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Post Author Forum Replies Views Posted [asc]
    Thread: can i have another v3rocket?
Post: RE: can i have another v3rocket?

Graion Dilach Wrote: (26.07.2012, 12:44:30) -- I don't know, but with the current feedback.... nothing really worths the effort. -- lots of people on the old tracker and ppm have requested it.
¥R M0dd€r Ares General Discussion 10 30 651 20.08.2012, 14:45:58
    Thread: The Technology of Peace
Post: RE: The Technology of Peace

applauds http://sslovesuccess.com/wp-content/plugins/tango-smileys-extended/tango/thumbs-up.png I will be an unofficial tester focusing on Fat Man
¥R M0dd€r News from the Battlefield 8 28 535 04.01.2012, 17:14:50
    Thread: So, the question popped up
Post: RE: So, the question popped up

Only going to reply to a few quotes, because this wont lead anywhere. Renegade Wrote: (01.01.2012, 19:29:35) -- -- Quote: -- My word...don't you people have anything better to do on the last day...
¥R M0dd€r Ares General Discussion 34 89 116 02.01.2012, 02:02:19
    Thread: So, the question popped up
Post: RE: So, the question popped up

DCoder Wrote: (31.12.2011, 16:53:01) -- (Pop quiz: if I publish a "final completed 0.2 public edition" tomorrow, how many of those "too busy with real life" people will suddenly find time to play wit...
¥R M0dd€r Ares General Discussion 34 89 116 01.01.2012, 08:51:39
    Thread: So, the question popped up
Post: RE: So, the question popped up

Renegade Wrote: (30.12.2011, 00:45:03) -- Community-wide importance? Really? Funny, I must've forgotten the love and dedication I felt from the community after all those news posts asking for help I ...
¥R M0dd€r Ares General Discussion 34 89 116 31.12.2011, 16:05:28
    Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition

Air units have highest priority. If, say flak track is close(firing range) to an enemy tank and air unit, it will always auto fire the air unit(then infantry I think), then the vehicle. A debatable so...
¥R M0dd€r Ares General Discussion 20 47 907 04.11.2011, 18:15:41
    Thread: Theory about skipping frames
Post: RE: Theory about skipping frames

Translucent should not be a problem, We can avoid it by putting "no" on the tag :) The other lag, we can not ignore.
¥R M0dd€r Ares General Discussion 11 25 691 26.10.2011, 02:36:02
    Thread: Theory about skipping frames
Post: RE: Theory about skipping frames

May be impossible on this engine. I dont know. VK had plans to add this into NPatch, but he left quickly after he announced those plans(but it is a sign it may work?). Btw, frame skipping is used in a...
¥R M0dd€r Ares General Discussion 11 25 691 24.10.2011, 00:49:21
    Thread: Theory about skipping frames
Post: Theory about skipping frames

Here is an idea. I have no idea how well this is going to work, or if its possible(was planned by VK way back), anyway: When a game lag(online or not), instead of printing every single frame with dela...
¥R M0dd€r Ares General Discussion 11 25 691 22.10.2011, 00:23:07
    Thread: Happy Birthday, Alex!
Post: RE: Happy Birthday, Alex!

Happy Birthday Alex
¥R M0dd€r The Renegade Inn 32 90 843 07.10.2011, 15:56:57
    Thread: Happy Birthday Renegade!
Post: RE: Happy Birthday Renegade!

Happy Birthday! Whats your age now?
¥R M0dd€r The Renegade Inn 98 250 950 03.10.2011, 20:15:38
    Thread: Minecraft!
Post: RE: Minecraft!

if its not to much work, you should give do it as a christmast gift :D
¥R M0dd€r The Renegade Inn 19 57 797 01.10.2011, 16:47:25
    Thread: Minecraft!
Post: RE: Minecraft!

Interesting. Can you make it possible so Syringe can inject java code into YR(doubt this is possible, but worth asking)?
¥R M0dd€r The Renegade Inn 19 57 797 29.09.2011, 23:41:00
    Thread: Minecraft!
Post: RE: Minecraft!

so u also know java pd? i will start playing minecraft for one reason: to develop features to it(improving my java skills).
¥R M0dd€r The Renegade Inn 19 57 797 29.09.2011, 16:06:29
    Thread: Where the Wild Downloads Grow
Post: RE: Where the Wild Downloads Grow

Worm: by "open" I meant the links should not be "hidden" and be available on the front page. I honestly believe noobs wont be an issue. But it does not matter, Ren is not going to change his mind. Als...
¥R M0dd€r News from the Battlefield 11 41 457 24.09.2011, 13:19:05
    Thread: Where the Wild Downloads Grow
Post: RE: Where the Wild Downloads Grow

Guest Wrote: (22.09.2011, 20:28:01) -- Sheesh, calm down, buddy. You know and reckon it's not your fault, so you don't have to get angry about it. Be more professional about it? You should really cle...
¥R M0dd€r News from the Battlefield 11 41 457 23.09.2011, 17:05:03
    Thread: The few...the proud...the MOs [aka. Ares development on hold]
Post: RE: The few...the proud...the MOs [aka. Ares devel...

how come I am not on that list? Oh I forgot, I must report to you every single time i test something.
¥R M0dd€r News from the Battlefield 11 42 070 02.09.2011, 02:07:43
    Thread: How to count for new sides?
Post: How to count for new sides?

Lets look at an AI trigger Quote: -- NAME0001-G=AI Trigger,XXXXXXXX-G,YuriCountry,10,1,YACNST,0000000002000000000000000000000000000000000000000000000000000000,70.000000,60.000000,70.000000,1,0,3,0...
¥R M0dd€r Ares General Discussion 1 6 596 01.09.2011, 22:16:09
    Thread: Moar video!
Post: RE: Moar video!

0000917 wont be in 0.2, the next thing to do(unless I missed something) is to merge all the branches, and then is final testing the only thing left. We testers are ready for final testing, but cant st...
¥R M0dd€r News from the Battlefield 8 24 772 23.07.2011, 06:18:44
    Thread: Patch for powered units (issue 617)
Post: RE: Patch for powered units (issue 617)

Mysterious Guest Wrote: (04.06.2011, 11:37:51) -- I'm positive I checked that building powered units that are unpowered leave the factory first and then shut down (like robot tanks), but apparently t...
¥R M0dd€r Ares General Discussion 21 58 470 04.06.2011, 13:28:27
    Thread: The Factories Issue #1 (BT# 634)
Post: RE: The Factories Issue #1 (BT# 634)

I think you should go for it. You can always drop out if its to complicated, or just make a replacement for the kennel hack(i.e no parallel building units).
¥R M0dd€r Ares General Discussion 11 28 279 03.06.2011, 14:15:27
    Thread: Is NightHarwark trully busy now?
Post: RE: Is NightHarwark trully busy now?

Zero.Zone Wrote: (30.05.2011, 15:23:54) -- OK,say some bugs?There's so many. 1.New chrono often causes RE. 2.EMP often causes RE. 3.Laser Fence isn't continuous. 4.Normal fix cant turn rubble int...
¥R M0dd€r Ares General Discussion 21 77 114 30.05.2011, 17:27:54
    Thread: Is NightHarwark trully busy now?
Post: RE: Is NightHarwark trully busy now?

20mb picture? I dont know, either upload the image on a file upload site(such as megaupload or mediafire) or try photobucket. And, do you want to be a tester so you can get access to latest Ares you d...
¥R M0dd€r Ares General Discussion 21 77 114 30.05.2011, 02:18:08
    Thread: A new Yuri's Revenge INI editor (update 05/27/11)
Post: RE: A new Yuri's Revenge INI editor

I always used wordpad to edit my ini files, but this tool looks awesome, I think I will use it.
¥R M0dd€r Red Alert 2 & Yuri's Revenge Editing 13 37 076 25.05.2011, 15:25:25
    Thread: Mysterious Issues
Post: RE: Mysterious Issues

I vote #2, the bugs are not major. But I would like My. Guest to come back and fix the bugs.
¥R M0dd€r News from the Battlefield 13 34 745 14.05.2011, 15:19:54
    Thread: Performance of LAN games
Post: RE: Performance of LAN games

Its becuse the net code is old and crap. Even if the ping is under 50ms, every command will be delayed. In fact, the net code is so bad, I only play 1vs1 games. Even trees create lag >_> The problem...
¥R M0dd€r Ares General Discussion 8 23 757 23.04.2011, 15:58:46
    Thread: Well,first time to post here,say something about Ares.
Post: RE: Well,first time to post here,say something abo...

What version are you using? I think 1. is fixed in later version, if not, its just a minor graphic bug. get over it. 2. Please post chronoshift codes. 3. Post codes. 4. You mean if you activate fires...
¥R M0dd€r Ares General Discussion 19 46 422 13.04.2011, 14:24:05
    Thread: On Bugs, Features, Reality and Fatigue
Post: RE: On Bugs, Features, Reality and Fatigue

OmegaBolt Wrote: (18.03.2011, 21:25:43) -- I dunno I think its a bad idea to remove Prism forwarding. I've been using it whilst playing games and it haven't noticed any game breaking bugs for a long ...
¥R M0dd€r News from the Battlefield 8 27 611 18.03.2011, 21:59:05
    Thread: On Bugs, Features, Reality and Fatigue
Post: RE: On Bugs, Features, Reality and Fatigue

Taking Prism Forwarding out of 0.2 is sad but the only way to get 0.2 out. Hopefully, Marshall will fix all the IE for 0.3.
¥R M0dd€r News from the Battlefield 8 27 611 16.03.2011, 05:02:00
    Thread: Patch for powered units (issue 617)
Post: RE: Patch for powered units (issue 617)

Mystery Guest your update patch also works great :) Are you going to write more features in the future?
¥R M0dd€r Ares General Discussion 21 58 470 04.03.2011, 04:12:06