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Map for Whiteboyrules to be tested - Printable Version

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+--- Thread: Map for Whiteboyrules to be tested (/showthread.php?tid=584)



Map for Whiteboyrules to be tested - truefeel - 04.01.2007

hey fellas, most will know me I think Wink. I've made alot of maps for WBR and in the next version, there will be another one (maybe 2 Tongue). Though I'm not so sure if you peeps like it, b/c it's more a map for real pro players. But I have faith in you peeps you are that Tongue. SO anyone wanna TEST (so plz don't check it in FA2; I don't have anything on that) it ? Don't look at the terrain, but at the gameplay and tell me if you're having difficulties or such on that map. If you don't like the map, then also tell why.

I want as much people as possible to test it to get the maximum out of this map, so plz. do me, Whiteboy and Whiteboyrules a favour.
Thx at forward,

Truefeel


RE: Map for Whiteboyrules to be tested - Whiteboy - 06.01.2007

I approve of this topic, it is made of win, etc. etc.

I am being forced into posting here just to say... this map is modded a bit and apparently requires such modding to make the map what TF wants it to be. I'm tired so I'll just cut to the chase. It's a good map, please test it out with WR and see if you can live without the extra WR Miners Tongue

And someone PUH-LESE help him out with tunnels for his lunar map... it's a great map that has to be played by Whiteboy's Rules players all...


RE: Map for Whiteboyrules to be tested - DCoder - 06.01.2007

Quote:And someone PUH-LESE help him out with tunnels for his lunar map...
Where is this problem you speak of?


RE: Map for Whiteboyrules to be tested - truefeel - 06.01.2007

DCoder Wrote:
Quote:And someone PUH-LESE help him out with tunnels for his lunar map...
Where is this problem you speak of?

Whiteboy is burned on one of my unfinished map: Moon Surface. The reason wjy it's unfinished is that the tunnels aint working properly. I tried to code it properly, following DJBREITs guide, but it's still full with bugs, one of them is that infantry get stuck. It's difficult to code horizontal and vertical tunnels; diagonal ones are easy.

I need your help, dcoder Unhappy.


RE: Map for Whiteboyrules to be tested - DCoder - 07.01.2007

So, am I supposed to put on my telepath hat and fix the code without even seeing it? Tongue 2


RE: Map for Whiteboyrules to be tested - truefeel - 07.01.2007

DCoder Wrote:So, am I supposed to put on my telepath hat and fix the code without even seeing it? Tongue 2


I first need to find the map; it's on an old comp Wink. Ask WB, he might have the map aswell.