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Post Author Forum Replies Views Posted [asc]
    Thread: Lankan Mod *(its an INI now)
Post: RE: Lankan Mod

Tibed plus Ares... I think I'm going to get a headache.
mt. Ares General Discussion 6 12 207 17.03.2011, 19:43:53
    Thread: Hello
Post: RE: Hello

Quote:Does any body here play Black Ops? Well, I'm not sure if I entirely count as being "here" (all things considered), but I don't believe that is of interest to you... I've played Blackops sometim...
mt. The Renegade Inn 8 19 328 17.12.2010, 07:06:30
    Thread: Computer Science sure has changed ... (found on Reddit)
Post: RE: Computer Science sure has changed ... (found o...

I think I'll stick to my textbooks detailing programming languages (which I'll read one day...).
mt. The Renegade Inn 2 6 541 15.11.2010, 14:31:14
    Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons

Woah. Keep up the great work!
mt. Ares General Discussion 26 45 738 15.09.2010, 23:58:30
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

Well, here. This is relating to #218. As for mod in the screenshot: A stock YR with edited rulesmd and fresh Ares. I just find it easier to test with a fresh directory. Oh and, I put this on photobu...
mt. Ares General Discussion 89 161 360 25.08.2010, 03:04:06
    Thread: Bi-Annual Sluggard Purge
Post: RE: Bi-Annual Sluggard Purge

Has this purge already been made?
mt. News from the Battlefield 9 17 949 24.08.2010, 03:04:21
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

It can only be twisted into being more luck than skill if you use extremes in variation, not say a 50% variation with say a small 4% critical. Even with such usage cases, the usage of menu.ini isn't m...
mt. DFD: Daily Feature Deathmatch 36 65 164 14.08.2010, 17:55:51
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

(12.08.2010, 22:43:49)Blade Wrote: A snipers shot for example would either be sufficient to take a unit out of the fight or would miss all togetherThe bullet could hit an arm or a foot or something?...
mt. DFD: Daily Feature Deathmatch 36 65 164 12.08.2010, 22:54:24
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

Fight 1: #925 Kill this. #237 Save this. Reason: Remap on overlays? Oh look, a cute little visual. I know whose walls these are all around my base. Great. No, this really seems trivial and somethi...
mt. DFD: Daily Feature Deathmatch 36 65 164 12.08.2010, 20:56:37
    Thread: DFD-R3: 518 vs. 1115, 730 vs. 564
Post: RE: DFD-R3: 518 vs. 1115, 730 vs. 564

Fight 1: #1115 Kill this. #518 Save this. Reason: Waypoints are pretty useful for aircraft, often more so than other units. Anti air typically has more range or so than anti ground weapons, and so ...
mt. DFD: Daily Feature Deathmatch 13 21 947 12.08.2010, 20:33:29
    Thread: DFD-R3: 603 vs. 1114, 601 vs. 336
Post: RE: DFD-R3: 603 vs. 1114, 601 vs. 336

Fight 1: #1114 Kill this. #603 Save this. Reason: Spawn-dependent turret is Visual, IFV logic on buildings is visual AND affects gameplay. Spawn dependent turret could be used on a one or two vehic...
mt. DFD: Daily Feature Deathmatch 11 19 462 11.08.2010, 19:04:04
    Thread: DFD-R3: 640 vs. 724, 322 vs. 360
Post: RE: DFD-R3: 640 vs. 724, 322 vs. 360

Fight 1: #724 Kill this. #640 Save this. Reason: Cameo order is... visual. But Wait! So is Random names! Then look at the visual impact. Cameo order can affect one throughout a game, Random names a...
mt. DFD: Daily Feature Deathmatch 19 35 673 11.08.2010, 18:41:13
    Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976

Fight 1: #292 Kill this. #957 Save this. Reason: Deformable ground is not all that fun. It is visual, yes, but nothing spectacular about square depressions in the ground as a visual effect. It alte...
mt. DFD: Daily Feature Deathmatch 25 47 818 11.08.2010, 18:26:42
    Thread: DFD-R3: 741 vs. 1009, 510 vs. 488
Post: RE: DFD-R3: 741 vs. 1009, 510 vs. 488

Fight 1: #741 Kill this. #1009 Save this. Reason: Tilting is a minor graphical feature. It is limited to a few units (generally helis, which there is only 2 of in stock, and not too many in most mo...
mt. DFD: Daily Feature Deathmatch 18 33 179 11.08.2010, 17:58:57
    Thread: DFD-R3: 461 vs. 924, 943 vs. 612
Post: RE: DFD-R3: 461 vs. 924, 943 vs. 612

Fight 1: #924 Kill this. #461 Support this. Reason: Hold fire can potentially effect EVERY unit or even building. Not only for stealth, but you can hold fire on mind control or other units for bene...
mt. DFD: Daily Feature Deathmatch 11 18 233 11.08.2010, 03:58:51
    Thread: DFD-R3: 349 vs. 718, 765 vs. 429
Post: RE: DFD-R3: 349 vs. 718, 765 vs. 429

Fight 1: #718 Kill this. #349 Save this. Reason: A proper air combat system such as this improves an entire type of unit, and can significantly expand gameplay. I feel sorry for #718 getting put up...
mt. DFD: Daily Feature Deathmatch 12 20 294 11.08.2010, 03:46:48
    Thread: DFD-R3: 932 vs. 732, 991 vs. 283
Post: RE: DFD-R3: 932 vs. 732, 991 vs. 283

Fight 1 #932 Kill this. #732 Save this. Reason: Preload-able transports saves time and reduces micromanagement. In stock loading the battlefortresses and such is annoying, but preloaded would be gr...
mt. DFD: Daily Feature Deathmatch 13 22 394 11.08.2010, 03:37:56
    Thread: DFD: Ultimate Smackdown
Post: RE: DFD: Ultimate Smackdown

(10.08.2010, 18:20:48)Nighthawk200 Wrote: mt Wrote:336 I would support this if Yuri's Revenge came with blank cameos. Does it? No!All of the YR cameos exist in blank form in a cameo pack on PPM. Ed...
mt. DFD: Daily Feature Deathmatch 20 36 193 10.08.2010, 21:11:09
    Thread: DFD: Ultimate Smackdown
Post: RE: DFD: Ultimate Smackdown

217 360 376 625 724 947 972 991 1147 217 I don't see this as something which will be used all to much. Because the super weapons won't be stackable (that was suspended! oh no!), this would only be t...
mt. DFD: Daily Feature Deathmatch 20 36 193 10.08.2010, 17:48:50
    Thread: DFD: 564 vs. 275, 732 vs. 331
Post: RE: DFD: 564 vs. 275, 732 vs. 331

Fight 1 Support 564. This is nice when you have a campaign reason for it, or say side evolution such as Yuri starting off as Soviet. Kill the "cheat code" 275, I don't find myself liking the uses. W...
mt. DFD: Daily Feature Deathmatch 13 19 744 23.07.2010, 03:54:50
    Thread: DFD: 326 vs. 1042, 444 vs. 612
Post: RE: DFD: 326 vs. 1042, 444 vs. 612

Fight 1 I like these both the same, it doesn't matter to me which gets through. Fight 2 444 Please Kill This. So what if they need a primary? Put a dummy weapon with the right range if you want it u...
mt. DFD: Daily Feature Deathmatch 14 20 922 23.07.2010, 03:34:24
    Thread: DFD: 496 vs. 322, 768 vs. 475
Post: RE: DFD: 496 vs. 322, 768 vs. 475

Fight 1 I'm not interested in either of these, but since 496 somewhat overlaps with spawning I suppose I support 322 like Fen said. Fight 2 Pfft, 475 is totally a duplicate of 728, is it not? In a...
mt. DFD: Daily Feature Deathmatch 9 14 608 23.07.2010, 03:04:03
    Thread: DFD: 931 vs. 298, 769 vs. 916
Post: RE: DFD: 931 vs. 298, 769 vs. 916

I'd have to agree with Fen (^) on this for the most part. Fight 1 [0000931] Kill it! -Limited use: Jumpjets aren't even used much in stock. What maybe 2 times? A mod could add more but most don't. -...
mt. DFD: Daily Feature Deathmatch 10 15 372 23.07.2010, 02:37:59
    Thread: DFD: 418 vs. 209, 972 vs. 240
Post: RE: DFD: 418 vs. 209, 972 vs. 240

Fight 1 418 - Ability to quit the game with a single click Kill this please. 1. You can click this accidentally. 2. At most this saves a FEW SECONDS, no big deal. 209 - Make the PrismSupportBeam Lo...
mt. DFD: Daily Feature Deathmatch 14 20 377 19.07.2010, 00:39:38
    Thread: Introducing: Issue Ranking [Beta]
Post: RE: Introducing: Issue Ranking [Beta]

The Overview page is gone for me... whether I am logged in or not. It wouldn't happen to have been taken down intentionally or anything? I could see it a few weeks ago. Info: Windows Vista, updated FF...
mt. News from the Battlefield 10 19 304 04.06.2010, 00:39:36
    Thread: Introducing: Issue Ranking [Beta]
Post: RE: Introducing: Issue Ranking [Beta]

Great Idea. Check the tracker, I put this to good use. It'd be nice when more people use this and so the overview isn't all leaning to the issues I voted heh. All in all it is quite nice, and actuall...
mt. News from the Battlefield 10 19 304 22.05.2010, 07:41:26
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

A quick test. Thanks to the police cars making sounds, and the lighting option for RMG, this random map generated actually had a feel I liked.
mt. Ares General Discussion 89 161 360 20.04.2010, 07:27:39
    Thread: Ares delays / new testers needed
Post: RE: Ares delays / new testers needed

My application from almost 4 months ago here, still stands. Allow me to reiterate following the above post guidlelines: Ren Wrote:In order to become a tester, you have to have general modding knowle...
mt. News from the Battlefield 20 33 755 12.04.2010, 13:17:32
    Thread: Discuss: Urban Combat Damage Model Overhaul
Post: RE: Discuss: Urban Combat Damage Model Overhaul

I agree with Original Post, what it outlined as what you can offer is already enough, and other bugs seem more important than adding 101 different things to this.
mt. Ares General Discussion 20 34 939 15.03.2010, 07:34:09
    Thread: What modding skills do you have?
Post: RE: What modding skills do you have?

I'm more of a general-purpose modder, I don't have too many skills concentrated in one area, except maybe buildings. For examples of my work all I could really do is link you to my old mod announcemen...
mt. Red Alert 2 & Yuri's Revenge Editing 3 7 817 21.02.2010, 20:00:54