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    Thread: Mysterious Issues
Post: RE: Mysterious Issues

I say 2 as be daft to scrap when done so much work and 0.2 will be a Duke Nukem if keep delaying Any word on future yet?
RandomNutjob News from the Battlefield 13 25 586 14.05.2011, 17:06:15
    Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121

As reaperrr says 1121 is already in so does that mean 526 gets a bye or is it judged on comments here and on the issue itself?
RandomNutjob DFD: Daily Feature Deathmatch 16 29 488 05.10.2010, 01:36:27
    Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121

Ok 1st one was easy as it is quite important [in my eyes] to separate subs from stealth units so I back 525 As for the phase stuff, call me dumb but I just don't get it - combining that with the fact...
RandomNutjob DFD: Daily Feature Deathmatch 16 29 488 04.10.2010, 03:49:35
    Thread: DFD-R4: 925 vs. 957, 378 vs. 556
Post: RE: DFD-R4: 925 vs. 957, 378 vs. 556

Ok 1st one is easy for me as see 957 as a mere sub-section of 376 [Weather Effects] so for that reason I go for 925 2nd one is quite easy too as for example a headshot on a soldier is far more damagi...
RandomNutjob DFD: Daily Feature Deathmatch 12 22 899 04.10.2010, 03:40:41
    Thread: DFD-R4: 461 vs. 715, 612 vs. 607
Post: RE: DFD-R4: 461 vs. 715, 612 vs. 607

Looking at each it's a case of "this issue is good but the other is just more appealing" I like idea of holding fire but just really like making use of upgrades, particularly for spysat and income [t...
RandomNutjob DFD: Daily Feature Deathmatch 9 17 305 04.10.2010, 03:33:01
    Thread: DFD-R4: 1009 vs. 349, 510 vs. 765
Post: RE: DFD-R4: 1009 vs. 349, 510 vs. 765

I back 349 purely as not fussed about bodyguards and back 510 as I'd really like to see an RA1 Cruiser again and any other variants that could be drawn up As mentioned though it would be great [provi...
RandomNutjob DFD: Daily Feature Deathmatch 9 16 300 04.10.2010, 03:24:58
    Thread: DFD-R4: 724 vs. 609, 322 vs. 596
Post: RE: DFD-R4: 724 vs. 609, 322 vs. 596

All I have to say is "Baaaaa"..... Seriously though I go for 609 and 596 Looking through each I found myself thinking "Hmmm that sounds interesting" plus as MRMIdAS said they'd go together nicely so...
RandomNutjob DFD: Daily Feature Deathmatch 9 21 008 04.10.2010, 03:18:24
    Thread: DFD-R4: 335 vs. 504, 1020 vs. 316
Post: RE: DFD-R4: 335 vs. 504, 1020 vs. 316

I back 504 and 316 504 because functionality beats out "glitter" imo 316 because while tree fires would be nice I feel 316 is a bigger deal and seeing how reaperrr said similar things have bit the d...
RandomNutjob DFD: Daily Feature Deathmatch 8 15 190 04.10.2010, 03:10:09
    Thread: DFD-R4: 603 vs. 932, 336 vs. 991
Post: RE: DFD-R4: 603 vs. 932, 336 vs. 991

I back 603 and 336 603 because I really like the idea of a defence system which can adapt however required 336 I picked because I look forward to possibility of being able to redo cameos without any...
RandomNutjob DFD: Daily Feature Deathmatch 7 13 287 04.10.2010, 03:04:26
    Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...

(29.07.2010, 16:14:05)Black Shadow 750 Wrote: Yes well, for me to copy-paste the support over I'd need access to their computers. Which I obivously don't have. Obviously. >.> <.< :PI was...
RandomNutjob News from the Battlefield 15 32 091 29.07.2010, 16:20:38
    Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...

(29.07.2010, 14:13:54)Black Shadow 750 Wrote: One complaint I have with the bugtracker, related to removing unwanted features, is the lack of an ability to merge duplicate issue's support. For examp...
RandomNutjob News from the Battlefield 15 32 091 29.07.2010, 15:16:26
    Thread: DFD-R2: 1099 vs. 1074, 1147 vs. 1068
Post: RE: DFD-R2: 1099 vs. 1074, 1147 vs. 1068

First pairing I'm indifferent tbh, if had to pick then go for 1099 as 1074 doesn't really appeal to me - maybe seeing it in action would sway me but for now 1099 gets it 2nd I go for 1068 as would bo...
RandomNutjob DFD: Daily Feature Deathmatch 12 22 587 29.07.2010, 08:01:37
    Thread: DFD-R2: 1149 vs. 1114, 1072 vs. 1047
Post: RE: DFD-R2: 1149 vs. 1114, 1072 vs. 1047

I back 1114 and 1072 simply because 1149 hasn't been explained and imo will not have much support [at least when compared to opponent] As for 1072 to me it's logical a vehicle would fall faster thoug...
RandomNutjob DFD: Daily Feature Deathmatch 10 17 361 29.07.2010, 07:56:02
    Thread: DFD-R2: 1150 vs. 1044, 1080 vs. 1121
Post: RE: DFD-R2: 1150 vs. 1044, 1080 vs. 1121

I back 1044 and 1121 Is mentioned in 1150's notes that Morale system may incorporate the "psycho" logic As for latter - one word, Parabombs
RandomNutjob DFD: Daily Feature Deathmatch 12 17 670 29.07.2010, 07:51:36
    Thread: DFD-R2: 1032 vs. 1115, 758 vs. 1158
Post: RE: DFD-R2: 1032 vs. 1115, 758 vs. 1158

I back 1032 and 758
RandomNutjob DFD: Daily Feature Deathmatch 12 20 311 29.07.2010, 07:47:54
    Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...

This does sound very appealing, my only thought is if have more regular releases and there is a problem with say one of the bigger features would that slow the releases or it be swapped/taken out and ...
RandomNutjob News from the Battlefield 15 32 091 29.07.2010, 07:44:15
    Thread: DFD: Round II
Post: RE: DFD: Round II

I am all for cutting out all the "trash" and focusing on the "gold" While some may argue "x issue is worthy" or "y issue is better than z" I feel getting things which have large application/use [or a...
RandomNutjob News from the Battlefield 4 10 049 29.07.2010, 07:34:07
    Thread: DFD: 900 vs. 759, 872 vs. 359
Post: RE: DFD: 900 vs. 759, 872 vs. 359

(23.07.2010, 13:15:01)Black Shadow 750 Wrote: There's a big difference between 331 and 359. 359 refers to the FreeUnit= tag, 331 is on about spawning a docked unit to attack with; It has a rocket do...
RandomNutjob DFD: Daily Feature Deathmatch 12 19 174 23.07.2010, 13:59:22
    Thread: DFD: 564 vs. 275, 732 vs. 331
Post: RE: DFD: 564 vs. 275, 732 vs. 331

I support 564, as for other I'll wait to see what's done with regards to 331 and 359 331 gets my vote over Crawler BUT as the two issues [331 and 359] are so alike depending on what happens will affe...
RandomNutjob DFD: Daily Feature Deathmatch 13 19 626 23.07.2010, 05:33:52
    Thread: DFD: 326 vs. 1042, 444 vs. 612
Post: RE: DFD: 326 vs. 1042, 444 vs. 612

I go for 1042 [once is translated lol] and 612 - definitely need better AI
RandomNutjob DFD: Daily Feature Deathmatch 14 20 804 23.07.2010, 05:22:57
    Thread: DFD: 668 vs. 948, 729 vs. 978
Post: RE: DFD: 668 vs. 948, 729 vs. 978

I back 978 as reading through the RA3 stuff I found most could probably be done anyhow and I kinda like the hierarchy that could be established between mind controllers
RandomNutjob DFD: Daily Feature Deathmatch 13 17 843 23.07.2010, 05:03:27
    Thread: DFD: 400 vs. 976, 514 vs. 640
Post: RE: DFD: 400 vs. 976, 514 vs. 640

Although torn on the 1st two I go for balancing reload rates [976], as for 2nd I pick 514 as I feel the latter is unnecessary but hey is no saying HAS to be in mods right
RandomNutjob DFD: Daily Feature Deathmatch 9 13 399 23.07.2010, 04:59:01
    Thread: DFD: 479 vs. 766, 286 vs. 715
Post: RE: DFD: 479 vs. 766, 286 vs. 715

I back 766 and 715
RandomNutjob DFD: Daily Feature Deathmatch 9 13 203 23.07.2010, 04:53:01
    Thread: DFD: 900 vs. 759, 872 vs. 359
Post: RE: DFD: 900 vs. 759, 872 vs. 359

I support 759 and 359 EDIT: Due to the seeming duplicate nature of 359 I'm not sure what's gonna happen - ironicly I back BOTH issues [331 and 359] in their respective fights but unless I'm just tire...
RandomNutjob DFD: Daily Feature Deathmatch 12 19 174 23.07.2010, 04:46:19
    Thread: DFD: 991 vs. 332, 588 vs. 328
Post: RE: DFD: 991 vs. 332, 588 vs. 328

Fight 1 - Stackable supers imo is unnecessary so I go for 991 Fight 2 - The ammo thing sounds dumb, and in theory useless, so 328 gets my backing EDIT: On review the poster of 588 requested it be ta...
RandomNutjob DFD: Daily Feature Deathmatch 25 45 215 20.07.2010, 21:48:40
    Thread: DFD: 914 vs. 392, 283 vs. 602
Post: RE: DFD: 914 vs. 392, 283 vs. 602

Just quick question, if 602 is "resolved" does that mean 283 gets a by to next stage?
RandomNutjob DFD: Daily Feature Deathmatch 23 33 792 19.07.2010, 04:19:29
    Thread: DFD: 418 vs. 209, 972 vs. 240
Post: RE: DFD: 418 vs. 209, 972 vs. 240

Ok fight 1 simple I go for Prism logic [209] although wonder how much is covered already in issue 340 Fight 2 fairly easy too as believe is already an add-on to alter unit images for differing sides ...
RandomNutjob DFD: Daily Feature Deathmatch 14 20 270 19.07.2010, 00:27:50
    Thread: DFD: 914 vs. 392, 283 vs. 602
Post: RE: DFD: 914 vs. 392, 283 vs. 602

Ok thought would join in as have a lot of interest in Ares and certain issues so here goes: Fight 1 - I'll go for 914 purely because makes logical sense and imo is more useful Fight 2 - Am torn as I...
RandomNutjob DFD: Daily Feature Deathmatch 23 33 792 19.07.2010, 00:19:59