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Nuke Siren - voice - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Nuke Siren - voice (/showthread.php?tid=860) |
Nuke Siren - voice - Guest - 03.08.2007 Hi, it's me, the beacon guy again. ![]() This time I am missing the "good old Nuke Siren" voice. In my mod, there is units which dig underground, so I put the nuke siren voice in this "animation": [NKMSLUP] ;Up pointing big ol nuke Trailer=NUKEPUFF;V3TRAIL;SMOKEY2 Report=NukeSiren This SHOULD work, yes? ![]() But...It doesn't. ![]() I have RP 1.08 SE with revision installed. Thank you! ![]() RE: Nuke Siren - voice - Renegade - 03.08.2007 DeeZire Wrote:To get around this, set DigSound= to 'Dummy' - no sound will be used. But, we want the players to still get the air raid siren warning when a Nuke is launched, so hop back into the ART file and find the [NUKEPUFF] entry - that animation is hardcoded to be called by the game when a Nuke is launched, so add this line to it;- |