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Map for Whiteboyrules to be tested - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Map for Whiteboyrules to be tested (/showthread.php?tid=584) |
Map for Whiteboyrules to be tested - truefeel - 04.01.2007 hey fellas, most will know me I think . I've made alot of maps for WBR and in the next version, there will be another one (maybe 2 ). Though I'm not so sure if you peeps like it, b/c it's more a map for real pro players. But I have faith in you peeps you are that . SO anyone wanna TEST (so plz don't check it in FA2; I don't have anything on that) it ? Don't look at the terrain, but at the gameplay and tell me if you're having difficulties or such on that map. If you don't like the map, then also tell why.I want as much people as possible to test it to get the maximum out of this map, so plz. do me, Whiteboy and Whiteboyrules a favour. Thx at forward, Truefeel RE: Map for Whiteboyrules to be tested - Whiteboy - 06.01.2007 I approve of this topic, it is made of win, etc. etc. I am being forced into posting here just to say... this map is modded a bit and apparently requires such modding to make the map what TF wants it to be. I'm tired so I'll just cut to the chase. It's a good map, please test it out with WR and see if you can live without the extra WR Miners ![]() And someone PUH-LESE help him out with tunnels for his lunar map... it's a great map that has to be played by Whiteboy's Rules players all... RE: Map for Whiteboyrules to be tested - DCoder - 06.01.2007 Quote:And someone PUH-LESE help him out with tunnels for his lunar map...Where is this problem you speak of? RE: Map for Whiteboyrules to be tested - truefeel - 06.01.2007 DCoder Wrote:Quote:And someone PUH-LESE help him out with tunnels for his lunar map...Where is this problem you speak of? Whiteboy is burned on one of my unfinished map: Moon Surface. The reason wjy it's unfinished is that the tunnels aint working properly. I tried to code it properly, following DJBREITs guide, but it's still full with bugs, one of them is that infantry get stuck. It's difficult to code horizontal and vertical tunnels; diagonal ones are easy. I need your help, dcoder .
RE: Map for Whiteboyrules to be tested - DCoder - 07.01.2007 So, am I supposed to put on my telepath hat and fix the code without even seeing it?
RE: Map for Whiteboyrules to be tested - truefeel - 07.01.2007 DCoder Wrote:So, am I supposed to put on my telepath hat and fix the code without even seeing it? I first need to find the map; it's on an old comp . Ask WB, he might have the map aswell.
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