Kirov edit - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Kirov edit (/showthread.php?tid=514) |
Kirov edit - Guest - 11.11.2006 how do I make a kirov airship airport bound cuz AirportBound=yes doesn't work for me. RE: Kirov edit - Vinifera7 - 11.11.2006 You have to make it an aircraft. RE: Kirov edit - DCoder - 12.11.2006 Administrative Notice:Moved to RA2/YR Editing.RE: Kirov edit - Guest - 12.11.2006 But isn't kirov already an aircraft? RE: Kirov edit - Nighthawk - 12.11.2006 No, it's a vehicle coded as a Jumpjet unit, in other words its made to appear like an aircraft, but it comes out of the War Factory. RE: Kirov edit - Guest - 12.11.2006 So how do I solve this? The whole thing, I mean. RE: Kirov edit - Renegade - 13.11.2006 RE: Kirov edit - Bobingabout - 13.11.2006 clone the harrier, make some kind of soviet airbase, add soviet airbase to airports lists. copy certain things from kirov to harrier clone, disable the kirov. kirov is [ZEP] under [UnitTypes] and airportbound can only be used on [AircraftTypes] units, such as the Harrier ([ORCA] i think, its 1 of those residual TS names.) RE: Kirov edit - DCoder - 13.11.2006 Don't forget that the bomb weapon won't carry over so nicely. RE: Kirov edit - Nighthawk - 13.11.2006 And the Kirov is under [VehicleTypes], not [UnitTypes], there's no such list as [UnitTypes] RE: Kirov edit - Bobingabout - 14.11.2006 whatever, my memory is a very flakey thing, all i know is its a list. |