.05.2011, 15:19:54 |
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Thread: Performance of LAN games
Post: RE: Performance of LAN games
| Its becuse the net code is old and crap. Even if the ping is under 50ms, every command will be delayed.
In fact, the net code is so bad, I only play 1vs1 games. Even trees create lag >_>
The problem... |
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¥R M0dd€r |
Ares General Discussion
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8 |
23 757 |
23.04.2011, 15:58:46 |
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Thread: Well,first time to post here,say something about Ares.
Post: RE: Well,first time to post here,say something abo...
| What version are you using?
I think 1. is fixed in later version, if not, its just a minor graphic bug. get over it.
2. Please post chronoshift codes.
3. Post codes.
4. You mean if you activate fires... |
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¥R M0dd€r |
Ares General Discussion
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19 |
46 422 |
13.04.2011, 14:24:05 |
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Thread: On Bugs, Features, Reality and Fatigue
Post: RE: On Bugs, Features, Reality and Fatigue
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OmegaBolt Wrote: (18.03.2011, 21:25:43)
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I dunno I think its a bad idea to remove Prism forwarding. I've been using it whilst playing games and it haven't noticed any game breaking bugs for a long ... |
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¥R M0dd€r |
News from the Battlefield
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8 |
27 611 |
18.03.2011, 21:59:05 |
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Thread: On Bugs, Features, Reality and Fatigue
Post: RE: On Bugs, Features, Reality and Fatigue
| Taking Prism Forwarding out of 0.2 is sad but the only way to get 0.2 out.
Hopefully, Marshall will fix all the IE for 0.3. |
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¥R M0dd€r |
News from the Battlefield
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8 |
27 611 |
16.03.2011, 05:02:00 |
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Thread: Patch for powered units (issue 617)
Post: RE: Patch for powered units (issue 617)
| Mystery Guest your update patch also works great :)
Are you going to write more features in the future? |
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¥R M0dd€r |
Ares General Discussion
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21 |
58 470 |
04.03.2011, 04:12:06 |