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idiots guide... - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: idiots guide... (/showthread.php?tid=461) |
idiots guide... - imarafan - 18.10.2006 HOLAS: yeah i need a lot of help because i'm very noob in this of the modding i started a few days ago.. so i need help... and i hope find it here.... the first problem in my list is an heli carrier...... it works.... but every-time the helicopter destroys a building (or an unit... i don't test that) the game crash..... but it isn't an internal error...... it just crahs..... still freezing and do nothing.... here's the code.... ;Hell iCarrier XP [HELC] UIName=Name:HELC Name=Helicarrier Prerequisite=NAYARD,TECH Primary=HarpyLauncher CanPassiveAquire=no ; Won't try to pick up own targets Spawns=APACHE SpawnsNumber=1 SpawnRegenRate=400 SpawnReloadRate=50 FireAngle=32 ToProtect=yes Category=Support Strength=600 Naval=yes ;GS Armor=heavy TechLevel=7 Sight=8 Speed=6 CrateGoodie=no Owner=Russians,Confederation,Arabs,Africans RequiredHouses=Confederation AllowedToStartInMultiplayer=no Cost=1500 Soylent=1500 Turret=no Points=55 ROT=1 Crusher=no; yes Weight=4 Crewed=no ;OmniFire=yes ;GEF moved to weapon IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=GenSovWaterMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DreadnoughtMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=25 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true GuardRange=10 ;BuildLimit=1 Size=50 NoSpawnAlt=yes ; Helicarrier fighter [APACHE] UIName=Name:APACHE Name=Harpy Primary=HarpyClaw Strength=300 Category=AirPower JumpJet=yes Armor=light TechLevel=-1 Spawned=yes Landable=yes MoveToShroud=yes Sight=7 Speed=12 PitchSpeed=1.1 JumpjetSpeed=30 ;params not defined use defaults (old globals way up top) JumpjetClimb=10 JumpjetCrash=40 ; Climb, but down JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=Russians,Confederation,Africans,Arabs Cost=100 Soylent=100 Points=15 ROT=5 Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect= VoiceMove= VoiceAttack= VoiceCrashing= CrashingSound=HornetDie ImpactLandSound=GenAircraftCrash ;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=HornetTakeoff ;Taking off AuxSound2=HornetLanding ;Landing ThreatPosed=10 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 SizeLimit=1 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes ;CanPassiveAquire=no ; Won't try to pick up own targets SpeedType=Hover MoveSound=SeigeChopperMoveLoop ElitePrimary=HarpyClawE PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes Bunkerable=no; Units default to yes, others default to no Turret=no IsSelectableCombatant=yes ; TR ;Selectable=no ; SJM: this should be here but is commented out because bug prevents aircraft from landing PipScale=Ammo Ammo=8 MovementRestrictedTo=Water **** the weapons **** ; HeliCarrier's rangefinder virtual weapon [HarpyLauncher] Damage=1 ROF=150 Range=25 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes ;Harpy Vulcan Cannon [HarpyClaw] Damage=140 ROF=40 Range=5 Projectile=Invisible2 Speed=100 Warhead=SA Report=SentryGunAttack ;Harpy Vulcan Cannon [HarpyClawE] Damage=160 ROF=10 Range=6 Projectile=Invisible2 Speed=100 Warhead=SA Report=SentryGunAttack that's all for now.... thanks! RE: idiots guide... - Guest - 07.01.2007 Estuve leyendo el codigo y no parece haber nada malo en el codigo de las armas. Lo que si puede ser un problema es la locomotora del helicoptero. Las unidades "spawned" son tipo "aircraft" y solo funcionan bien con locomotoras tipo "flying". Yo te recomiendo que cambies la locomotora jumpjet que le pusiste al helicoptero y que adicionalmente agreges la siguiente sentencia al codigo: PitchAngle=0. El mod Deezire utilizaba esta formula para hacer su Heli-Carrier. Saludos |