multi missile problem - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: multi missile problem (/showthread.php?tid=695) |
multi missile problem - SSTG - 19.03.2007 Hey all I'm just had a scud launcher unit made for my mod but after I learned I had to use RP to clone a new system but I still get errors when its about to launch anyone know how its correctly done? RE: multi missile problem - Bobingabout - 19.03.2007 you mean the V3/Dreadnaught missile system? RE: multi missile problem - SSTG - 19.03.2007 Bobingabout Wrote:you mean the V3/Dreadnaught missile system? yea using the V3, cruise, dread system RE: multi missile problem - Guest - 19.03.2007 Hmm, I also have a problem when I try to clone the "FireAtSpecial" (to be used with V3Airburst), I added the new action but when I try to fire the weapon, only the countdown starts from the beginning. I even get the cursor and all...Any ideas? RE: multi missile problem - Nighthawk - 19.03.2007 Does the building have your weapon set as the Primary weapon? Also, if it's firing a V3-like rocket, it should probably have all the necessary Spawn tags (see the V3 code itself for that). Lastly, your structure should have EMPulseCannon=yes, and the weapon should have Report=Dummy if it's not meant to play a sound upon firing. RE: multi missile problem - SSTG - 20.03.2007 Was that for my probelm or his problem? RE: multi missile problem - Bobingabout - 20.03.2007 his -.- to your problem, look at RockPatch_Docs:Creating_new_Missile_Types to his problem: maybe its not working because the weapon itself is a dummy weapon that does nothing, and since it wasn't there originally, buildings might not be reading the spawner tags. RE: multi missile problem - SSTG - 20.03.2007 thanks I'll give it ago RE: multi missile problem - SSTG - 20.03.2007 I added the addition info to the rocket but everytime I order it to attack I get a IE heres the code Quote:[SCUDROCKET] RE: multi missile problem - Nighthawk - 20.03.2007 Hold on, are you building the rocket directly? Don't do that. The V3, Dreadnought and Cruise missiles are all unbuildable for a reason. If you are using a spawning building or unit, we'd need to see the building's code, not the rocket's. Edit: Just realised that you have TechLevel=-1, so ignore what I said about building the rocket directly. RE: multi missile problem - Bobingabout - 20.03.2007 why is a bunch of that code listed twice? it should be simple, clone the V3rocket, then add those tags from the tutorial. RE: multi missile problem - SSTG - 21.03.2007 I'll try deleteling this code and clone another v3 code then edit Still crashes when it tries to launch would I need to copy all the v3 codes or just the rocket one RE: multi missile problem - Bobingabout - 21.03.2007 it could be the launcher code? RE: multi missile problem - SSTG - 21.03.2007 I think I'm officially stumped I may have to change the cruise missile system to the one I want till I can get this sorted out EDIT Ok I feel very stupid right now the VXL and HVAfor the scudrocket was named SCUDM originally they were still named that It works now just that it goes right through buildings and does'nt explode so I may have to tweak the projectile abit Thanks for the help though Could I suggest adding the other rocket controls as well just added those and they work fine with the others |