Kamikaze bomber - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Kamikaze bomber (/showthread.php?tid=516) |
Kamikaze bomber - Guest - 12.11.2006 I wanna make a suicide bomber thing type aircraft which carries medium nuclear charges based off Spy Plane. The thing is how do I make it slowly lose altitude and crash so it looks realistic, not just explodes in the air above the target. RE: Kamikaze bomber - Renegade - 13.11.2006 http://www.deezire.net/modules.php?name=Forums&file=viewtopic&p=104764#104764 Take the missile code and de-spawnify it. If you can't do that, you lack the skillz to implement it anyway, so instead of posting "how do I do that" better practice. RE: Kamikaze bomber - Guest - 24.11.2006 Well, how come my Harrier disappears when it goes to attack? RE: Kamikaze bomber - Guest - 24.11.2006 I mean, it comes in to attack range, disappears and I see a MININUKE on the target? Damage included. RE: Kamikaze bomber - Guest - 26.11.2006 The projectile is visible now. Needed to enter FALC in the SCDMISSL1 image field, but the remap is orange. How come? RE: Kamikaze bomber - Nighthawk - 26.11.2006 Does your art entry have 'Remapable=yes'? RE: Kamikaze bomber - Guest - 26.11.2006 Well technically, I just used the harrier art, thus making it have remapable=yes. |