Chargeup Pips - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Chargeup Pips (/showthread.php?tid=694) |
Chargeup Pips - Electro - 15.03.2007 Is there any way to implement those charge-up pips like on the EMP tank in TS? RE: Chargeup Pips - Nighthawk - 15.03.2007 No, not that I'm aware of. PipScale=Charge doesn't work in RA2. RE: Chargeup Pips - Electro - 15.03.2007 RE: Chargeup Pips - Blade - 09.05.2007 You can use an ammo system to make one pip appear if its charged, and be empty if not. Doesn't give much of an idea as to how long is left to charge, but then it doesn't give much idea of how long is left to reload aircraft either. |