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    Thread: 0.3 Features
Post: RE: 0.3 Features

(04.10.2010, 14:48:33)Blade Wrote: Issue 1086 - Allow Player@X functionality for more script related functionslink Another potentially time consuming feature to implement, but it would allow a large...
tmapm Ares General Discussion 48 83 337 05.10.2010, 01:47:22
    Thread: Fixes
Post: RE: Fixes

I have one. It can travel an hour into the future in only 60 minutes. Want to borrow it? :) This looks great pd. I'll definitely be checking this out.
tmapm News from the Battlefield 24 40 370 01.07.2008, 19:43:57
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

What must one do to get permission to use RP 1.10 0036? It introduced a feature that I needed for AR2.
tmapm News from the Battlefield 110 193 655 09.06.2007, 02:09:55
    Thread: RPCE #0052 & RPCE74 #0106
Post: RE: RPCE #0052 & RPCE74 #0106

RPCE74 has a new memory system that he is testing and RPCE doesn't. It fixes an issue where you can't have more than 74 units on one sidebar tab. (Which, I don't know why anyone needs so many....) Th...
tmapm News from the Battlefield 10 17 681 09.05.2007, 07:45:41
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

CncVk, I didn't know that option was there either. I program website applications and so if you went through 10 setups, with nothing changing, and no one else had the same problem as you, I logically ...
tmapm Old RockPatch Discussions 284 464 762 06.05.2007, 08:09:42
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

CnCVK, try this... - Go into User CP -> Edit Options ( http://forums.renegadeprojects.com/userc...on=options ) On the right under "Other Options" check the box to the left of the text that reads: "...
tmapm Old RockPatch Discussions 284 464 762 04.05.2007, 00:26:10
    Thread: RPCE Final revision & RPCE74 #0102
Post: RE: RPCE Final revision & RPCE74 #0102

I know this is slightly different, but if CnCVK was going to continue adding sides, it would be better to have a way for US to define a side in a section, which then would be auto handle in the code f...
tmapm News from the Battlefield 26 42 995 03.04.2007, 16:46:25
    Thread: Rock Patch 1.10 Preview
Post: RE: Rock Patch 1.10 Preview

My quick thoughts: - I'm okay with UseRockPatch=yes - I don't like not being able to use ra2md.csf. Why change something that works? You made the ability to add new stringtables, but preventing us fro...
tmapm Old RockPatch Discussions 39 64 036 31.03.2007, 05:34:20
    Thread: AI not deploying ConYards
Post: RE: AI not deploying ConYards

Have you tried TechLevel=-1 on the SlaveMiner?
tmapm Red Alert 2 & Yuri's Revenge Editing 11 16 844 01.12.2006, 06:25:22
    Thread: How Do I.......
Post: RE: How Do I.......

I have to say, in my personal experience, I've always asked for helped with a lot of things when I've started. PHP for example. I was writing scripts and I always ran into so many problems. I always w...
tmapm Red Alert 2 & Yuri's Revenge Editing 37 54 735 15.11.2006, 20:16:14
    Thread: How Do I.......
Post: RE: How Do I.......

Because even if you have given up on "n00bs", I haven't.  Your threat was empty because I wasn't self focused. I wasn't going to go along with the plan so I could "look good" for all of you. How sel...
tmapm Red Alert 2 & Yuri's Revenge Editing 37 54 735 15.11.2006, 02:50:47
    Thread: How Do I.......
Post: RE: How Do I.......

If I have broken any forum rules by helping him, do what you must. A judge ought to enforce the laws that are in place otherwise he/she would be a bad judge.
tmapm Red Alert 2 & Yuri's Revenge Editing 37 54 735 14.11.2006, 19:13:46
    Thread: How Do I.......
Post: RE: How Do I.......

Switch to framework mode (the fancy colored box.) You'll find you're missing a ramp. ie. 0025 (Slope Set Pieces.)  I recommend you click F1 within FA2 and read everything in "Tutorials - 1. Multipla...
tmapm Red Alert 2 & Yuri's Revenge Editing 37 54 735 14.11.2006, 06:17:48
    Thread: XCC Pal problem
Post: RE: XCC Pal problem

How are you testing it? ingame? It should work from what you described provided the pal is correctly named and you put everything in the right place.
tmapm Red Alert 2 & Yuri's Revenge Editing 14 18 840 28.10.2006, 17:47:21
    Thread: XCC Pal problem
Post: RE: XCC Pal problem

In XCC Mixer, right click your .pcx and export as .pal (not a JASC pal) and then name it correctly. It should work..
tmapm Red Alert 2 & Yuri's Revenge Editing 14 18 840 28.10.2006, 16:14:57
    Thread: I would like to help
Post: RE: I would like to help

Do you know assembly?? As far as I understand, it is pretty much written in that and then converted to machine code.
tmapm Old RockPatch Discussions 19 31 901 14.10.2006, 16:22:49
    Thread: IE - One Sided AI: Fixed!
Post: RE: IE - One Sided AI

Well it appears I fixed it. AIBuildThis=yes was somehow commented out on the Construction Yard entry. That creates problems. Yay! :) The plus side of all the debugging that I did is that I found and f...
tmapm Red Alert 2 & Yuri's Revenge Editing 7 11 190 30.09.2006, 19:24:30
    Thread: IE - One Sided AI: Fixed!
Post: IE - One Sided AI: Fixed!

I've been working on debugging an error that mysteriously popup in AR2. The game ONLY crashes when I play against a Genesis AI. I have debugged for days and countless hours for the past couple of week...
tmapm Red Alert 2 & Yuri's Revenge Editing 7 11 190 30.09.2006, 17:44:38