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Thread: 0.3 Features
Post: RE: 0.3 Features
(04.10.2010, 14:48:33)Blade Wrote: Issue 1086 - Allow Player@X functionality for more script related functionslink
Another potentially time consuming feature to implement, but it would allow a large... |
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tmapm |
Ares General Discussion
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48 |
83 337 |
05.10.2010, 01:47:22 |
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Thread: Fixes
Post: RE: Fixes
I have one. It can travel an hour into the future in only 60 minutes. Want to borrow it? :)
This looks great pd. I'll definitely be checking this out. |
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tmapm |
News from the Battlefield
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24 |
40 370 |
01.07.2008, 19:43:57 |
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Thread: The end of Rock Patch
Post: RE: The end of Rock Patch
What must one do to get permission to use RP 1.10 0036? It introduced a feature that I needed for AR2. |
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tmapm |
News from the Battlefield
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110 |
193 655 |
09.06.2007, 02:09:55 |
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Thread: RPCE #0052 & RPCE74 #0106
Post: RE: RPCE #0052 & RPCE74 #0106
RPCE74 has a new memory system that he is testing and RPCE doesn't. It fixes an issue where you can't have more than 74 units on one sidebar tab. (Which, I don't know why anyone needs so many....) Th... |
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tmapm |
News from the Battlefield
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10 |
17 681 |
09.05.2007, 07:45:41 |
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Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread
CncVk, I didn't know that option was there either. I program website applications and so if you went through 10 setups, with nothing changing, and no one else had the same problem as you, I logically ... |
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tmapm |
Old RockPatch Discussions
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284 |
464 762 |
06.05.2007, 08:09:42 |
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Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread
CnCVK, try this...
- Go into User CP -> Edit Options ( http://forums.renegadeprojects.com/userc...on=options )
On the right under "Other Options" check the box to the left of the text that reads: "... |
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tmapm |
Old RockPatch Discussions
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284 |
464 762 |
04.05.2007, 00:26:10 |
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Thread: RPCE Final revision & RPCE74 #0102
Post: RE: RPCE Final revision & RPCE74 #0102
I know this is slightly different, but if CnCVK was going to continue adding sides, it would be better to have a way for US to define a side in a section, which then would be auto handle in the code f... |
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tmapm |
News from the Battlefield
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26 |
42 995 |
03.04.2007, 16:46:25 |
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Thread: Rock Patch 1.10 Preview
Post: RE: Rock Patch 1.10 Preview
My quick thoughts:
- I'm okay with UseRockPatch=yes
- I don't like not being able to use ra2md.csf. Why change something that works? You made the ability to add new stringtables, but preventing us fro... |
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tmapm |
Old RockPatch Discussions
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39 |
64 036 |
31.03.2007, 05:34:20 |
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Thread: AI not deploying ConYards
Post: RE: AI not deploying ConYards
Have you tried TechLevel=-1 on the SlaveMiner? |
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tmapm |
Red Alert 2 & Yuri's Revenge Editing
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11 |
16 844 |
01.12.2006, 06:25:22 |
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Thread: How Do I.......
Post: RE: How Do I.......
I have to say, in my personal experience, I've always asked for helped with a lot of things when I've started. PHP for example. I was writing scripts and I always ran into so many problems. I always w... |
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tmapm |
Red Alert 2 & Yuri's Revenge Editing
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37 |
54 735 |
15.11.2006, 20:16:14 |
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Thread: How Do I.......
Post: RE: How Do I.......
Because even if you have given up on "n00bs", I haven't.  Your threat was empty because I wasn't self focused. I wasn't going to go along with the plan so I could "look good" for all of you. How sel... |
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tmapm |
Red Alert 2 & Yuri's Revenge Editing
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37 |
54 735 |
15.11.2006, 02:50:47 |
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Thread: How Do I.......
Post: RE: How Do I.......
If I have broken any forum rules by helping him, do what you must. A judge ought to enforce the laws that are in place otherwise he/she would be a bad judge. |
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tmapm |
Red Alert 2 & Yuri's Revenge Editing
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37 |
54 735 |
14.11.2006, 19:13:46 |
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Thread: How Do I.......
Post: RE: How Do I.......
Switch to framework mode (the fancy colored box.) You'll find you're missing a ramp. ie. 0025 (Slope Set Pieces.)Â Â I recommend you click F1 within FA2 and read everything in "Tutorials - 1. Multipla... |
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tmapm |
Red Alert 2 & Yuri's Revenge Editing
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37 |
54 735 |
14.11.2006, 06:17:48 |
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Thread: XCC Pal problem
Post: RE: XCC Pal problem
How are you testing it? ingame? It should work from what you described provided the pal is correctly named and you put everything in the right place. |
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tmapm |
Red Alert 2 & Yuri's Revenge Editing
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14 |
18 840 |
28.10.2006, 17:47:21 |
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Thread: XCC Pal problem
Post: RE: XCC Pal problem
In XCC Mixer, right click your .pcx and export as .pal (not a JASC pal) and then name it correctly. It should work.. |
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tmapm |
Red Alert 2 & Yuri's Revenge Editing
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14 |
18 840 |
28.10.2006, 16:14:57 |
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Thread: I would like to help
Post: RE: I would like to help
Do you know assembly?? As far as I understand, it is pretty much written in that and then converted to machine code. |
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tmapm |
Old RockPatch Discussions
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19 |
31 901 |
14.10.2006, 16:22:49 |
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Thread: IE - One Sided AI: Fixed!
Post: RE: IE - One Sided AI
Well it appears I fixed it. AIBuildThis=yes was somehow commented out on the Construction Yard entry. That creates problems. Yay! :) The plus side of all the debugging that I did is that I found and f... |
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tmapm |
Red Alert 2 & Yuri's Revenge Editing
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7 |
11 190 |
30.09.2006, 19:24:30 |
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Thread: IE - One Sided AI: Fixed!
Post: IE - One Sided AI: Fixed!
I've been working on debugging an error that mysteriously popup in AR2. The game ONLY crashes when I play against a Genesis AI. I have debugged for days and countless hours for the past couple of week... |
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tmapm |
Red Alert 2 & Yuri's Revenge Editing
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7 |
11 190 |
30.09.2006, 17:44:38 |