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Thread: NPatch
Post: RE: NPatch
First, the download links point to "freewebs.com/npatch/PAGES/PAGES/" while the files are in "freewebs.com/npatch/PAGES/".
Second, is there something changed between NPatch and previous version ( 1.10... |
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BaRaKa_ |
Old RockPatch Discussions
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24 |
49 427 |
15.07.2007, 06:27:36 |
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Thread: NPatch
Post: RE: NPatch
http://www.freewebs.com/notfound.htm
"We're sorry, the page you are looking for does not exist. Please check the URL and try again."
Is NPatch downloadable ? |
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BaRaKa_ |
Old RockPatch Discussions
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24 |
49 427 |
14.07.2007, 17:57:38 |
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Thread: Rock Patch 1.10 Preview
Post: RE: Rock Patch 1.10 Preview
...so far, yes, RPCE is the best. |
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BaRaKa_ |
Old RockPatch Discussions
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39 |
64 049 |
03.04.2007, 15:56:01 |
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Thread: RPCE #0050
Post: RE: RPCE #0050
I use XP Professional; anyway, the problem was solved when I setted Gamemd.exe & Yuri.exe compatibility to "windows 98". |
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BaRaKa_ |
News from the Battlefield
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24 |
40 055 |
01.04.2007, 23:49:33 |
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Thread: RPCE #0050
Post: RE: RPCE #0050
I can't use RPCE#0050 or RPCE#0074 - after installing them, when trying to run Yuri, I get a Windows Error ( "Main Executable for Yuri's Revenge has encountered a problem and needs to close. We are so... |
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BaRaKa_ |
News from the Battlefield
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24 |
40 055 |
01.04.2007, 11:56:50 |
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Thread: RPCE Revision #0036
Post: RE: RPCE Revision #0036
TheMan, you must be joking, right ? "I don't need to FUCKING know" ???? Well, considering it's a patch that will alter an program from my computer, I would like to... "fucking know" EXACTLY what it wi... |
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BaRaKa_ |
News from the Battlefield
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27 |
41 754 |
27.02.2007, 02:05:31 |
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Thread: RPCE Revision #0036
Post: RE: RPCE Revision #0036
CnCVK Wrote:*Another... (not very important)It may be not very important, but I would like to know WHAT is it... :D ;) |
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BaRaKa_ |
News from the Battlefield
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27 |
41 754 |
26.02.2007, 21:05:34 |
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Thread: Revision #0033
Post: RE: Revision #0033
Superb ! Great work !! ;) |
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BaRaKa_ |
Old RockPatch Discussions
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4 |
9 747 |
03.11.2006, 17:55:05 |
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Thread: Revision #0029
Post: RE: Revision #0029
Revision 0030 ( the next one ) will include Revision 0029 ?
I mean, the new revision will also fix the bugs fixed by this one, or each of them must be runned in order to "take care" of a different er... |
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BaRaKa_ |
Old RockPatch Discussions
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8 |
15 460 |
01.11.2006, 20:39:04 |
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Thread: Revision #0029
Post: RE: Revision #0029
Well, those two bugs need to be fixed. It's not very difficult, as they worked in prevoius versions. So an revision is easy to make, just "undo changes in RP 1.08 ( for nukes )" and "undo the changes ... |
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BaRaKa_ |
Old RockPatch Discussions
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8 |
15 460 |
31.10.2006, 19:29:20 |
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Thread: Land Characteristics
Post: RE: Land Characteristics
The Service Depot / War factory bibs ( and the inside of the factory, when the unit comes out )... are considered Clear, or the same as the ground below the building ? |
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BaRaKa_ |
Red Alert 2 & Yuri's Revenge Editing
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11 |
16 262 |
18.10.2006, 11:26:24 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
All that, and many, many more, are wroten in http://www.modenc.renegadeprojects.com/R...h:Wishlist |
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BaRaKa_ |
Ares General Discussion
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1 748 |
2 973 844 |
17.10.2006, 04:30:01 |
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Thread: I would like to help
Post: RE: I would like to help
"PD was pretty bright too" :rofl But not anymore ? :lol::lol:
Just kidding :D |
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BaRaKa_ |
Old RockPatch Discussions
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19 |
31 907 |
15.10.2006, 06:56:46 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
Just Normal attack cursor. |
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BaRaKa_ |
Ares General Discussion
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1 748 |
2 973 844 |
12.10.2006, 04:30:33 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
Well, I would say that "Immunity is not quite perfect".
I have 3 or 4 different radiations in my game, and only one is the true Radiation ( ohter are Napalm effect, or Ion cannon effect ), and I wante... |
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BaRaKa_ |
Ares General Discussion
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1 748 |
2 973 844 |
09.10.2006, 20:58:36 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
"However, having to force fire to make structures charge other structures makes the whole thing rather pointless IMO.. " Not necesarily... I would like to have it, even if i have to give "AttackFrien... |
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BaRaKa_ |
Ares General Discussion
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1 748 |
2 973 844 |
27.09.2006, 23:04:55 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
"Overpowerable=yes" would mean that the building can be overpowered by any weapon with ElectricAssault=yes.
An specific building with "IsOverPowerableByUnit=" can be overpowered only by that unit ( or... |
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BaRaKa_ |
Ares General Discussion
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1 748 |
2 973 844 |
26.09.2006, 20:07:14 |
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Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09
Indeed...but this can be fixed with the ipotetic future option of more PrerequisiteX= stuff... that would be an high-priority request ( or important wish :D ), don't you agree ? |
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BaRaKa_ |
Old RockPatch Discussions
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39 |
64 819 |
26.09.2006, 12:45:48 |
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Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09
If you have different buildings, different cameos & different art entryes, why not also different rules entry ?
[GADEPT] is the normal GADEPT with RequiredHouses={Allied countres}, while [GADEPT2... |
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BaRaKa_ |
Old RockPatch Discussions
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39 |
64 819 |
26.09.2006, 09:09:00 |
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Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09
Well then, an invisible, high-speed aircraft, wich paradrops an invisible, equiped with sensors, infantry unit with suicide=yes ?? :lol: But also disadvantage - you will see a parachute falling... I t... |
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BaRaKa_ |
Old RockPatch Discussions
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39 |
64 819 |
25.09.2006, 09:05:10 |
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Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09
@CnCVK: GeneticConverter, of course !:lol:
@Vinifera7:
[SPYP]
....
Sensors=yes
SensorsSight=255
=> spy plane will reveal ALL cloaked units on the map ( unless they are under shroud ).
Of course, a... |
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BaRaKa_ |
Old RockPatch Discussions
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39 |
64 819 |
24.09.2006, 08:32:58 |
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Thread: Farewell?
Post: RE: Farewell?
Goodbye & good luck !
And we Thank you for your great work ! |
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BaRaKa_ |
Old RockPatch Discussions
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13 |
24 719 |
16.09.2006, 10:48:36 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
This will be an RP 1.08b feature, or needs more work and will be availabile only for 1.09 ? |
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BaRaKa_ |
Ares General Discussion
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1 748 |
2 973 844 |
09.09.2006, 10:10:45 |
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Thread: Dammit, I think I need an idiots guide...
Post: RE: Dammit, I think I need an idiots guide...
"AttackCursorOnFriendlies=yes" |
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BaRaKa_ |
Red Alert 2 & Yuri's Revenge Editing
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39 |
59 184 |
06.09.2006, 22:14:15 |
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Thread: YR slowdown
Post: RE: YR slowdown
Another lag source: exagerate number of units. When the AI ( actualy, the AIs:4 brutes with MANY units ) has 600 or so units guarding or preparing to attack, and the game allmost freezed - 8-10 real s... |
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BaRaKa_ |
Old RockPatch Discussions
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39 |
67 220 |
05.09.2006, 17:35:14 |
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Thread: 3 weapons for tanks and buildings
Post: RE: 3 weapons for tanks and buildings
Ok, I'm trying to attach the EXCEPT.TXT... |
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BaRaKa_ |
Red Alert 2 & Yuri's Revenge Editing
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11 |
18 307 |
31.08.2006, 17:25:40 |
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Thread: 3 weapons for tanks and buildings
Post: RE: 3 weapons for tanks and buildings
New discovery: this seems to be incompatible with RP 1.08 ! A 3-weapon APOC wich works perfectly in YR normal & RP1.07, in RP 1.08 sometimes gives IEs when elite and firing VS infantry... not allw... |
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BaRaKa_ |
Red Alert 2 & Yuri's Revenge Editing
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11 |
18 307 |
31.08.2006, 10:07:48 |
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Thread: We're all doomed.
Post: RE: We're all doomed.
Now, Ren, don't take it THAT serious ;) - this is just a basic storyline for a "Harry Potter mod" !!
I already imagine - curses replacing radiation, brooms taking off from the airfields, and magical ... |
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BaRaKa_ |
Old RockPatch Discussions
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2 |
7 010 |
28.08.2006, 20:59:22 |
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Thread: Yet another delay
Post: RE: Yet another delay
I think PD is NOT adding this kind of "surprises" on purpose. They can be side-effects of other improvements, like the original game bug when HoverPad=yes on building gived IE when AI fires Nukes. If ... |
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BaRaKa_ |
News from the Battlefield
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35 |
55 006 |
20.08.2006, 15:32:23 |
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Thread: Tank Drop - bug or my mistake ?
Post: RE: Tank Drop - bug or my mistake ?
I added the bug in RockPatch Bug Reports. |
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BaRaKa_ |
Old RockPatch Discussions
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8 |
14 212 |
19.08.2006, 15:34:15 |