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    Thread: The DLL Project
Post: RE: The DLL Project

Wait, so rather than individual lines, thic would return blocks of code, and we would have to pick out the right ones?
MCV Ares General Discussion 78 157 584 18.01.2008, 17:36:08
    Thread: The DLL Project
Post: RE: The DLL Project

Hmm. Could the Westwood Stupidity fixes be included in a DLL, or would you have to code them in since they are allready part of the code. I'm not too sure wherether DLL's can affect the EXE they are u...
MCV Ares General Discussion 78 157 584 30.12.2007, 19:10:44
    Thread: The DLL Project
Post: RE: The DLL Project

Now, I'm not too good with any file that doesn't end in *.txt or *.ini, but, since these Dynamic Link Libraries are extensions of the gamemd.exe, could all the previously implemeted features of RP/RP2...
MCV Ares General Discussion 78 157 584 28.12.2007, 20:47:59
    Thread: RockPatch2 Media
Post: RE: RockPatch2 Media

Not to talk about the custom deploy cursos, they appear nicely.
MCV Ares General Discussion 8 15 787 14.12.2007, 18:00:46
    Thread: [split] VK's Blacklist
Post: RE: [split] VK's Blacklist

Guest Wrote:How is this blacklist supposed to work exactly? I don't think anyone's going to be bothered about not being able to post in wishlists or vote lists, and I don't see how you can stop peopl...
MCV Old RockPatch Discussions 31 63 272 12.07.2007, 21:48:18
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

Don't know aobut Russia, Germany, USA, and all the others, but in Norway, derivative works are also "copyrighted" as long as credit is given where due.
MCV News from the Battlefield 110 193 795 10.06.2007, 22:31:29
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

Modder666 Wrote:I don't see why you guys are gonna listen to the guy who didn't listen to you most of the time while developing things in RP after 1.08SE.  If you have to, distribute the patch with ...
MCV News from the Battlefield 110 193 795 09.06.2007, 22:47:02
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

I feel very divided in my opinion now. I really want the promising mods to have their RPCE features (i.e. FourthSide support.) but I also like supporting VK's rights.
MCV News from the Battlefield 110 193 795 09.06.2007, 20:34:17
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

Now where was I... Which country do you come from FS-21? We need to know such things. According to the laws of your country, does the RP fall under your countrys Copyright laws?
MCV News from the Battlefield 110 193 795 09.06.2007, 14:54:53
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

In Reply To: all People who talk about "distribution licence" and "copyright" Let's look at this shall we? Renegade is German (IIRC) and presumably uses a German server, and VK is Russian. The patch ...
MCV News from the Battlefield 110 193 795 09.06.2007, 10:33:38
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

But I really wanted that Upgrade SW! And the Iron Curtian tag! I really did, but I don't need them. RockPatch is as complete as it needs, we have unlimited superwepons, 32 sides (not countries, sides...
MCV News from the Battlefield 110 193 795 09.06.2007, 00:16:17
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

TheMan Wrote:I dont want to post it in bug tracker becuse VK is going to say something stupid that it isint a bug. You're a bit unreasonable here, aren't you?
MCV Old RockPatch Discussions 284 464 874 03.06.2007, 21:02:15
    Thread: RPCE Revision #0036
Post: RE: RPCE Revision #0036

Bobingabout Wrote:(the guy on the bug tracker seemed to be talking out of his arse)Why thank you.:p
MCV News from the Battlefield 27 41 758 26.02.2007, 17:15:09
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

CnCVK Wrote:You should have the same mod when load game, as save it. You mean SavedGames works again?
MCV Ares General Discussion 1 748 2 974 082 14.02.2007, 21:13:03
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

In combinaion with the old stolen tech tags that would make for some awsome tech-combinations like stealing from ConYards to get buildings, tech centres to get special tech, airpads to get new aircraf...
MCV Ares General Discussion 1 748 2 974 082 11.01.2007, 20:49:15
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

Is it planned or accidental that the Apocs don't have DropPods?
MCV Ares General Discussion 1 748 2 974 082 06.01.2007, 13:52:37
    Thread: PrerequisiteTech= uses
Post: RE: PrerequisiteTech= uses

I don't want to be dependent on 1.09, because this is central for my mod.
MCV Red Alert 2 & Yuri's Revenge Editing 6 10 271 25.12.2006, 00:04:36
    Thread: PrerequisiteTech= uses
Post: PrerequisiteTech= uses

Is PrerequisiteTech used for anything but technotype=TECH? Like AI or anything? Because if I could use it for ConYards, that would be nice.
MCV Red Alert 2 & Yuri's Revenge Editing 6 10 271 24.12.2006, 18:05:11
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

TheMan Wrote:And overpowerable thing? I just want to suggest a thing to that, like PowerOn=TechnoType So it only can load one thing Eh? That must be optional, so we can make Tesla Troopers that can ch...
MCV Ares General Discussion 1 748 2 974 082 18.12.2006, 14:24:32
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

ExceptionUnWind technology sounds like the (TD?)-RA-TS feature that if you lost you Radar and/or Tech Centre, you would not lose the ability to build units provided by that building, although I'm just...
MCV Ares General Discussion 1 748 2 974 082 04.12.2006, 18:38:59