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Thread: It is BETA time, baby!!! Sign up here.
Post: RE: It's BETA time, baby!!! Sign up here.
If there are any AI flaws / bugs... You have to tell me and I can look at it :)
So watch the AI too for the BETA Testers ;) |
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Nuclear |
Whiteboy's Rules
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77 |
147 036 |
24.08.2006, 14:58:57 |
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Thread: Revolution:ROTC V0.4.2 Released
Post: RE: Revolution:ROTC V0.4.2 Released
Excelent mod,
The yuri hover drone makes me laught very hard :P |
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Nuclear |
Community Announcements
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2 |
7 012 |
08.06.2006, 00:45:40 |
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Thread: News on progress
Post: RE: News on progress
Whiteboy Wrote:.....The AI also now builds the airbases - Nuke told me that the AI kicked his ass with Eurofighters. :D
Not true :P The Allied AI uses it over his Airforce Command :P |
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Nuclear |
Whiteboy's Rules
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387 |
610 311 |
31.05.2006, 20:10:32 |
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Thread: News on progress
Post: RE: News on progress
I have that coding of the AI done by now.
Since you only have to make the AI build that airbase.
And maybe you should check the codes of the Mobile War Factory... Since that one is bugging me that so... |
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Nuclear |
Whiteboy's Rules
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387 |
610 311 |
26.05.2006, 18:17:36 |
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Thread: Nuke crates
Post: RE: Nuke crates
or not....
I tried to clone the weapons but without succes... |
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Nuclear |
Whiteboy's Rules
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12 |
23 433 |
23.05.2006, 19:20:57 |
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Thread: Nuke crates
Post: RE: Nuke crates
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Nuclear |
Whiteboy's Rules
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12 |
23 433 |
23.05.2006, 19:20:37 |
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Thread: Nuke crates
Post: RE: Nuke crates
I should say: Leave it in, Replace it with a clone of the nuke. So the original will not get screwed up. |
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Nuclear |
Whiteboy's Rules
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12 |
23 433 |
17.05.2006, 10:03:07 |
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Thread: AI quirks
Post: RE: AI quirks
I hope it is fixed now, I had a little coding error in the AI
It builds the vehicle when a cluster nuke silo was not present.
I have changed this now. Now they deploy one when got a reinforcement bea... |
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Nuclear |
Whiteboy's Rules
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11 |
23 335 |
02.05.2006, 16:44:16 |
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Thread: AI quirks
Post: RE: AI quirks
#1: Little coding error of me. The owner of the trigger.
#2: Cluster Nuke Silo has nothing to do with the AI file.
#3: They do use the C.U.T when they OWN a Whitehouse (allieds) and D.D.T when Kreml... |
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Nuclear |
Whiteboy's Rules
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11 |
23 335 |
30.04.2006, 08:46:53 |
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Thread: News on progress
Post: RE: News on progress
At the first place, I didn't knew it counts as a superweapon.
Why not let the AI build these ones?, If EVER come that far in a game...
(Only in Spamfest).
The Eurofighter is a bit eh... difficult...
... |
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Nuclear |
Whiteboy's Rules
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387 |
610 311 |
27.04.2006, 12:51:36 |
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Thread: News on progress
Post: RE: News on progress
Sorry for being a long time away.
But something happened with my internet. It blacked out in a weird reason.
I know about the allied AI, Its probably that they have not enough cash to construct new... |
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Nuclear |
Whiteboy's Rules
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387 |
610 311 |
27.04.2006, 09:47:33 |
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Thread: Roster of C-GEN members
Post: RE: Roster of C-GEN members
I've registered ages ago here.
I should start posting here now about the AI in a thread :P |
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Nuclear |
Whiteboy's Rules
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32 |
60 113 |
20.04.2006, 09:28:53 |
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Thread: News on progress
Post: News on progress
The soviet and yuri AI will not be a big problem compared to the Allied one. So I can say: about 1 week the AI should be done.
Maybe I add some new scripts to the AI, what they have never been done b... |
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Nuclear |
Whiteboy's Rules
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387 |
610 311 |
12.04.2006, 16:32:00 |
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Thread: News on progress
Post: News on progress
I will, but I need one more thing for the AI to test out :P. The mod. If Whitey can PM me, I can have the AI up in a week or so. |
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Nuclear |
Whiteboy's Rules
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387 |
610 311 |
28.03.2006, 04:53:00 |
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Thread: News on progress
Post: News on progress
You know I can do the job.... I offered it to you ages ago :P |
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Nuclear |
Whiteboy's Rules
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387 |
610 311 |
21.03.2006, 18:03:00 |
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Thread: News on progress
Post: News on progress
I use this mode for CNC Nuked, thanks by Whiteboy. ^_^ |
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Nuclear |
Whiteboy's Rules
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387 |
610 311 |
27.01.2006, 13:36:00 |
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Thread: Good Mod
Post: Good Mod
V1.0 got these CO-OP campaigns, who i really like :) |
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Nuclear |
Whiteboy's Rules
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20 |
34 039 |
10.11.2005, 08:53:00 |
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Thread: Good Mod
Post: Good Mod
It will never be completly deleted :devil:
I burned V1.0 the real one on cd :P :lol: |
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Nuclear |
Whiteboy's Rules
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20 |
34 039 |
09.11.2005, 05:55:00 |
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Thread: Good Mod
Post: Good Mod
ok another offtopic one: I was called a girl :lol: by my display picture at my MSN. |
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Nuclear |
Whiteboy's Rules
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20 |
34 039 |
07.11.2005, 18:43:00 |
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Thread: Whiteboy's Rules
Post: Whiteboy's Rules
Untill its done,
common anwser :P |
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Nuclear |
Whiteboy's Rules
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136 |
220 302 |
10.08.2005, 07:16:00 |
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Thread: A few more positions to be filled
Post: A few more positions to be filled
Ever heard of loading the RulesMD.ini into a map? |
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Nuclear |
Whiteboy's Rules
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50 |
79 181 |
01.07.2005, 07:02:00 |
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Thread: Awesome Screenshot (56K Beware)
Post: Awesome Screenshot (56K Beware)
Yes, it looks good, but the bigger one is a bit better if you ask me, but this one is correct ;) |
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Nuclear |
Whiteboy's Rules
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16 |
26 985 |
27.06.2005, 08:53:00 |
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Thread: Awesome Screenshot (56K Beware)
Post: Awesome Screenshot (56K Beware)
It are 3 screenshots pasted after each other.
Really good :D |
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Nuclear |
Whiteboy's Rules
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16 |
26 985 |
27.06.2005, 08:16:00 |
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Thread: Ultimatum
Post: Ultimatum
Sure you can, if you got the SHP's for me, i can make it work.
Send it to my e-mail or send it to at msn. |
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Nuclear |
Whiteboy's Rules
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44 |
78 982 |
04.06.2005, 11:30:00 |
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Thread: Ultimatum
Post: Ultimatum
The map is on RADEN and on my site
- It don't require TX
- 4 Players
- I don't have asked for the map, for be in Assault map pack 3
- The finalalert map editor:HERE
Good Luck ! (I can do som... |
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Nuclear |
Whiteboy's Rules
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44 |
78 982 |
03.06.2005, 13:48:00 |
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Thread: Ultimatum
Post: Ultimatum
Hey whiteboy, perhaps you can use my latest map for Assault mode, The Mountain... If you want to
ps. it got an Tumbs up award from RADEN. |
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Nuclear |
Whiteboy's Rules
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44 |
78 982 |
02.06.2005, 15:00:00 |