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problem with fire at position sw - Printable Version

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+--- Thread: problem with fire at position sw (/showthread.php?tid=82)



- inferno - 03.09.2005

Hi @all, i have a prob. I would make a Cannon (Zeus Cannon) with ZeusSpecial (like Empulsecannon) but when i activate the ZeusSpecial it takes no effect.

Here is my cannon:
Code:
[GTGFLAMECAN]
UIName=Name:GTGFLAMECAN
Name=Z.E.U.S
BuildCat=Combat
Strength=1900
Armor=steel
TechLevel=7
Prerequisite=NACNST;NATECHFIRE
Adjacent=4
Sight=10
Owner=Africans
Cost=2000
RequiredHouses=Africans; Can't limit Owner without it showing up as a greyed out button on the sidebar since Prereqs would be met. ?This is new system
Points=600 ?; Basically, Owner was meant for Side, not House. ?(x Houses, 2 Sides)
Power=-500
Crewed=no
ROT=1
Primary=ZEUSCannonWeapon
SuperWeapon=ZEUSCannonSpecial
EMPulseCannon=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=32
MinDebris=16
;DamageParticleSystems=SparkSys,LGSparkSys
Powered=yes
Turret=yes
TurretAnim=GTGFLAMECANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BuildLimit=1
BaseNormal=no
AIBasePlanningSide=1;gs 0 for Good, 1 for Evil
AIBuildThis=yes
IsBaseDefense=yes
ImmuneToPsionics=no; defaults to yes for buildings, no for others
Drainable=yes
BuildTimeMultiplier=2

[ZEUSCannonWeapon]
Damage=99999
ROF=900
Range=30
MinimumRange=10
Projectile=ZeusCannonBall
Speed=1
Report=ZEUSPOWER
Bright=yes
Warhead=ZeusCannonWH
Anim=INFERNOSANIMPOWERUP

[ZEUSCannonSpecial]
UIName=Name:Zeusattack
Name=Z.e.u.s-Schlag
RechargeTime=1
Type=Fire;Fire is the type for the Firing SW
Action=ZeusPointer;i have added this to MousePointers
SidebarImage=FIREATICON
ShowTimer=yes
DisableableFromShell=yes

i dont know where the prob is
Please help me ok?
Thx bye


- Beowulf - 03.09.2005

Action=ZEUSCannon

Try that.


- inferno - 18.10.2005

with this tag, it will make no effect :-(
Can anybody make a weapon like this and send me the code please?


- Mevitar - 22.10.2005

are you sure you added that superweapon to the superweapons list? maybe check it once again?


- inferno - 23.10.2005

Yeah i have added it, omg pls help :-((


- AlliedG - 05.11.2005

Have you got

[MousePointers]

with apporiate action.

Have you turned superweapons on the skirmish menu?