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    Thread: Mod Documentation/Manual Content & Format
Post: Mod Documentation/Manual Content & Format

Hi! As I am done with the planning stage and have 50% done of the coding, I now verifying my plan for a documentation/manual. Originally I had nothing special in mind, my question is now, which kind ...
Striker Red Alert 2 & Yuri's Revenge Editing 2 6 822 31.05.2011, 14:28:30
    Thread: [split] NIPPLES: Chrono Prison
Post: RE: NIPPLES AREOLA

(04.03.2011, 22:31:01)Orac Wrote: I think he meant use the Chronosphere on the Prison to move it. Yes, this was my point. (04.03.2011, 23:35:12)Graion Dilach Wrote: [...] Survival.PassengerChance...
Striker Ares General Discussion 7 15 589 08.03.2011, 22:18:22
    Thread: [split] NIPPLES: Chrono Prison
Post: [split] NIPPLES: Chrono Prison

Nice shot, ¥R M0dd€r. I like the reverse engineering part, is there a documentation about this logic out yet? Chrono Prison is also nice, but I hope you cannot exploit it, by eating your own units, ...
Striker Ares General Discussion 7 15 589 01.03.2011, 18:43:45
    Thread: DFD: 931 vs. 298, 769 vs. 916
Post: RE: DFD: 931 vs. 298, 769 vs. 916

1) I support #298, because of these both, it's the new survivor system that I will use more. Being able to exactly define the survivors and also having the chance to make this either random or static ...
Striker DFD: Daily Feature Deathmatch 10 15 434 26.07.2010, 00:51:52
    Thread: DFD: 991 vs. 332, 588 vs. 328
Post: RE: DFD: 991 vs. 332, 588 vs. 328

1) I support #322, because I could make more use of a stackable superweapon than new trees. I've already planned the implemention of such a super weapon with complete design, so this feature will shor...
Striker DFD: Daily Feature Deathmatch 25 45 690 22.07.2010, 14:57:45
    Thread: DFD: 1020 vs. 347, 919 vs. 212
Post: RE: DFD: 1020 vs. 347, 919 vs. 212

1) I support #1020, because I think that a unit requiring power is a bit strange. As long as you aren't making a future mod with robots flying around (which is not what I do, so I don't have that much...
Striker DFD: Daily Feature Deathmatch 12 22 740 21.07.2010, 13:33:32
    Thread: DFD: 372 vs. 333, 586 vs. 324
Post: RE: DFD: 372 vs. 333, 586 vs. 324

1) I support #372, because I think it's a nice addition to the gameplay. While I like graphic additons like the idea of Barrels, waypoints for aircraft is something I've been long waiting for. However...
Striker DFD: Daily Feature Deathmatch 9 14 915 17.07.2010, 16:46:04
    Thread: DFD: 773 vs. 461, 295 vs. 556
Post: RE: DFD: 773 vs. 461, 295 vs. 556

1) I support #461, because I think it will be more game breaking than defining armour on walls. Holding fire to prevent stealthed or long-range units to reveal themselves is an impressive tactic addit...
Striker DFD: Daily Feature Deathmatch 11 16 820 17.07.2010, 16:32:30
    Thread: RP 1.10 Bugs
Post: RP 1.10 Bugs

I'm going to release TMC 1.10.0 next week for the last two or three TMC-Ladder matches. It's using RP 1.10. Are there any known bugs regarding: (I haven't found any yet) * Upgrade SW * Armor Types * ...
Striker Red Alert 2 & Yuri's Revenge Editing 6 9 572 16.08.2007, 15:17:59
    Thread: [Release] Prerelease Iron Curtain
Post: RE: [Release] Prerelease Iron Curtain

A very cool thing! Also the Buildup is very detailed, I'd say this is a new feature in my mod. Thanks!
Striker Red Alert 2 & Yuri's Revenge Editing 12 17 380 09.06.2007, 12:40:03
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

Hm. I knew this will come. It was a nice tool, still it IS a nice tool, well no one will fix bugs anymore and blablabla, in fact, it's not ideal. But don't blame, in fact, pd is right - VK done many ...
Striker News from the Battlefield 110 194 043 08.06.2007, 23:39:20
    Thread: RP 1.10 #0032
Post: RE: RP 1.10 #0032

I'd say VK means RockPatch_Docs:Main. In fact, this IP is listed in history. (http://modenc.renegadeprojects.com/RockP...on=history). However, this guy just changed What's new in Rock Patch Celebratio...
Striker News from the Battlefield 50 93 327 07.06.2007, 16:00:57
    Thread: New GAME
Post: RE: New GAME

New Game sounds interesting. Well, why not making the game commercial? Hm, I would like to help, but everything I can code is Java and C++ on the stupid promt. :(
Striker Red Alert 2 & Yuri's Revenge Editing 63 91 517 15.11.2006, 22:42:05
    Thread: Super Surprising Feature
Post: RE: Super Surprising Feature

JÃ¥ker Wrote:I know this code when you realesed it, DataSecure IDA show real codes when you open gamemd.exeThere are also strange codes like SecretAircraft or EnableSecretAircraft or something, they h...
Striker News from the Battlefield 3 8 433 05.11.2006, 22:52:07
    Thread: Word Association
Post: RE: Word Association

Southpole :p
Striker The Renegade Inn 82 128 379 05.11.2006, 14:28:00
    Thread: Super Surprising Feature
Post: RE: Super Surprising Feature

CnCVK Wrote:I like surprises, so I make it for you :) After-release-surprises... phew Well, to the tag, if you mean that it controlls the unit permanently, like the dominator does, excellent work, ni...
Striker News from the Battlefield 3 8 433 01.11.2006, 20:10:36
    Thread: Rock Patch1.08 SE released!
Post: RE: Rock Patch1.08 SE released!

Good job! AlternatePrerequisite and NegativePrerequisite were the tags I've been waiting for, thanks :) Eh: ''HINT: It's not a true air-to-air combat.'' What do you mean ''Not true ATA''?
Striker News from the Battlefield 16 33 386 27.10.2006, 22:15:19