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Thread: Red Alert 2 Windows 8 DirectDraw compatibility
Post: RE: Red Alert 2 Windows 8 DirectDraw compatibility
A DirectDraw compatibility mode gets activated for game.exe when ra2.exe is present and some other conditions are met. The updated executable now runs on Windows 8, though performance appears to be su... |
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XTF |
Ares General Discussion
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2 |
9 982 |
02.04.2015, 23:53:49 |
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Thread: Red Alert 2 Windows 8 DirectDraw compatibility
Post: Red Alert 2 Windows 8 DirectDraw compatibility
I'm stuck on this one.. Any hints?
The game Red Alert 2 runs on Windows 8, but as soon as I inject a DLL (via ddraw.dll or an extra DLL) it stops drawing buttons on the main menu. With the DLL it s... |
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XTF |
Ares General Discussion
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2 |
9 982 |
29.10.2014, 20:23:11 |
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Thread: FileClass::CDCheck?
Post: RE: FileClass::CDCheck?
Weird, it even calls that function when it's writing or deleting files. I'll have a look at the implementation. |
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XTF |
Ares General Discussion
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3 |
11 344 |
04.10.2014, 14:01:15 |
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Thread: FileClass::CDCheck?
Post: RE: FileClass::CDCheck?
Ah, my bad. Back to analysis. Thanks. |
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XTF |
Ares General Discussion
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3 |
11 344 |
12.09.2014, 17:33:16 |
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Thread: FileClass::CDCheck?
Post: FileClass::CDCheck?
Why is this named CDCheck? AFAIK it's a null function in the binary and it looks to be used for error logging. |
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XTF |
Ares General Discussion
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3 |
11 344 |
12.09.2014, 16:36:33 |
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Thread: Supporting both CD & noCD versions
Post: RE: Supporting both CD & noCD versions
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XTF |
Ares General Discussion
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5 |
12 432 |
01.02.2012, 13:15:24 |
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Thread: Supporting both CD & noCD versions
Post: Supporting both CD & noCD versions
I'd like to support both noCD and normal CD versions with a single executable (for RA2). Does anyone know how this can be achieved?
Normal noCD patches cause the exe to fail when some files are on th... |
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XTF |
Ares General Discussion
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5 |
12 432 |
13.01.2012, 18:43:30 |
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Thread: Suddenly, Syringe will no longer run.
Post: RE: Suddenly, Syringe will no longer run.
AlexB Wrote: (21.12.2011, 01:22:20)
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RedFox34 Wrote: (20.12.2011, 08:24:48)
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Guess that's the downside of not having a straight exe hack.
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Didn't you say it was ZoneAlarm? An exe hack would ha... |
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XTF |
Ares General Discussion
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4 |
12 189 |
21.12.2011, 15:52:58 |
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Thread: Decompiling
Post: RE: Decompiling
The SS uploader doesn't require the other parties to have the same code. So I'll stick to that. :p |
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XTF |
Ares General Discussion
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24 |
48 519 |
08.12.2011, 01:05:41 |
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Thread: Decompiling
Post: RE: Decompiling
That's why now we're using an automatic SS uploader. |
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XTF |
Ares General Discussion
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24 |
48 519 |
07.12.2011, 03:06:03 |
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Thread: Decompiling
Post: RE: Decompiling
Fog/map hack/revealer is the hardest to detect and gives you a big advantage. The hack comes with full psycic lines.
Disconnecting and out of sync errors.
Training presidents (or other units without ... |
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XTF |
Ares General Discussion
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24 |
48 519 |
06.12.2011, 19:17:02 |
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Thread: Decompiling
Post: RE: Decompiling
We've requested the source code, but that didn't work out. We're using an automatic SS uploader now to combat cheats. |
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XTF |
Ares General Discussion
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24 |
48 519 |
06.12.2011, 15:42:50 |
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Thread: Decompiling
Post: RE: Decompiling
We've talked about starting from scratch before, but I don't remember talking about OpenTTD/Dune-like ports/tools.
After seeing OpenDune's progress, I was wondering about the status of decompiler tool... |
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XTF |
Ares General Discussion
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24 |
48 519 |
17.11.2011, 22:07:10 |
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Thread: Decompiling
Post: RE: Decompiling
Then we come back to the question: what goals would you like to achieve?
For major updates it's (IMO) quite handy to have all relevant code (in C++) available. |
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XTF |
Ares General Discussion
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24 |
48 519 |
17.11.2011, 17:57:55 |
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Thread: Decompiling
Post: RE: Decompiling
AlexB Wrote: (17.11.2011, 00:40:07)
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Porting YR like that would stop actual progress being made in other areas for a long time,
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Not really, as you don't have to do it all at once. Besides, if YR... |
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XTF |
Ares General Discussion
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24 |
48 519 |
17.11.2011, 01:33:14 |
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Thread: Decompiling
Post: RE: Decompiling
Graion Dilach Wrote: (16.11.2011, 17:21:48)
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If we would speak about an entire rewrite, like OpenTTD did, then the new engine should be flexible,
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OpenTTD is not a rewrite, it's a 'port' of the e... |
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XTF |
Ares General Discussion
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24 |
48 519 |
16.11.2011, 19:24:40 |
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Thread: Decompiling
Post: RE: Decompiling
DCoder Wrote: (16.11.2011, 16:00:17)
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YR++ has a lot of declarations for YR 1.001 :) I wouldn't mind having more of them, and for RA2/TS as well. Heck, I might build a starting point from YR++'s fi... |
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XTF |
Ares General Discussion
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24 |
48 519 |
16.11.2011, 16:56:27 |
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Thread: Decompiling
Post: RE: Decompiling
Does Ares have those for all functions and vars? For RA2? :p
What about other games?
Once you've got them, you could decompile one function at a time (or more) to a recompilable format.
The end goal ... |
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XTF |
Ares General Discussion
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24 |
48 519 |
15.11.2011, 21:26:10 |
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Thread: Decompiling
Post: RE: Decompiling
DCoder Wrote: (15.11.2011, 08:02:36)
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How do you imagine this recompiled stuff should be connected to the game? Replace the first instruction of the original function with a JMP to the new one? Syr... |
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XTF |
Ares General Discussion
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24 |
48 519 |
15.11.2011, 14:31:28 |
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Thread: Decompiling
Post: Decompiling
Two games were 'decompiled' with an emulator / self-written decompiler and then manually ported to C++ (AFAIK):
http://www.opendune.org/
http://www.openttd.org/
I've been thinking, wouldn't this ... |
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XTF |
Ares General Discussion
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24 |
48 519 |
15.11.2011, 00:29:51 |
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Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition
No, the idea is to send extra data over the p2p UDP connection after the game is started. But I haven't looked into that yet. |
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XTF |
Ares General Discussion
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20 |
40 442 |
09.11.2011, 15:26:31 |
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Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition
The idea would be to only enable the new behaviour if both (or all) players have the update. |
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XTF |
Ares General Discussion
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20 |
40 442 |
09.11.2011, 11:01:39 |
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Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition
As an 'optional' update, part of my current update for RA2. |
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XTF |
Ares General Discussion
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20 |
40 442 |
08.11.2011, 13:48:46 |
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Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition
Let's first clear up the context: Red Alert 2 Multiplayer on XWIS
Yes, RA2. ;)
Quote:
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While I agree that sometimes there are flaws in it as target acquisition as it stands in RA2/YR, the benefits... |
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XTF |
Ares General Discussion
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20 |
40 442 |
08.11.2011, 12:42:55 |
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Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition
Orac Wrote: (06.11.2011, 21:21:23)
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Ah, I understand.
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Renegade already addressed your post, but I'm still curious, why did you make all those negative assumptions?
Did you misunderstand the con... |
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XTF |
Ares General Discussion
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20 |
40 442 |
07.11.2011, 17:37:38 |
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Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition
Maybe, maybe not. They'd have to adapt. |
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XTF |
Ares General Discussion
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20 |
40 442 |
05.11.2011, 13:02:28 |
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Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition
¥R M0dd€r Wrote: (04.11.2011, 18:15:41)
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Imo this is a minor issue and I had only this problem a few times.
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Is it? It happens with tanks vs infantry + tanks all the time. |
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XTF |
Ares General Discussion
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20 |
40 442 |
05.11.2011, 02:28:50 |
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Thread: Smarter Target Acquisition
Post: RE: Smarted Target Acquisition
I don't care about AI players, so is threat rating still relevant?
How can the targeting code be found? |
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XTF |
Ares General Discussion
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20 |
40 442 |
04.11.2011, 11:28:10 |
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Thread: Smarter Target Acquisition
Post: Smarter Target Acquisition
How doable would it be to improve the target acquisition code? I'd like my tanks to fire at other tanks before firing at dogs. :p |
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XTF |
Ares General Discussion
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20 |
40 442 |
04.11.2011, 00:29:25 |
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Thread: Theory about skipping frames
Post: RE: Theory about skipping frames
Didn't you already move all surfaces to system memory?
What about caching the uncompressed SHPs? |
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XTF |
Ares General Discussion
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11 |
21 545 |
25.10.2011, 19:57:20 |