Do Veteran and Elite Abilities Stack? - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Do Veteran and Elite Abilities Stack? (/showthread.php?tid=390) |
Do Veteran and Elite Abilities Stack? - Vinifera7 - 25.08.2006 Enter: V7's Promotion Experiment! I have conducted a test to determine if veteran and elite factors stack. First I modified the Veteran Factors (in [General]) to make STRONGER and FIREPOWER give a 50% bonus. Code: VeteranCombat=1.5 Code: VeteranRatio=1.0 Code: Cost=100 Code: Strength=100 Code: Damage=10 Code: Strength=10 And here are the test results: Green Conscript: > Green Rhino: 10 shots to kill > Veteran Rhino: 17 shots to kill > Elite Rhino: 17 shots to kill Veteran Conscript: > Green Rhino: 7 shots to kill > Veteran Rhino: 10 shots to kill > Elite Rhino: 10 shots to kill Elite Conscript: > Green Rhino: 7 shots to kill > Veteran Rhino: 10 shots to kill > Elite Rhino: 10 shots to kill This proves that the veteran and elite abilities do not stack. It also shows exactly how these veteran ratios work. VeteranCombat is a direct multiplier to damage. It took 7 hits on a green rhino by a veteran conscript because 10 * 1.5 = 15 * 7 = 105. VeteranArmor on the other hand, is not a multiplier to the Strength= of a unit, but actually a divisor to damage points taken, as the comments suggest. A green Conscript takes 17 shots to kill a veteran Rhino because 10 / 1.5 = 6.666666. The game rounds this down to an integer. 6 * 17 = 102. RE: Do Veteran and Elite Abilities Stack? - Renegade - 25.08.2006 Nice, scientific work. RE: Do Veteran and Elite Abilities Stack? - VK - 26.08.2006 Good Experiment! However we need another experiments, for example: Primary/Secondary choosing: (Range, AA-AG, Damage, flags) RE: Do Veteran and Elite Abilities Stack? - Vinifera7 - 27.08.2006 Can you be more specific? RE: Do Veteran and Elite Abilities Stack? - VK - 27.08.2006 I need (and Community need, too) more about Primary/Secondary selection RE: Do Veteran and Elite Abilities Stack? - Vinifera7 - 27.08.2006 Anything in particular? I can do testing, but I need to know what to test for. RE: Do Veteran and Elite Abilities Stack? - Bobingabout - 27.08.2006 the basics that i know are: there are the NavelTargeting and LandTargeting systems which decided what primary and secondary can fire are. Quote:;NavalTargeting there is also the basic rule of "Versus". If you can't hit something with Primary because verses=0, then hit it with secondary. and finally, there is the AA logic. tags AA=yes/no and AG=yes/no on weapon(i think the defaults are AG=yes and AA=no). AA means shoot in air, AG means shoot at ground. there is also special case tags like C4=yes. if this is present, targetting a building will cause the unit to run upto it, and use special C4 logic, however it is possible that units including this C4 weapon can shoot normal weapons at buildings, if they auto target, such at retaliation against a pillbox. i hope with 3rd and 4th weapons, more options will become available to Navel and Land Targetings so i can possibly create a 3 or 4 weaponed ship that has the following. AN(anti Naval) torpedos on primary, Anti land cannon as secondary, anti air missiles as 3rd, anti infantry gun as 4th, for shooting both land based infantry and navel organics.(this is purely an example, and the weapons do not have to be in that order, aslong as all posabilities are covered.) RE: Do Veteran and Elite Abilities Stack? - Vinifera7 - 28.08.2006 Ooo! This looks like a lot of work, but I'll see what I can do. Thanks Bobbing! RE: Do Veteran and Elite Abilities Stack? - DCoder - 28.08.2006 Some people have claimed that the game actually tries to calculate damage that Pri/Sec would inflict and picks the one with larger calculated damage, would be nice to have concrete evidence for or against. RE: Do Veteran and Elite Abilities Stack? - Bobingabout - 28.08.2006 DCoder Wrote:Some people have claimed that the game actually tries to calculate damage that Pri/Sec would inflict and picks the one with larger calculated damage, would be nice to have concrete evidence for or against.I've tried it before, it defintly does not do this, however it would be nice if it did. RE: Do Veteran and Elite Abilities Stack? - Vinifera7 - 28.08.2006 Well, it does, sort of.. but not really. It doesn't pick the one with the larger calculated damage, but it DOES pick the one with the higher Verses value against the armor type that it's shooting at. I know for a FACT that this works. This is also documented in The Guide. My testing and stuff is continued in a new thread. RE: Do Veteran and Elite Abilities Stack? - Bobingabout - 28.08.2006 thanks for pointing that out, I'll have to try it out. RE: Do Veteran and Elite Abilities Stack? - Vinifera7 - 28.08.2006 Err.. maybe I lied? I tested it and it doesn't work like that. The Primary weapon will ALWAYS have precedence against ground targets, and the only way to override it is to put 0% on various verses values to make the Primary NOT fire at certain armor types, in which case the Secondary would be used instead. I could have sworn it used the weapon with the highest verses value against the armor that it was shooting though.. maybe it did in TS and WW took that out as well... Edit: I did a quick test in TS to find out.. yup, I was right. Not sure why they did away with the old system in RA2, but whatever.. RE: Do Veteran and Elite Abilities Stack? - Nighthawk - 30.08.2006 Quote:The Primary weapon will ALWAYS have precedence against ground targetsAdd LandTargeting=2 to the unit, that forces the unit to attack ground units with secondary weapon. RE: Do Veteran and Elite Abilities Stack? - Vinifera7 - 30.08.2006 Well duh.. I am talking about the normal state here. Obviously if you add something else it can change it. |