FNT Editor 1.0 is live! - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: News from the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=20) +--- Thread: FNT Editor 1.0 is live! (/showthread.php?tid=818) |
FNT Editor 1.0 is live! - pd - 28.06.2007 This might be the first non-RockPatch-related news post ever on this page . Well, I has mades a tool, with extensive support by IcySon55 who provided many ideas and his icon art. It's called "FNT Editor 1.0", and its title should tell you what it is all about. This tool will let you edit RA2/YR's game.fnt file (fonT format, no other font files supported) so you can have your very own font for your mod. The screenshot below should clear several things, if not, there is still the help file. You can get the tool my software homepage which is going to present more in the future (a fresh new PAL editor in the doings). RE: FNT Editor 1.0 is live! - VK - 28.06.2007 Quote:This might be the first non-RockPatch-related news post ever on this pageNone For example about ETS. I don't test your program, because this computer haven't .NET 2.0 installed. After testing I will said my opinion about it One question about your site: Quote:Copyright © PaD & Sidewinder X Studios 2007-2008why 2008? RE: FNT Editor 1.0 is live! - IcySon55 - 28.06.2007 The copyright is just to look fancy. It doesn't actually mean anything. RE: FNT Editor 1.0 is live! - DCoder - 28.06.2007 The date next to © is an indicator of development time, not current date. So theoretically -2008 part will only be valid in versions released next year. RE: FNT Editor 1.0 is live! - MadHQ - 29.06.2007 Sweetness! MAKE MORE TOOLS! RE: FNT Editor 1.0 is live! - Bobingabout - 29.06.2007 note. you can change the width, but you do not apear to be able to edit the hight of letters what if i wanted to use 5x8? thats IIRC, the hight split 2:5:1, the 1 in that example apears to be 7x12 split 2:7:3. this ratio being the top of the letter(used by caps, and letters like l, t, d etc), the main body of the letter, the tail of the letter(used by letters like g, y, p etc). RE: FNT Editor 1.0 is live! - pd - 29.06.2007 You can just make your characters less high. But that will increase the vertical distance of lines. The height of 16 is fixed, as in hardcoded, it can't be edited without editing the game. MadHQ Wrote:Sweetness! MAKE MORE TOOLS!New stuff is planned, but unfortunately I won't have much or even any time for these sorts of things in the next few months. RE: FNT Editor 1.0 is live! - Bobingabout - 29.06.2007 pd Wrote:You can just make your characters less high. But that will increase the vertical distance of lines.i thought as much, but i mean, can't you allow someone to edit the marking guide lines? RE: FNT Editor 1.0 is live! - IcySon55 - 29.06.2007 Edit the guide lines? I assume you're talking about the Upper and Lower case rulers. You can move them as you wish by simply dragging them around with your mouse. RE: FNT Editor 1.0 is live! - Bobingabout - 29.06.2007 cool.... as you can tell, i've not actually run the program RE: FNT Editor 1.0 is live! - pd - 29.06.2007 Bobing, why the hell do you comment this tool at all then? You cause uncertainness and complain about stuff without even having any idea about what's going on. Go try the tool, or keep quiet about it. RE: FNT Editor 1.0 is live! - VK - 30.06.2007 Quote:Bobing, why the hell do you comment this tool at all then?yes. This is the main thing which irritate me always. Tool is perfect, only one thing is bad: if you select a bad fnt file you can have CLR exception. |