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Search Results
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Thread: The few...the proud...the MOs [aka. Ares development on hold]
Post: RE: The few...the proud...the MOs [aka. Ares devel...
| I'd like to confirm EMP as working, except I haven't delved to deeply into it. I can say that with 1.0 cellspread emp would be spherical which, whislt making sense was OP, allowing for instanta-kill A... |
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Black Shadow 750 |
News from the Battlefield
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11 |
43 087 |
02.09.2012, 17:46:58 |
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Thread: How to customize the game icon interface?
Post: RE: How to customize the game icon interface?
| Is your new country listed as belonging to that side?
Off Topic: If DCoder and Graion are so stupid why not not use their products? Oh wait, then you wouldn't have Ares, Rockpatch OR NPatch. |
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Black Shadow 750 |
Ares General Discussion
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12 |
34 227 |
25.08.2012, 16:34:14 |
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Thread: can "ManualReload=yes" work on vehicletypes?
Post: RE: can "ManualReload=yes" work on vehicletypes?
| ahem, *kills inner grammar nazi to spare him*, does your unit have the tag ammo=? |
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Black Shadow 750 |
Ares General Discussion
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3 |
11 587 |
20.08.2012, 19:01:50 |
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Thread: Unstable Ares build does not start
Post: RE: Unstable Ares build does not start
| Yes well, found it:
Quote:
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=====Ares=====
If you want to make use of the official Ares DLL then simply select that option in Launch Base Mod Creator. Alternatively, edit the LaunchBase\Mods\your_m... |
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Black Shadow 750 |
Ares General Discussion
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16 |
57 008 |
16.08.2012, 15:46:33 |
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Thread: Unstable Ares build does not start
Post: RE: Unstable Ares build does not start
| http://ares-developers.github.com/Ares-docs/
Fully explains it afaik. Look under migration guide
EDIT: WTH? I'm sure I read somewhere how to do it. It involved packaging Ares with the mod didn't it?... |
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Black Shadow 750 |
Ares General Discussion
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16 |
57 008 |
16.08.2012, 15:34:55 |
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Thread: A Call For Help
Post: RE: A Call For Help
| Yeah sorry, I wasn't sure if links were allowed :S
I think the best description'd be for me just to link you to the page.
http://www.pokemontopaz.net/forums/showthread.php?1124-State-of-Topaz-April-1... |
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Black Shadow 750 |
The Renegade Inn
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4 |
23 965 |
19.04.2012, 19:18:19 |
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Thread: A Call For Help
Post: A Call For Help
| So I know I haven't been on here in a while and probably everyone who can code is working on Ares but...
If anyone knows Ruby, another forum I'm on has been making a pokemon fan-game. The demo's read... |
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Black Shadow 750 |
The Renegade Inn
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4 |
23 965 |
19.04.2012, 18:18:14 |
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Thread: Termination of Inactive Testers Strategem
Post: RE: Termination of Inactive Testers Strategem
| I would like to continue, but a large strings of computer failures and poor AS results has my time limited. I'll still test from time to time (unless the delivery method's changed), but not frequently... |
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Black Shadow 750 |
News from the Battlefield
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17 |
52 619 |
17.09.2011, 08:42:36 |
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Thread: Patch for powered units (issue 617)
Post: RE: Patch for powered units (issue 617)
| If I read that correct, if you have a unit which restores EMP, can it restore offline stuff? |
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Black Shadow 750 |
Ares General Discussion
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21 |
60 090 |
22.02.2011, 15:26:18 |
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Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121
| Support 525, different types of stealth are needed and gattling weapons can always just use a dummy AA weapon (that and the "request" should've been a bugfix). |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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16 |
41 753 |
04.10.2010, 20:55:12 |
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Thread: Bi-Annual Sluggard Purge
Post: RE: Bi-Annual Sluggard Purge
| Meh, I wouldn't be able to access testing area if I'm not a tester. Won't stop me testing though, if I encounter a bug I'll post it as per normal. TBH aside from informing me how to get private releas... |
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Black Shadow 750 |
News from the Battlefield
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9 |
24 508 |
23.08.2010, 22:23:14 |
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Thread: Wouldn't be better a new complete rewritten engine?
Post: RE: Wouldn't be better a new complete rewritten en...
| Well if you've completely rewritten the prism logic already, who's to say that some if not all the stock code will be made redundant in the future? Yeeaah, I can't see Ares hitting a wall due to engin... |
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Black Shadow 750 |
Ares General Discussion
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38 |
93 963 |
23.08.2010, 13:41:51 |
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Thread: DFD-R3: 504 vs. 650, 375 vs. 316
Post: RE: DFD-R3: 504 vs. 650, 375 vs. 316
| Kill Fight 1, support Fight 2. |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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11 |
28 791 |
14.08.2010, 19:31:01 |
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Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976
| But why would Ammo= on weapons include a reload tag? The request is very specific and asks for only one thing Ammo=. On. Weapons. So I doubt that arguement'd work. |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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25 |
67 456 |
13.08.2010, 09:24:56 |
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Thread: DFD-R3: 640 vs. 724, 322 vs. 360
Post: RE: DFD-R3: 640 vs. 724, 322 vs. 360
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Darkstorm Wrote: (12.08.2010, 06:58:47)
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Why the hell would you go for a 'fun' feature over something that is entirely needed!!! No one is asking for the flag because they need a power plant below ... |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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19 |
49 172 |
12.08.2010, 17:55:24 |
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Thread: DFD-R3: 1047 vs. 298, 345 vs. 1121
Post: RE: DFD-R3: 1047 vs. 298, 345 vs. 1121
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MRMIdAS Wrote: (11.08.2010, 20:34:40)
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save fight 1, kill fight 2, 2 worthy issues over 2 not so worthy issues.
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Can we do this? I so hope we can. Why can't it just be 1v1v1v1 with two survivor... |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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10 |
27 592 |
11.08.2010, 21:22:59 |
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Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976
| Actually all ramp tiles are there, otherwise ramps wouldn't work, even normally. Hang on, I'll just check on FA2.
EDIT: Yeap, there's a full a set of ramps as you could ever need, but only for the mai... |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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25 |
67 456 |
11.08.2010, 03:57:27 |
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Thread: DFD-R3: 1047 vs. 298, 345 vs. 1121
Post: RE: DFD-R3: 1047 vs. 298, 345 vs. 1121
| ^Yeah but when it was 3 votes kill that isn't saying much at all, other than two people find it useless. Two. That's not many.
Regardless, for 1121 would the already-implemented Parachute.Anim= do t... |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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10 |
27 592 |
11.08.2010, 03:56:04 |
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Thread: DFD-R3: 932 vs. 732, 991 vs. 283
Post: RE: DFD-R3: 932 vs. 732, 991 vs. 283
| Support: 732, 991
More tib types are needed, and I can see varying uses for them. For example, you have a tib/red alert crossover mod, you'd probably want both tiberium and ore. Or something else ent... |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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13 |
31 749 |
11.08.2010, 03:47:44 |
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Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976
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eva-251 Wrote: (11.08.2010, 02:24:15)
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Fight 1
Kill 292
Blaah blaah blaah, text blahh. (IE, I cut out a load of arguement). Onto the relevant stuff to my response:
I highly doubt people woul... |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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25 |
67 456 |
11.08.2010, 03:43:32 |
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Thread: DFD-R3: 609 vs. 479, 597 vs. 596
Post: RE: DFD-R3: 609 vs. 479, 597 vs. 596
| Once again, not sure on the first fight. But the second, two good issues. I'm going to have to go for Upgrade Upgrade, since it enables more than the laser-specific feature. |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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10 |
26 905 |
11.08.2010, 03:37:29 |
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Thread: DFD-R3: 335 vs. 563, 1020 vs. 615
Post: RE: DFD-R3: 335 vs. 563, 1020 vs. 615
| Fight one is meh, so onto fight 2.
Whilst tree fires are a nice graphical touch, that's all it is (AFAIK), where as be able to set a refinery's docking cell removes a pointless limitation and allows f... |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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12 |
29 098 |
11.08.2010, 03:35:27 |
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Thread: DFD-R3: 404 vs. 525, 1069 vs. 526
Post: RE: DFD-R3: 404 vs. 525, 1069 vs. 526
| The only one I can really see wanting to die is 1069. I doesn't seem that important or game changing and when push comes to shove it'll probably get implemented when the superweapon logic is worked on... |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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12 |
29 375 |
11.08.2010, 03:32:22 |
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Thread: DFD: Ultimate Smackdown
Post: RE: DFD: Ultimate Smackdown
| 1147
[hr]
326
Note: this is an arguement for. If an elite unit has more/better armour, guns, speed (engine), one would assume they'd be worth more, even as raw materials, even IF the extra armour is ... |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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20 |
51 047 |
09.08.2010, 18:30:35 |
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Thread: Incorrect Info or Missing Files?
Post: Incorrect Info or Missing Files?
| After downloading the Assault Map Pack, the info says:
Quote:
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The Assault Map Packs are for use with the Assault game mode, created by CannisRabidus and DeeZire. The Assault game mode is available... |
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Black Shadow 750 |
Marshallx Industries
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1 |
6 655 |
02.08.2010, 16:22:21 |
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Thread: DFD-R2: 1150 vs. 1044, 1080 vs. 1121
Post: RE: DFD-R2: 1150 vs. 1044, 1080 vs. 1121
| What's wrong with "camping like wusses"? It's a valid play style. Can't get past their defences? Oh well, either A) shouldn't of let them build them or B) wait until their ore deposit runs out. I know... |
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Black Shadow 750 |
DFD: Daily Feature Deathmatch
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12 |
25 859 |
30.07.2010, 12:22:25 |
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Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...
| Yes well, for me to copy-paste the support over I'd need access to their computers. Which I obivously don't have. Obviously.
>.>
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Black Shadow 750 |
News from the Battlefield
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15 |
44 344 |
29.07.2010, 16:14:05 |
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Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...
| One complaint I have with the bugtracker, related to removing unwanted features, is the lack of an ability to merge duplicate issue's support. For example, "The ability to have a unit deploy into a di... |
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Black Shadow 750 |
News from the Battlefield
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15 |
44 344 |
29.07.2010, 14:13:54 |
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Thread: Launch Base Crashes
Post: RE: Launch Base Crashes
| Umm weeelll actually I did. Okay, something's definately messed up. Yuri's Revenge won't even run normally. Looks like I'll have to reinstall it.
Okay installing it failed, it couldn't find RA2MD.exe... |
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Black Shadow 750 |
Marshallx Industries
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4 |
12 335 |
27.07.2010, 12:27:16 |
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Thread: Launch Base Crashes
Post: RE: Launch Base Crashes
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Black Shadow 750 |
Marshallx Industries
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4 |
12 335 |
27.07.2010, 02:23:35 |