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    Thread: What are we up to?
Post: RE: What are we up to?

(18.02.2012, 03:09:58)4StarGeneral Wrote: ... I never could figure out how to read through the mess, to see what bugs have been tested, and what haven't... ^ Is more my problem. I can test things, n...
4StarGeneral Ares General Discussion 24 47 659 20.02.2012, 02:45:22
    Thread: What are we up to?
Post: RE: What are we up to?

For the ten-thousandth time (I think its the ten-thousandth, maybe less...), I would like someone to tell me, pm, email, whathaveyou; what is the workflow in which you start testing, because ever sinc...
4StarGeneral Ares General Discussion 24 47 659 18.02.2012, 03:09:58
    Thread: The few...the proud...the MOs [aka. Ares development on hold]
Post: RE: The few...the proud...the MOs [aka. Ares devel...

What you forget is, Time == Money, and Money buys more Time. If you already had the money, would you spend the time to make more? No, of course not, except for that greedy bastard over there. Anyways...
4StarGeneral News from the Battlefield 11 32 834 10.11.2011, 18:55:25
    Thread: The few...the proud...the MOs [aka. Ares development on hold]
Post: RE: The few...the proud...the MOs [aka. Ares devel...

Above post was me :(
4StarGeneral News from the Battlefield 11 32 834 07.11.2011, 02:58:47
    Thread: The Future of Ares
Post: RE: The Future of Ares

The thing is not about it being free, or that theres no interest to play it (cause I know plenty of people that do and aren't active in the modding community). And AlliedGeneral is already making a mo...
4StarGeneral News from the Battlefield 37 73 175 03.03.2011, 02:47:05
    Thread: Keep The Ball Rolling
Post: RE: Keep The Ball Rolling

@DC Well I was just giving superweapons as an example, but heck, if they're already done, just as soon as they're out the door and properly shown in a video or something as you guys suggest, it should...
4StarGeneral News from the Battlefield 17 35 663 16.02.2011, 14:45:23
    Thread: Keep The Ball Rolling
Post: RE: Keep The Ball Rolling

As you probably all know by now its posted on PPM also. I'll document or test (need to ask about actually finding the damn new issues that have yet to be tested), but otherwise, I'm definitely not a ...
4StarGeneral News from the Battlefield 17 35 663 16.02.2011, 02:12:08
    Thread: SW Clones in 0.2?
Post: RE: SW Clones in 0.2?

If superweapons are going to be redone, its best to have them done right the first time, all at once, not half-assedly in bits, WW style. This is one of the reasons superweapons are where they are in ...
4StarGeneral Ares General Discussion 11 22 551 29.06.2010, 02:41:54
    Thread: Trench problems
Post: RE: Trench problems

Ah ok, didn't know it was designed for 1x1. My trench is 2x3 so yeah, but I thought it would work considering the line of cells saying its attached like a wall. Thanks for clearing that up :) . Seems...
4StarGeneral Ares General Discussion 3 7 981 13.06.2010, 04:21:27
    Thread: Trench problems
Post: Trench problems

So I'm not exactly sure if its just me that has this problem, or what is going on, but I can't seem to move occupants of one trench to another without well, deploying them out and moving them there. S...
4StarGeneral Ares General Discussion 3 7 981 12.06.2010, 23:21:03
    Thread: Paradrops
Post: RE: Paradrops

I say go with teamtypes, because its the most flexible system. You could even have them chrono in (not that that's paradrop logic, but hey). So what if you have to change some existing stuff, its a fa...
4StarGeneral Ares General Discussion 10 19 170 23.09.2008, 14:47:12
    Thread: Wanted: Ares testers
Post: RE: Wanted: Ares testers

I'm willing to help PD, sorry I hadn't posted earlier. Not sure if you know of my INI skills (or even C++ & C# skills), but I think DCoder can vouche for me (or maybe you shouldn't listen to him.....
4StarGeneral News from the Battlefield 41 76 680 04.09.2008, 16:30:15
    Thread: One Step Further
Post: RE: One Step Further

Incredible PD, as always, I can't wait for your new patch. If it's as well made as your Syringe, it might become the standard of YR modding from now on. (love the GCC connecting BTW) And congrats on ...
4StarGeneral News from the Battlefield 5 11 202 02.08.2008, 01:47:07
    Thread: AI Editor does work on Vista/W2K3 now!
Post: RE: AI Editor doesn't work on Vista/W2K3

It officially works now on Vista.
4StarGeneral DCoder's News 8 23 688 11.07.2008, 20:01:16
    Thread: Does YR work on Windows Vista?
Post: RE: Does YR work on Windows Vista?

Exactly... Seems foolish for EA games to have no Vista fixes, but then again it IS EA... Oh well, thats one reason I have a Vista and an XP HDD...other reason is Vista is plain crap. EDIT: Hmm...I h...
4StarGeneral Red Alert 2 & Yuri's Revenge Editing 28 39 906 11.12.2007, 04:37:50
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

Well the new one better have YR details and DirectX is definitely needed, I really think 1.10 should still be released even with the bugs, and I could always fix the bugs and that would be the final i...
4StarGeneral News from the Battlefield 110 194 061 09.06.2007, 03:24:37
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

You'll all have to wait for a stable next patch, I'm guessing.
4StarGeneral News from the Battlefield 110 194 061 09.06.2007, 02:12:36
    Thread: Problem-bug with V3s
Post: RE: Problem-bug with V3s

I have had this happen with many units, without infinite range, it is a glitch with the terrain. Sometimes a cell will block a unit from damage using the cliff system...not that it needs to be anywher...
4StarGeneral Red Alert 2 & Yuri's Revenge Editing 1 4 431 09.06.2007, 01:59:23
    Thread: [Release] Prerelease Iron Curtain
Post: RE: [Release] Prerelease Iron Curtain

Nice SHP, it's pretty bold. Nice detail and everything. Looks just like WW made it, nice job.
4StarGeneral Red Alert 2 & Yuri's Revenge Editing 12 17 381 09.06.2007, 01:29:56
    Thread: Reality is a bitch
Post: RE: Reality is a bitch

Looks don't really matter anyway, as long as it is legible.
4StarGeneral News 1 5 426 24.04.2007, 21:33:50
    Thread: Up for a competition?
Post: RE: Up for a competition?

Even changing the exe.? Oh, goody for me! Not that there much more I can think of to do to it..., besides then it wouldn't cooperate with RockPatch. And besides, rules have to change with the AI file ...
4StarGeneral Red Alert 2 & Yuri's Revenge Editing 7 12 564 24.04.2007, 21:32:19
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

@MadHQ - What do you mean by multiple MCV's? One for each side? Because that will call for a grand overhaul of the engine since much of the coding pertains to this system of the bases. Or just multipl...
4StarGeneral Old RockPatch Discussions 284 466 034 24.04.2007, 21:23:34
    Thread: WHAT the hell is going on? #2
Post: RE: WHAT the hell is going on? #2

You think you can do better? Anyway, MOST of you guys just don't understand how hard it is to do this. He isn't a computer, he can't work on this 24/7 he needs to go do other things. And if Westwood ...
4StarGeneral Old RockPatch Discussions 30 56 213 28.02.2007, 23:48:57
    Thread: Game gives me an error upon start load
Post: RE: Game gives me an error upon start load

Are any needed buildings new or c-yard new and not the same as the other Soviets' c-yards?
4StarGeneral Red Alert 2 & Yuri's Revenge Editing 20 29 714 15.01.2007, 14:51:03
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

The apocs probably have problems because of the Drop Pods can only carry infantry. Not vehicles. Drop pods would have to be a vehicle to carry units, like amphib transport, not a plane. But, that is a...
4StarGeneral Ares General Discussion 1 748 2 980 017 06.01.2007, 23:42:44
    Thread: Game gives me an error upon start load
Post: RE: Game gives me an error upon start load

I've gotten this before...Um alright what EXACTLY happens? It could be a few things
4StarGeneral Red Alert 2 & Yuri's Revenge Editing 20 29 714 06.01.2007, 03:33:06
    Thread: Does YR work on Windows Vista?
Post: RE: Does YR work on Windows Vista?

Yes, but is it x32 or x64, because in x64 YR don't work properly. At least not for me.
4StarGeneral Red Alert 2 & Yuri's Revenge Editing 28 39 906 23.12.2006, 15:26:21
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

I think he meant it would take screenshot of map only. No units, buildings, etc. Am I right? @CnCVK (by the way now I know what I'm doing. Man I sounded like n00b in PM.:lol:Sorry!)
4StarGeneral Ares General Discussion 1 748 2 980 017 07.12.2006, 01:35:57
    Thread: WW made Yuri mission? Wikipedia thinks so.
Post: RE: WW made Yuri mission? Wikipedia thinks so.

Quote:But mission:virus2 ("Hint: The Virus has a longer range than Snipers") seems related. I'm sure that they were originally planning on a yuri mission, or maybe another training, 'cept with yuri....
4StarGeneral Red Alert 2 & Yuri's Revenge Editing 11 17 796 07.12.2006, 01:08:35
    Thread: Old content for YR
Post: RE: Old content for YR

Ahh...Thanks I'll go ask DZ.
4StarGeneral Red Alert 2 & Yuri's Revenge Editing 5 9 349 20.11.2006, 21:30:33