Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: The few...the proud...the MOs [aka. Ares development on hold]
Post: RE: The few...the proud...the MOs [aka. Ares devel...

I'd like to confirm EMP as working, except I haven't delved to deeply into it. I can say that with 1.0 cellspread emp would be spherical which, whislt making sense was OP, allowing for instanta-kill A...
Black Shadow 750 News from the Battlefield 11 32 537 02.09.2012, 17:46:58
    Thread: How to customize the game icon interface?
Post: RE: How to customize the game icon interface?

Is your new country listed as belonging to that side? Off Topic: If DCoder and Graion are so stupid why not not use their products? Oh wait, then you wouldn't have Ares, Rockpatch OR NPatch.
Black Shadow 750 Ares General Discussion 12 24 639 25.08.2012, 16:34:14
    Thread: can "ManualReload=yes" work on vehicletypes?
Post: RE: can "ManualReload=yes" work on vehicletypes?

ahem, *kills inner grammar nazi to spare him*, does your unit have the tag ammo=?
Black Shadow 750 Ares General Discussion 3 8 469 20.08.2012, 19:01:50
    Thread: Unstable Ares build does not start
Post: RE: Unstable Ares build does not start

Yes well, found it: Quote:=====Ares===== If you want to make use of the official Ares DLL then simply select that option in Launch Base Mod Creator. Alternatively, edit the LaunchBase\Mods\your_mod\la...
Black Shadow 750 Ares General Discussion 16 44 251 16.08.2012, 15:46:33
    Thread: Unstable Ares build does not start
Post: RE: Unstable Ares build does not start

http://ares-developers.github.com/Ares-docs/ Fully explains it afaik. Look under migration guide EDIT: WTH? I'm sure I read somewhere how to do it. It involved packaging Ares with the mod didn't it?...
Black Shadow 750 Ares General Discussion 16 44 251 16.08.2012, 15:34:55
    Thread: A Call For Help
Post: RE: A Call For Help

Yeah sorry, I wasn't sure if links were allowed :S I think the best description'd be for me just to link you to the page. http://www.pokemontopaz.net/forums/showt...-18th-2012 ImmunityBow's the proje...
Black Shadow 750 The Renegade Inn 4 20 210 19.04.2012, 19:18:19
    Thread: A Call For Help
Post: A Call For Help

So I know I haven't been on here in a while and probably everyone who can code is working on Ares but... If anyone knows Ruby, another forum I'm on has been making a pokemon fan-game. The demo's read...
Black Shadow 750 The Renegade Inn 4 20 210 19.04.2012, 18:18:14
    Thread: Termination of Inactive Testers Strategem
Post: RE: Termination of Inactive Testers Strategem

I would like to continue, but a large strings of computer failures and poor AS results has my time limited. I'll still test from time to time (unless the delivery method's changed), but not frequently...
Black Shadow 750 News from the Battlefield 17 39 000 17.09.2011, 08:42:36
    Thread: Patch for powered units (issue 617)
Post: RE: Patch for powered units (issue 617)

If I read that correct, if you have a unit which restores EMP, can it restore offline stuff?
Black Shadow 750 Ares General Discussion 21 43 779 22.02.2011, 15:26:18
    Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121

Support 525, different types of stealth are needed and gattling weapons can always just use a dummy AA weapon (that and the "request" should've been a bugfix).
Black Shadow 750 DFD: Daily Feature Deathmatch 16 29 481 04.10.2010, 20:55:12
    Thread: Bi-Annual Sluggard Purge
Post: RE: Bi-Annual Sluggard Purge

Meh, I wouldn't be able to access testing area if I'm not a tester. Won't stop me testing though, if I encounter a bug I'll post it as per normal. TBH aside from informing me how to get private releas...
Black Shadow 750 News from the Battlefield 9 17 864 23.08.2010, 22:23:14
    Thread: Wouldn't be better a new complete rewritten engine?
Post: RE: Wouldn't be better a new complete rewritten en...

Well if you've completely rewritten the prism logic already, who's to say that some if not all the stock code will be made redundant in the future? Yeeaah, I can't see Ares hitting a wall due to engin...
Black Shadow 750 Ares General Discussion 38 66 994 23.08.2010, 13:41:51
    Thread: DFD-R3: 504 vs. 650, 375 vs. 316
Post: RE: DFD-R3: 504 vs. 650, 375 vs. 316

Kill Fight 1, support Fight 2.
Black Shadow 750 DFD: Daily Feature Deathmatch 11 20 528 14.08.2010, 19:31:01
    Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976

But why would Ammo= on weapons include a reload tag? The request is very specific and asks for only one thing Ammo=. On. Weapons. So I doubt that arguement'd work.
Black Shadow 750 DFD: Daily Feature Deathmatch 25 47 552 13.08.2010, 09:24:56
    Thread: DFD-R3: 640 vs. 724, 322 vs. 360
Post: RE: DFD-R3: 640 vs. 724, 322 vs. 360

(12.08.2010, 06:58:47)Darkstorm Wrote: Why the hell would you go for a 'fun' feature over something that is entirely needed!!! No one is asking for the flag because they need a power plant below the...
Black Shadow 750 DFD: Daily Feature Deathmatch 19 35 455 12.08.2010, 17:55:24
    Thread: DFD-R3: 1047 vs. 298, 345 vs. 1121
Post: RE: DFD-R3: 1047 vs. 298, 345 vs. 1121

(11.08.2010, 20:34:40)MRMIdAS Wrote: save fight 1, kill fight 2, 2 worthy issues over 2 not so worthy issues. Can we do this? I so hope we can. Why can't it just be 1v1v1v1 with two survivors?
Black Shadow 750 DFD: Daily Feature Deathmatch 10 19 617 11.08.2010, 21:22:59
    Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976

Actually all ramp tiles are there, otherwise ramps wouldn't work, even normally. Hang on, I'll just check on FA2. EDIT: Yeap, there's a full a set of ramps as you could ever need, but only for the mai...
Black Shadow 750 DFD: Daily Feature Deathmatch 25 47 552 11.08.2010, 03:57:27
    Thread: DFD-R3: 1047 vs. 298, 345 vs. 1121
Post: RE: DFD-R3: 1047 vs. 298, 345 vs. 1121

^Yeah but when it was 3 votes kill that isn't saying much at all, other than two people find it useless. Two. That's not many. Regardless, for 1121 would the already-implemented Parachute.Anim= do t...
Black Shadow 750 DFD: Daily Feature Deathmatch 10 19 617 11.08.2010, 03:56:04
    Thread: DFD-R3: 932 vs. 732, 991 vs. 283
Post: RE: DFD-R3: 932 vs. 732, 991 vs. 283

Support: 732, 991 More tib types are needed, and I can see varying uses for them. For example, you have a tib/red alert crossover mod, you'd probably want both tiberium and ore. Or something else ent...
Black Shadow 750 DFD: Daily Feature Deathmatch 13 22 264 11.08.2010, 03:47:44
    Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976

(11.08.2010, 02:24:15)eva-251 Wrote: Fight 1 Kill 292 Blaah blaah blaah, text blahh. (IE, I cut out a load of arguement). Onto the relevant stuff to my response: I highly doubt people would want t...
Black Shadow 750 DFD: Daily Feature Deathmatch 25 47 552 11.08.2010, 03:43:32
    Thread: DFD-R3: 609 vs. 479, 597 vs. 596
Post: RE: DFD-R3: 609 vs. 479, 597 vs. 596

Once again, not sure on the first fight. But the second, two good issues. I'm going to have to go for Upgrade Upgrade, since it enables more than the laser-specific feature.
Black Shadow 750 DFD: Daily Feature Deathmatch 10 19 120 11.08.2010, 03:37:29
    Thread: DFD-R3: 335 vs. 563, 1020 vs. 615
Post: RE: DFD-R3: 335 vs. 563, 1020 vs. 615

Fight one is meh, so onto fight 2. Whilst tree fires are a nice graphical touch, that's all it is (AFAIK), where as be able to set a refinery's docking cell removes a pointless limitation and allows f...
Black Shadow 750 DFD: Daily Feature Deathmatch 12 20 231 11.08.2010, 03:35:27
    Thread: DFD-R3: 404 vs. 525, 1069 vs. 526
Post: RE: DFD-R3: 404 vs. 525, 1069 vs. 526

The only one I can really see wanting to die is 1069. I doesn't seem that important or game changing and when push comes to shove it'll probably get implemented when the superweapon logic is worked on...
Black Shadow 750 DFD: Daily Feature Deathmatch 12 20 737 11.08.2010, 03:32:22
    Thread: DFD: Ultimate Smackdown
Post: RE: DFD: Ultimate Smackdown

1147 326 Note: this is an arguement for. If an elite unit has more/better armour, guns, speed (engine), one would assume they'd be worth more, even as raw materials, even IF the extra armour is just...
Black Shadow 750 DFD: Daily Feature Deathmatch 20 35 933 09.08.2010, 18:30:35
    Thread: Incorrect Info or Missing Files?
Post: Incorrect Info or Missing Files?

After downloading the Assault Map Pack, the info says: Quote:The Assault Map Packs are for use with the Assault game mode, created by CannisRabidus and DeeZire. The Assault game mode is available in v...
Black Shadow 750 Marshallx Industries 1 4 795 02.08.2010, 16:22:21
    Thread: DFD-R2: 1150 vs. 1044, 1080 vs. 1121
Post: RE: DFD-R2: 1150 vs. 1044, 1080 vs. 1121

What's wrong with "camping like wusses"? It's a valid play style. Can't get past their defences? Oh well, either A) shouldn't of let them build them or B) wait until their ore deposit runs out. I know...
Black Shadow 750 DFD: Daily Feature Deathmatch 12 17 670 30.07.2010, 12:22:25
    Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...

Yes well, for me to copy-paste the support over I'd need access to their computers. Which I obivously don't have. Obviously. >.> <.< :P
Black Shadow 750 News from the Battlefield 15 32 091 29.07.2010, 16:14:05
    Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...

One complaint I have with the bugtracker, related to removing unwanted features, is the lack of an ability to merge duplicate issue's support. For example, "The ability to have a unit deploy into a di...
Black Shadow 750 News from the Battlefield 15 32 091 29.07.2010, 14:13:54
    Thread: Launch Base Crashes
Post: RE: Launch Base Crashes

Umm weeelll actually I did. Okay, something's definately messed up. Yuri's Revenge won't even run normally. Looks like I'll have to reinstall it. Okay installing it failed, it couldn't find RA2MD.exe...
Black Shadow 750 Marshallx Industries 4 8 900 27.07.2010, 12:27:16
    Thread: Launch Base Crashes
Post: RE: Launch Base Crashes

Yes.
Black Shadow 750 Marshallx Industries 4 8 900 27.07.2010, 02:23:35