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    Thread: 0.3 Features
Post: RE: 0.3 Features

http://bugs.renegadeprojects.com/view.php?id=423 - Savegames don't work in skirmish mode. Saving is ok, but loading a savegame always results in an IE: THE Regression of Ares. A Version 0.1+this is be...
AlphaBravo Ares General Discussion 48 82 766 05.10.2010, 12:12:52
    Thread: DFD: 668 vs. 948, 729 vs. 978
Post: RE: DFD: 668 vs. 948, 729 vs. 978

I'm supporting 729. Along with my #1042 (which HOPEFULLY gets included), it will be a major extension to YR+Ares Play. However, 729 WITHOUT 1042 is severely limited. So, if 1042 wins, Support 729. Els...
AlphaBravo DFD: Daily Feature Deathmatch 13 17 844 26.07.2010, 01:52:36
    Thread: DFD: 924 vs. 999, 685 vs. 725
Post: RE: DFD: 924 vs. 999, 685 vs. 725

(24.07.2010, 01:14:13)Nighthawk200 Wrote: Hmm, four meh-ish issues where I'm concerned, but oh well, here goes. For fight one: I'm a little confused about this EMP Temporal weapon. It sounds like i...
AlphaBravo DFD: Daily Feature Deathmatch 11 19 661 25.07.2010, 11:56:53
    Thread: DFD: 326 vs. 1042, 444 vs. 612
Post: RE: DFD: 326 vs. 1042, 444 vs. 612

(24.07.2010, 02:01:37)Nighthawk200 Wrote: As for the second issue... I'm finding it rather difficult to understand what is actually being requested. It seems to me like a massively wordy version of ...
AlphaBravo DFD: Daily Feature Deathmatch 14 20 805 25.07.2010, 11:47:39
    Thread: DFD: 428 vs. 925, 604 vs. 596
Post: RE: DFD: 428 vs. 925, 604 vs. 596

(08.07.2010, 08:47:36)Modder666 Wrote: If one wanted upgrades, you could code an invisible 0x0 building to trigger a changeup in prerequisites through Prerequisite.Negative tags. The only thing that...
AlphaBravo DFD: Daily Feature Deathmatch 17 26 055 08.07.2010, 12:58:11
    Thread: DFD: 428 vs. 925, 604 vs. 596
Post: RE: DFD: 428 vs. 925, 604 vs. 596

Fight 1: [0000428] Experience from friendlies. vs. [0000925] Remap for Overly types Thinking of the possibilities, #925 is better then #428: #428 as it's given isn't so good - exp. from friendlies <...
AlphaBravo DFD: Daily Feature Deathmatch 17 26 055 07.07.2010, 21:10:56
    Thread: DFD: 284 vs. 504, 336 vs. 1029
Post: RE: DFD: 284 vs. 504, 336 vs. 1029

Naturally 504 > 284. I'll post a INI Spec that works for the Ares 0.3 New Weapon System (#985, #982, #983, #984, #981). I also think that 336 > 1026, if only slightly so.
AlphaBravo DFD: Daily Feature Deathmatch 21 34 675 04.07.2010, 20:58:36
    Thread: DFD: 726 vs. 316, 670 vs. 375
Post: RE: DFD: 726 vs. 316, 670 vs. 375

726 vs. 316: This is the hardest choice in the until now issues, but 316 wins - being more useful as well as my feature. 670 vs. 375 I have no real interest in any of these, but I think 670 is better.
AlphaBravo DFD: Daily Feature Deathmatch 14 22 073 03.07.2010, 00:43:55
    Thread: DFD: 749 vs. 378, 1009 vs. 446
Post: RE: DFD: 749 vs. 378, 1009 vs. 446

Fight 1: Both are dumb issues and pretty unlikely to survive. However, I don't like random damage so much, so I support 749 Fight 2: This is a no-brainer. 1009 is a sub-case to the already-assigned-t...
AlphaBravo DFD: Daily Feature Deathmatch 17 27 309 01.07.2010, 21:07:28
    Thread: Move Modifiers
Post: RE: Move Modifiers

What's the difference between Shift and Alt-Shift? Also (will add it to the tracker if it's not VH) how hard do you think will be adding a way to customize them? Say A special tab in the Options/Keyb...
AlphaBravo Red Alert 2 & Yuri's Revenge Editing 3 6 762 26.05.2010, 21:54:53
    Thread: Move Modifiers
Post: Move Modifiers

Sorry if this is a stupid question, but what are the move modifiers? These I know of are: Control: Force Fire Control-Shift: Attack-Move Control-Alt: Guard Do more exist? I tried to search for them ...
AlphaBravo Red Alert 2 & Yuri's Revenge Editing 3 6 762 26.05.2010, 10:04:19