Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: The end of Rock Patch
Post: RE: The end of Rock Patch
It's raining engines :P. I give the biggest chance to Judeau's engine, however.
Any possibility of making your engine/s OS, pd, vk?
BTW, why take additional effort to support both DirectX and OpenGL w... |
|
Kiith-Sa |
News from the Battlefield
|
110 |
192 480 |
09.06.2007, 12:43:00 |
|
|
Thread: New GAME
Post: RE: New GAME
I don't see any reason to not make it multiplatform from the start.
(I also don't see any reason to make it Windows only, except if I was Bill's fan)
C&C would probably be against EA's copyright..... |
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
63 |
90 625 |
18.11.2006, 11:16:35 |
|
|
Thread: New GAME
Post: RE: New GAME
Hey, Ren! here you got a real reason to bash someone :P |
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
63 |
90 625 |
16.11.2006, 11:38:35 |
|
|
Thread: New GAME
Post: RE: New GAME
That's some good news. Waiting to see something new on your forums... But we're going our way since we want to do it multiplatform (I still think about scrapping The Fragile Balance and making a C&... |
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
63 |
90 625 |
14.11.2006, 19:56:37 |
|
|
Thread: New GAME
Post: RE: New GAME
We use gcc (I use Dev-CPP with newest MinGW 32)
Currently we are deciding about Irrlicht/OGRE engine(if you want to do low level OpenGL stuff, then Irrlicht, cause we can modify that.
And I think it w... |
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
63 |
90 625 |
06.11.2006, 13:24:31 |
|
|
Thread: New GAME
Post: RE: New GAME
It really is not hard to make it multiplatform, you just have to avoid some stuff. Also, I think anything new should be 64, cause when it will be finished, about 75% of people will use that.
Also, us... |
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
63 |
90 625 |
22.10.2006, 17:18:28 |
|
|
Thread: New GAME
Post: RE: New GAME
Well, something like that should definitely be platform independent, and even with SDL you can make good 3D, it depends on your OpenGL skills. Or, for instance, Factions will use CrystalSpace. (http:/... |
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
63 |
90 625 |
20.10.2006, 14:52:34 |
|
|
Thread: New GAME
Post: RE: New GAME
Well, the thing is, you start, release something, and so you get support.
I know about OpenSun's mistakes (for me that would be mainly DirectX and too much of Microsoft stuff) |
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
63 |
90 625 |
19.10.2006, 17:55:19 |
|
|
Thread: New GAME
Post: RE: New GAME
Well, there is OpenSun already (reportedly not dead)
and Factions, though that's not a C&C...
If you start anything, maybe I'll help with something, but that would only be something if I have tim... |
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
63 |
90 625 |
18.10.2006, 15:26:41 |
|
|
Thread: I would like to help
Post: RE: I would like to help
Well, if you wrote a perfect AI for doing that, you could (perhaps) make a asm to C++ translator But it would take more time than hacking RA2 into a DirectX 11 engine. Or perhaps at least some basic a... |
|
Kiith-Sa |
Old RockPatch Discussions
|
19 |
31 724 |
16.10.2006, 14:36:37 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
Ok, but: (This should be problem just if it works like new unit replaces old one):
What if member of a TaskForce becomes veteran? Is it still part of the TaskForce? |
|
Kiith-Sa |
Ares General Discussion
|
1 748 |
2 953 793 |
09.10.2006, 14:17:59 |
|
|
Thread: IE - One Sided AI: Fixed!
Post: RE: IE - One Sided AI: Fixed!
Yeah, but: BuildPower, BuildBarracks (I didn't mod a long time so I might reference wrong tags), etc. are hardcoded (power goes first, then barracks, then refinery, etc.)
Also, when I experimented wit... |
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
7 |
11 111 |
01.10.2006, 15:28:47 |
|
|
Thread: Super swirly missiles
Post: RE: Super swirly missiles
This also happened to my AircraftType with very low FlightLevel. |
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
26 |
34 895 |
25.08.2006, 13:08:21 |
|
|
Thread: 3 weapons for tanks and buildings
Post: RE: 3 weapons for tanks and buildings
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
11 |
18 196 |
20.08.2006, 15:31:06 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
Yeah, I know. But if there's not another way... It's still better than standard pallettes. I would like even RGBA 4,4,4,4 mode, but I don't think that's possible in RA2. |
|
Kiith-Sa |
Ares General Discussion
|
1 748 |
2 953 793 |
13.08.2006, 14:40:04 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
Could'n you use 5-5-5 and 1 bit for remap ? |
|
Kiith-Sa |
Ares General Discussion
|
1 748 |
2 953 793 |
12.08.2006, 13:37:26 |
|
|
Thread: RockPatch 1.08 - Preview
Post: RE: RockPatch 1.08 - Preview
Yeah, and with TechLevel on, you'll probably need to do a LOT of AI reworking. Anyway, it's an excellent addition and breaking the limit would be simply great (though it would also open a door for lot... |
|
Kiith-Sa |
News from the Battlefield
|
276 |
441 021 |
22.07.2006, 12:43:03 |
|
|
Thread: New hacking
Post: RE: New hacking
I have 3 directories with 2GB, 1GB, and clean about 700 MB YR. My downloaded graphics assets take 200 MB in yet another directory, and about of 1,5 GB of mods, maps, tools, downloaded forum topics, et... |
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
24 |
35 709 |
15.06.2006, 09:33:18 |
|
|
Thread: Advanced AI?
Post: RE: Advanced AI?
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
9 |
15 347 |
13.06.2006, 07:14:28 |
|
|
Thread: Good night, everybody.
Post: RE: Good night, everybody.
Relative to CNC community average, you are too pessimistic.
|
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
14 |
22 925 |
25.05.2006, 07:17:24 |
|
|
Thread: Good night, everybody.
Post: RE: Good night, everybody.
Good reading, but you are far too realistic.
BTW, know about any good freeware/opensource RTS engine?
My mod was first planned as a standalone game, but I cannot make the whole engine. I found one cal... |
|
Kiith-Sa |
Red Alert 2 & Yuri's Revenge Editing
|
14 |
22 925 |
24.05.2006, 13:05:30 |
|
|
Thread: Nuke crates
Post: RE: Nuke crates
Maybe you could use new SW for crates. I'm not sure, but I think it gives the first SW from Superweapons list, so you could place Nuke elsewhere in the list and replace it by something new. (Or if it ... |
|
Kiith-Sa |
Whiteboy's Rules
|
12 |
23 301 |
15.05.2006, 09:37:59 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: PaD, rallypotints are in TS , Alt + click I think....
PaD, rallypotints are in TS , Alt + click I think.
Visceroid appears when Infantry is killed by Tiberium (Tiberium damages infanty,look on story on PlanetCNC) Visceroid moves randomly around,when two ... |
|
Kiith-Sa |
Ares General Discussion
|
1 748 |
2 953 793 |
01.02.2005, 11:38:09 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: Veins are good even when you dont use them as vein...
Veins are good even when you dont use them as veins,becouse they can be used for many other effects. (Ore type with own harvester for example) |
|
Kiith-Sa |
Ares General Discussion
|
1 748 |
2 953 793 |
30.01.2005, 16:04:48 |