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Thread: Mod Documentation/Manual Content & Format
Post: Mod Documentation/Manual Content & Format
Hi!
As I am done with the planning stage and have 50% done of the coding, I now verifying my plan for a documentation/manual. Originally I had nothing special in mind, my question is now, which kind ... |
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Striker |
Red Alert 2 & Yuri's Revenge Editing
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2 |
6 822 |
31.05.2011, 14:28:30 |
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Thread: [split] NIPPLES: Chrono Prison
Post: RE: NIPPLES AREOLA
(04.03.2011, 22:31:01)Orac Wrote: I think he meant use the Chronosphere on the Prison to move it.
Yes, this was my point.
(04.03.2011, 23:35:12)Graion Dilach Wrote: [...]
Survival.PassengerChance... |
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Striker |
Ares General Discussion
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7 |
15 589 |
08.03.2011, 22:18:22 |
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Thread: [split] NIPPLES: Chrono Prison
Post: [split] NIPPLES: Chrono Prison
Nice shot, ¥R M0dd€r.
I like the reverse engineering part, is there a documentation about this logic out yet?
Chrono Prison is also nice, but I hope you cannot exploit it, by eating your own units, ... |
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Striker |
Ares General Discussion
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7 |
15 589 |
01.03.2011, 18:43:45 |
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Thread: DFD: 931 vs. 298, 769 vs. 916
Post: RE: DFD: 931 vs. 298, 769 vs. 916
1) I support #298, because of these both, it's the new survivor system that I will use more. Being able to exactly define the survivors and also having the chance to make this either random or static ... |
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Striker |
DFD: Daily Feature Deathmatch
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10 |
15 434 |
26.07.2010, 00:51:52 |
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Thread: DFD: 991 vs. 332, 588 vs. 328
Post: RE: DFD: 991 vs. 332, 588 vs. 328
1) I support #322, because I could make more use of a stackable superweapon than new trees. I've already planned the implemention of such a super weapon with complete design, so this feature will shor... |
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Striker |
DFD: Daily Feature Deathmatch
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25 |
45 690 |
22.07.2010, 14:57:45 |
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Thread: DFD: 1020 vs. 347, 919 vs. 212
Post: RE: DFD: 1020 vs. 347, 919 vs. 212
1) I support #1020, because I think that a unit requiring power is a bit strange. As long as you aren't making a future mod with robots flying around (which is not what I do, so I don't have that much... |
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Striker |
DFD: Daily Feature Deathmatch
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12 |
22 740 |
21.07.2010, 13:33:32 |
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Thread: DFD: 372 vs. 333, 586 vs. 324
Post: RE: DFD: 372 vs. 333, 586 vs. 324
1) I support #372, because I think it's a nice addition to the gameplay. While I like graphic additons like the idea of Barrels, waypoints for aircraft is something I've been long waiting for. However... |
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Striker |
DFD: Daily Feature Deathmatch
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9 |
14 915 |
17.07.2010, 16:46:04 |
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Thread: DFD: 773 vs. 461, 295 vs. 556
Post: RE: DFD: 773 vs. 461, 295 vs. 556
1) I support #461, because I think it will be more game breaking than defining armour on walls. Holding fire to prevent stealthed or long-range units to reveal themselves is an impressive tactic addit... |
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Striker |
DFD: Daily Feature Deathmatch
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11 |
16 820 |
17.07.2010, 16:32:30 |
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Thread: RP 1.10 Bugs
Post: RP 1.10 Bugs
I'm going to release TMC 1.10.0 next week for the last two or three TMC-Ladder matches. It's using RP 1.10.
Are there any known bugs regarding: (I haven't found any yet)
* Upgrade SW
* Armor Types
* ... |
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Striker |
Red Alert 2 & Yuri's Revenge Editing
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6 |
9 572 |
16.08.2007, 15:17:59 |
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Thread: [Release] Prerelease Iron Curtain
Post: RE: [Release] Prerelease Iron Curtain
A very cool thing! Also the Buildup is very detailed, I'd say this is a new feature in my mod. Thanks! |
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Striker |
Red Alert 2 & Yuri's Revenge Editing
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12 |
17 380 |
09.06.2007, 12:40:03 |
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Thread: The end of Rock Patch
Post: RE: The end of Rock Patch
Hm. I knew this will come. It was a nice tool, still it IS a nice tool, well no one will fix bugs anymore and blablabla, in fact, it's not ideal.
But don't blame, in fact, pd is right - VK done many ... |
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Striker |
News from the Battlefield
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110 |
194 043 |
08.06.2007, 23:39:20 |
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Thread: RP 1.10 #0032
Post: RE: RP 1.10 #0032
I'd say VK means RockPatch_Docs:Main.
In fact, this IP is listed in history. (http://modenc.renegadeprojects.com/RockP...on=history).
However, this guy just changed What's new in Rock Patch Celebratio... |
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Striker |
News from the Battlefield
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50 |
93 327 |
07.06.2007, 16:00:57 |
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Thread: New GAME
Post: RE: New GAME
New Game sounds interesting.
Well, why not making the game commercial?
Hm, I would like to help, but everything I can code is Java and C++ on the stupid promt. :( |
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Striker |
Red Alert 2 & Yuri's Revenge Editing
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63 |
91 517 |
15.11.2006, 22:42:05 |
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Thread: Super Surprising Feature
Post: RE: Super Surprising Feature
JÃ¥ker Wrote:I know this code when you realesed it, DataSecure IDA show real codes when you open gamemd.exeThere are also strange codes like SecretAircraft or EnableSecretAircraft or something, they h... |
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Striker |
News from the Battlefield
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3 |
8 433 |
05.11.2006, 22:52:07 |
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Thread: Word Association
Post: RE: Word Association
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Striker |
The Renegade Inn
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82 |
128 379 |
05.11.2006, 14:28:00 |
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Thread: Super Surprising Feature
Post: RE: Super Surprising Feature
CnCVK Wrote:I like surprises, so I make it for you :)
After-release-surprises... phew
Well, to the tag, if you mean that it controlls the unit permanently, like the dominator does, excellent work, ni... |
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Striker |
News from the Battlefield
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3 |
8 433 |
01.11.2006, 20:10:36 |
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Thread: Rock Patch1.08 SE released!
Post: RE: Rock Patch1.08 SE released!
Good job!
AlternatePrerequisite and NegativePrerequisite were the tags I've been waiting for, thanks :)
Eh: ''HINT: It's not a true air-to-air combat.'' What do you mean ''Not true ATA''? |
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Striker |
News from the Battlefield
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16 |
33 386 |
27.10.2006, 22:15:19 |