|
Search Results
|
| Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
| |
|
Thread: Lankan Mod *(its an INI now)
Post: RE: Lankan Mod
| Tibed plus Ares... I think I'm going to get a headache. |
|
mt. |
Ares General Discussion
|
6 |
16 262 |
17.03.2011, 19:43:53 |
| |
|
Thread: Hello
Post: RE: Hello
|
Quote:
--
Does any body here play Black Ops?
--
Well, I'm not sure if I entirely count as being "here" (all things considered), but I don't believe that is of interest to you...
I've played Blacko... |
|
mt. |
The Renegade Inn
|
8 |
24 374 |
17.12.2010, 07:06:30 |
| |
|
Thread: Computer Science sure has changed ... (found on Reddit)
Post: RE: Computer Science sure has changed ... (found o...
| I think I'll stick to my textbooks detailing programming languages (which I'll read one day...). |
|
mt. |
The Renegade Inn
|
2 |
8 516 |
15.11.2010, 14:31:14 |
| |
|
Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons
| Woah. Keep up the great work! |
|
mt. |
Ares General Discussion
|
26 |
62 463 |
15.09.2010, 23:58:30 |
| |
|
Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA
| Well, here. This is relating to #218 (http://bugs.renegadeprojects.com/view.php?id=218).
As for mod in the screenshot: A stock YR with edited rulesmd and fresh Ares.
I just find it easier to test ... |
|
mt. |
Ares General Discussion
|
89 |
219 334 |
25.08.2010, 03:04:06 |
| |
|
Thread: Bi-Annual Sluggard Purge
Post: RE: Bi-Annual Sluggard Purge
| Has this purge already been made? |
|
mt. |
News from the Battlefield
|
9 |
23 842 |
24.08.2010, 03:04:21 |
| |
|
Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378
| It can only be twisted into being more luck than skill if you use extremes in variation, not say a 50% variation with say a small 4% critical.
Even with such usage cases, the usage of menu.ini isn't m... |
|
mt. |
DFD: Daily Feature Deathmatch
|
36 |
89 539 |
14.08.2010, 17:55:51 |
| |
|
Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378
|
Blade Wrote: (12.08.2010, 22:43:49)
--
A snipers shot for example would either be sufficient to take a unit out of the fight or would miss all together
--
The bullet could hit an arm or a foot or som... |
|
mt. |
DFD: Daily Feature Deathmatch
|
36 |
89 539 |
12.08.2010, 22:54:24 |
| |
|
Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378
| Fight 1:
#925
Kill this.
#237
Save this.
Reason: Remap on overlays? Oh look, a cute little visual. I know whose walls these are all around my base. Great.
No, this really seems trivial an... |
|
mt. |
DFD: Daily Feature Deathmatch
|
36 |
89 539 |
12.08.2010, 20:56:37 |
| |
|
Thread: DFD-R3: 518 vs. 1115, 730 vs. 564
Post: RE: DFD-R3: 518 vs. 1115, 730 vs. 564
| Fight 1:
#1115
Kill this.
#518
Save this.
Reason: Waypoints are pretty useful for aircraft, often more so than other units. Anti air typically has more range or so than anti ground weapons,... |
|
mt. |
DFD: Daily Feature Deathmatch
|
13 |
30 117 |
12.08.2010, 20:33:29 |
| |
|
Thread: DFD-R3: 603 vs. 1114, 601 vs. 336
Post: RE: DFD-R3: 603 vs. 1114, 601 vs. 336
| Fight 1:
#1114
Kill this.
#603
Save this.
Reason: Spawn-dependent turret is Visual, IFV logic on buildings is visual AND affects gameplay. Spawn dependent turret could be used on a one or t... |
|
mt. |
DFD: Daily Feature Deathmatch
|
11 |
26 469 |
11.08.2010, 19:04:04 |
| |
|
Thread: DFD-R3: 640 vs. 724, 322 vs. 360
Post: RE: DFD-R3: 640 vs. 724, 322 vs. 360
| Fight 1:
#724
Kill this.
#640
Save this.
Reason: Cameo order is... visual. But Wait! So is Random names! Then look at the visual impact. Cameo order can affect one throughout a game, Random... |
|
mt. |
DFD: Daily Feature Deathmatch
|
19 |
47 856 |
11.08.2010, 18:41:13 |
| |
|
Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976
| Fight 1:
#292
Kill this.
#957
Save this.
Reason: Deformable ground is not all that fun. It is visual, yes, but nothing spectacular about square depressions in the ground as a visual effect.... |
|
mt. |
DFD: Daily Feature Deathmatch
|
25 |
65 614 |
11.08.2010, 18:26:42 |
| |
|
Thread: DFD-R3: 741 vs. 1009, 510 vs. 488
Post: RE: DFD-R3: 741 vs. 1009, 510 vs. 488
| Fight 1:
#741
Kill this.
#1009
Save this.
Reason: Tilting is a minor graphical feature. It is limited to a few units (generally helis, which there is only 2 of in stock, and not too many in... |
|
mt. |
DFD: Daily Feature Deathmatch
|
18 |
45 744 |
11.08.2010, 17:58:57 |
| |
|
Thread: DFD-R3: 461 vs. 924, 943 vs. 612
Post: RE: DFD-R3: 461 vs. 924, 943 vs. 612
| Fight 1:
#924
Kill this.
#461
Support this.
Reason: Hold fire can potentially effect EVERY unit or even building.
Not only for stealth, but you can hold fire on mind control or other units... |
|
mt. |
DFD: Daily Feature Deathmatch
|
11 |
25 412 |
11.08.2010, 03:58:51 |
| |
|
Thread: DFD-R3: 349 vs. 718, 765 vs. 429
Post: RE: DFD-R3: 349 vs. 718, 765 vs. 429
| Fight 1:
#718
Kill this.
#349
Save this.
Reason: A proper air combat system such as this improves an entire type of unit, and can significantly expand gameplay. I feel sorry for #718 gettin... |
|
mt. |
DFD: Daily Feature Deathmatch
|
12 |
28 216 |
11.08.2010, 03:46:48 |
| |
|
Thread: DFD-R3: 932 vs. 732, 991 vs. 283
Post: RE: DFD-R3: 932 vs. 732, 991 vs. 283
| Fight 1
#932
Kill this.
#732
Save this.
Reason: Preload-able transports saves time and reduces micromanagement.
In stock loading the battlefortresses and such is annoying, but preloaded wo... |
|
mt. |
DFD: Daily Feature Deathmatch
|
13 |
30 777 |
11.08.2010, 03:37:56 |
| |
|
Thread: DFD: Ultimate Smackdown
Post: RE: DFD: Ultimate Smackdown
|
Nighthawk200 Wrote: (10.08.2010, 18:20:48)
--
mt Wrote:
--
336
I would support this if Yuri's Revenge came with blank cameos. Does it? No!
--
All of the YR cameos exist in blank form in a cameo pack... |
|
mt. |
DFD: Daily Feature Deathmatch
|
20 |
49 578 |
10.08.2010, 21:11:09 |
| |
|
Thread: DFD: Ultimate Smackdown
Post: RE: DFD: Ultimate Smackdown
| 217
360
376
625
724
947
972
991
1147
[hr]
217
I don't see this as something which will be used all to much. Because the super weapons won't be stackable (that was suspended! oh no!), this would only ... |
|
mt. |
DFD: Daily Feature Deathmatch
|
20 |
49 578 |
10.08.2010, 17:48:50 |
| |
|
Thread: DFD: 564 vs. 275, 732 vs. 331
Post: RE: DFD: 564 vs. 275, 732 vs. 331
| Fight 1
Support 564. This is nice when you have a campaign reason for it, or say side evolution such as Yuri starting off as Soviet.
Kill the "cheat code" 275, I don't find myself liking the uses. W... |
|
mt. |
DFD: Daily Feature Deathmatch
|
13 |
27 135 |
23.07.2010, 03:54:50 |
| |
|
Thread: DFD: 326 vs. 1042, 444 vs. 612
Post: RE: DFD: 326 vs. 1042, 444 vs. 612
| Fight 1
I like these both the same, it doesn't matter to me which gets through.
Fight 2
444
Please Kill This.
So what if they need a primary? Put a dummy weapon with the right range if you wa... |
|
mt. |
DFD: Daily Feature Deathmatch
|
14 |
29 557 |
23.07.2010, 03:34:24 |
| |
|
Thread: DFD: 496 vs. 322, 768 vs. 475
Post: RE: DFD: 496 vs. 322, 768 vs. 475
| Fight 1
I'm not interested in either of these, but since 496 somewhat overlaps with spawning I suppose I support 322 like Fen said.
Fight 2
Pfft, 475 is totally a duplicate of 728 (http://bugs.rene... |
|
mt. |
DFD: Daily Feature Deathmatch
|
9 |
19 101 |
23.07.2010, 03:04:03 |
| |
|
Thread: DFD: 931 vs. 298, 769 vs. 916
Post: RE: DFD: 931 vs. 298, 769 vs. 916
| I'd have to agree with Fen (^) on this for the most part.
Fight 1
[0000931]
Kill it!
-Limited use: Jumpjets aren't even used much in stock. What maybe 2 times? A mod could add more but most do... |
|
mt. |
DFD: Daily Feature Deathmatch
|
10 |
21 824 |
23.07.2010, 02:37:59 |
| |
|
Thread: DFD: 418 vs. 209, 972 vs. 240
Post: RE: DFD: 418 vs. 209, 972 vs. 240
| Fight 1
418 - Ability to quit the game with a single click
Kill this please.
1. You can click this accidentally.
2. At most this saves a FEW SECONDS, no big deal.
209 - Make the PrismSupport... |
|
mt. |
DFD: Daily Feature Deathmatch
|
14 |
28 407 |
19.07.2010, 00:39:38 |
| |
|
Thread: Introducing: Issue Ranking [Beta]
Post: RE: Introducing: Issue Ranking [Beta]
| The Overview page is gone for me... whether I am logged in or not.
It wouldn't happen to have been taken down intentionally or anything? I could see it a few weeks ago.
Info: Windows Vista, updated FF... |
|
mt. |
News from the Battlefield
|
10 |
25 878 |
04.06.2010, 00:39:36 |
| |
|
Thread: Introducing: Issue Ranking [Beta]
Post: RE: Introducing: Issue Ranking [Beta]
| Great Idea. Check the tracker, I put this to good use.
It'd be nice when more people use this and so the overview isn't all leaning to the issues I voted heh.
All in all it is quite nice, and actu... |
|
mt. |
News from the Battlefield
|
10 |
25 878 |
22.05.2010, 07:41:26 |
| |
|
Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA
| A quick test. Thanks to the police cars making sounds, and the lighting option for RMG, this random map generated actually had a feel I liked. |
|
mt. |
Ares General Discussion
|
89 |
219 334 |
20.04.2010, 07:27:39 |
| |
|
Thread: Ares delays / new testers needed
Post: RE: Ares delays / new testers needed
| My application from almost 4 months ago here (http://forums.renegadeprojects.com/showthread.php?tid=1417), still stands.
Allow me to reiterate following the above post guidlelines:
Ren Wrote:
-... |
|
mt. |
News from the Battlefield
|
20 |
46 411 |
12.04.2010, 13:17:32 |
| |
|
Thread: Discuss: Urban Combat Damage Model Overhaul
Post: RE: Discuss: Urban Combat Damage Model Overhaul
| I agree with Original Post, what it outlined as what you can offer is already enough, and other bugs seem more important than adding 101 different things to this. |
|
mt. |
Ares General Discussion
|
20 |
48 109 |
15.03.2010, 07:34:09 |
| |
|
Thread: What modding skills do you have?
Post: RE: What modding skills do you have?
| I'm more of a general-purpose modder, I don't have too many skills concentrated in one area, except maybe buildings. For examples of my work all I could really do is link you to my old mod announcemen... |
|
mt. |
Red Alert 2 & Yuri's Revenge Editing
|
3 |
10 572 |
21.02.2010, 20:00:54 |