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Thread: Cellspread/Range
Post: RE: Cellspread/Range
I am not going to waste my time arguing about whether I was clear enough or not.
I'll tell you one final time in the below. Whether you understand it or not doesn't concern me, because if you reall... |
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patric20878 |
C&C Modding Encyclopedia
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14 |
46 356 |
27.11.2009, 16:24:55 |
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Thread: Cellspread/Range
Post: RE: Cellspread/Range
Quote:
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# What is PercentAtMax set to?
# Where in the target cell did the impact happen?
# Where in the outer ring cell did you measure if damage happened?
# How in the outer ring cell did you meas... |
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patric20878 |
C&C Modding Encyclopedia
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14 |
46 356 |
26.11.2009, 23:30:09 |
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Thread: Cellspread/Range
Post: RE: Cellspread/Range
You do realize how hard it is to read that graph, since now it's based on radius? A user will have to look if a circle with a certain radius hits the middle of a cell. Hard to guess. And by the way, t... |
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patric20878 |
C&C Modding Encyclopedia
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14 |
46 356 |
26.11.2009, 05:50:53 |
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Thread: Cellspread/Range
Post: RE: Cellspread/Range
...So people can use it to figure exactly how far a warhead with cellspread d will reach, coordinates of (x,y) distance away from the impact point? |
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patric20878 |
C&C Modding Encyclopedia
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14 |
46 356 |
26.11.2009, 02:18:27 |
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Thread: Cellspread/Range
Post: RE: Cellspread/Range
@Renegade:
Eh, dunno. And oh, don't sign, ok.
Is my first time editing a wiki, but yeah, you can write an edited version.
It is calculated with Pythagorean/Distance formula though. I guess Distance f... |
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patric20878 |
C&C Modding Encyclopedia
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14 |
46 356 |
25.11.2009, 23:18:50 |
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Thread: MovementZone
Post: RE: MovementZone
Yeah, was referring to what Crevio said. Quoting.
Figured that the "drive" locomotor is hovering. |
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patric20878 |
C&C Modding Encyclopedia
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13 |
44 356 |
24.11.2009, 20:08:53 |
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Thread: Cellspread/Range
Post: Cellspread/Range
Just updated ModEnc's cellspread page.
To be brief, I found out that range is calculated exactly to the decimals using the Pythagorean Theorem/Distance Formula. If you want to see if a weapon with a ... |
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patric20878 |
C&C Modding Encyclopedia
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14 |
46 356 |
24.11.2009, 14:50:34 |
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Thread: MovementZone
Post: RE: MovementZone
To confirm, MovementZone = Hover doesn't do anything.
The only reason why, when they both are used, is because the "Drive" Locomotor is actually the locomotor that makes a unit hover.
I did four hove... |
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patric20878 |
C&C Modding Encyclopedia
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13 |
44 356 |
24.11.2009, 14:42:39 |