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    Thread: pcx file can't be used!
Post: RE: pcx file can't be used!

How did you call it in artmd? Cameo=filename.pcx ?
Speeder Ares General Discussion 3 8 081 17.08.2012, 20:16:24
    Thread: Happy birthday, Steel Mirage
Post: RE: Happy birthday, Steel Mirage

Happy Birthday!
Speeder The Renegade Inn 13 36 116 03.12.2011, 19:59:48
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

AFAIK the original comes from AR2 mod.
Speeder Ares General Discussion 89 161 938 08.07.2011, 02:02:17
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

[Video: http://www.youtube.com/watch?v=PNsK3-Putz0] Second Ares trailer.
Speeder Ares General Discussion 89 161 938 03.07.2011, 01:53:48
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

A splash screen which replaces EA/WW logo video after running the game, in case someone who's using Ares in their mod wants to use it. Nothing fancy - it's a simple 3-sec long display of Ares logo, be...
Speeder Ares General Discussion 89 161 938 16.04.2011, 03:29:38
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

[Video: http://www.youtube.com/watch?v=NNJj5lz0BYk] Taste the rainbow.
Speeder Ares General Discussion 89 161 938 14.04.2011, 17:52:17
    Thread: Well,first time to post here,say something about Ares.
Post: RE: Well,first time to post here,say something abo...

Ad4. I think he means that when there are two players and each has a firestorm, there's a possibility that one player will be able to activate/deactivate the other one's firestorm. I'm not sure but I ...
Speeder Ares General Discussion 19 34 165 13.04.2011, 14:34:47
    Thread: Keep The Ball Rolling
Post: RE: Keep The Ball Rolling

I'm planning to make more videos, as soon as I am able to nicely show new features which haven't been shown in the first trailer. As soon as I'm back to my primary "workplace" I will continue tests an...
Speeder News from the Battlefield 17 35 658 16.02.2011, 18:12:49
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

[Video: http://www.youtube.com/watch?v=PKVALt8yZGw]
Speeder Ares General Discussion 89 161 938 22.01.2011, 16:05:17
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

Bump. Not really images but just thought I'd let you know that from time to time I make videos which show Ares possibilities. I will make a full Ares promo video, probably in February. Structure del...
Speeder Ares General Discussion 89 161 938 11.12.2010, 19:20:08
    Thread: Okay, which of you guys did this?
Post: RE: Okay, which of you guys did this?

That Chronosphere recharge time is fabulous.
Speeder Ares General Discussion 8 15 358 26.10.2010, 14:12:43
    Thread: DFD-R4: 724 vs. 609, 322 vs. 596
Post: RE: DFD-R4: 724 vs. 609, 322 vs. 596

Support #322 as it's exactly as Blade said. NonVehicle will make some things effectively possible.
Speeder DFD: Daily Feature Deathmatch 9 21 237 04.10.2010, 15:57:53
    Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121

Support #525. Different stealth types are much more neccessary IMO.
Speeder DFD: Daily Feature Deathmatch 16 29 796 04.10.2010, 15:56:40
    Thread: DFD-R3: 461 vs. 924, 943 vs. 612
Post: RE: DFD-R3: 461 vs. 924, 943 vs. 612

Support #461. There are reasons for 'hold fire' mode to exist in modern RTS games, YR would benefit from it as well. Ambushes? Yes! Control over stealth unit's behaviour? Yes! I also support #612 be...
Speeder DFD: Daily Feature Deathmatch 11 18 341 11.08.2010, 19:23:49
    Thread: DFD-R3: 349 vs. 718, 765 vs. 429
Post: RE: DFD-R3: 349 vs. 718, 765 vs. 429

I support #349 because I think it will be a great improvement for YR aircrafts, especially now with their ability to attack air. Patrolling fighters? In YR? It's needed. Crates aren't THAT important f...
Speeder DFD: Daily Feature Deathmatch 12 20 422 11.08.2010, 19:18:43
    Thread: DFD-R3: 404 vs. 525, 1069 vs. 526
Post: RE: DFD-R3: 404 vs. 525, 1069 vs. 526

I got used to AI which is not able to use the Siege Chopper or any similar unit, especially when it's only the deployed weapon that is not used by AI and even if it was - I don't think it is possible ...
Speeder DFD: Daily Feature Deathmatch 12 20 931 11.08.2010, 19:08:28
    Thread: DFD-R3: 640 vs. 724, 322 vs. 360
Post: RE: DFD-R3: 640 vs. 724, 322 vs. 360

Support 322. It would finally be possible to make ships not carryable and block hijackers from entering units they shouldn't enter (like robots, organic units, terror drones, etc.). Further suggestio...
Speeder DFD: Daily Feature Deathmatch 19 35 829 11.08.2010, 18:56:02
    Thread: DFD: 284 vs. 504, 336 vs. 1029
Post: RE: DFD: 284 vs. 504, 336 vs. 1029

Fight 1: I definitely vote for #504 because I dream of choppers which fire machine guns and rockets at the same time. Also, I'm pretty sure that it can help achieve interesting results with weapon com...
Speeder DFD: Daily Feature Deathmatch 21 35 013 04.07.2010, 23:19:21
    Thread: DFD: 285 vs. 626, 288 vs. 957
Post: RE: DFD: 285 vs. 626, 288 vs. 957

I can't say which feature in first fight would be more useful for modders so I won't comment on this one. As for the second fight, I support #957 because I'd like to see more custom superweapons avai...
Speeder DFD: Daily Feature Deathmatch 15 23 329 03.07.2010, 23:00:01
    Thread: DFD: 726 vs. 316, 670 vs. 375
Post: RE: DFD: 726 vs. 316, 670 vs. 375

I'm not that much interested in the first set, but 316 is indeed more useful than 726, so kill 726. As for the second choice, I strongly support 375 because variations of a certain unit it something ...
Speeder DFD: Daily Feature Deathmatch 14 22 241 02.07.2010, 20:38:16
    Thread: Just tried it, a few bugs...
Post: RE: Just tried it, a few bugs...

It is. It was used by DeeZire to provide "subtitles" for the main screen video, I'm using it for this as well and various translations are using the file for subtitles. I put stringtable00.csf in mix...
Speeder Marshallx Industries 5 10 494 22.05.2010, 21:27:46
    Thread: Just tried it, a few bugs...
Post: RE: Just tried it, a few bugs...

Bumping the stringtable issue. My stringtable00.csf was not detected by the launchbase. I tested it again after additionally placing ra2md.csf in the string table directory of mod creator. ra2md.csf ...
Speeder Marshallx Industries 5 10 494 22.05.2010, 17:57:08
    Thread: Patching extra functionality into <gamemd.exe>
Post: No! Desert RM must stay - they are very cool a...

No! Desert RM must stay - they are very cool and expand usage of desert terrain!
Speeder Ares General Discussion 1 748 2 979 884 18.09.2005, 13:31:32
    Thread: Patching extra functionality into <gamemd.exe>
Post: pd, can you disable random maps with urban terrain...

pd, can you disable random maps with urban terrain? This idea kinda sucks you know :P
Speeder Ares General Discussion 1 748 2 979 884 17.09.2005, 20:35:37
    Thread: Patching extra functionality into <gamemd.exe>
Post: If you don't know it yet - there are lot of RA...

If you don't know it yet - there are lot of RA2>TS conversions.
Speeder Ares General Discussion 1 748 2 979 884 12.07.2005, 11:39:05
    Thread: Patching extra functionality into <gamemd.exe>
Post: Hey PaD, would it be possible to enable 8-players ...

Hey PaD, would it be possible to enable 8-players online games? YR limits to 6, TS limits to 4 but for TS, there have been few patches released which allow to host up to 8 or even 10 players.
Speeder Ares General Discussion 1 748 2 979 884 29.06.2005, 11:33:31
    Thread: Patching extra functionality into <gamemd.exe>
Post: So complete bug list is like this? - Tank Bunker ...

So complete bug list is like this? - Tank Bunker issue - Genetic Mutator issue - Campaign load text color issue - Third side issue - New superweapons AI issue - New taunts issue (IE when it isn't...
Speeder Ares General Discussion 1 748 2 979 884 08.06.2005, 22:24:55
    Thread: Patching extra functionality into <gamemd.exe>
Post: It is. The new paradrops also aren't used by t...

It is. The new paradrops also aren't used by the AI.
Speeder Ares General Discussion 1 748 2 979 884 04.06.2005, 13:45:47
    Thread: Patching extra functionality into <gamemd.exe>
Post: Yes

Yes
Speeder Ares General Discussion 1 748 2 979 884 01.06.2005, 13:17:49
    Thread: Patching extra functionality into <gamemd.exe>
Post: Oh, one thing about the new countries taunts - I t...

Oh, one thing about the new countries taunts - I think that there should be a tag controlling it in rulesmd so they are disabled or not. If new taunts aren't present in YR direct and playing as ne...
Speeder Ares General Discussion 1 748 2 979 884 28.05.2005, 11:26:02