How do you make a Hijacker? - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: How do you make a Hijacker? (/showthread.php?tid=321) |
How do you make a Hijacker? - Guest - 13.07.2006 At first I tried just adding "VehicleThief" to an infantry unit. Then I tried just moving the code for the M. Hijacker from TS, as I did with the jumpjet (and change the image, naturally). The MHijacker still didn't work, so I moved the MHijacker's image over to the conquer.mix within ra2.mix. My hijacker doesn't work. Is there good code for a hijacker out there? Also, while I'm here, would it work to combine most, not all, the TS and RA2 files together and essentially have TS/RA2 under one user interface? I know you can't combine some of the code (such as that which controls RA2) but maybe the AI coding, unit coding, and such stuff as that? RE: How do you make a Hijacker? - Renegade - 14.07.2006 Simply visiting the usual suspects would help And it really is that simple, I did it before. And for the second question: You basically have it right there. You can use a lot of stuff from TS, including most units and the AI, but you cannot have a joint TS/RA2 - at least not fully functional. btw, there are already one or two mods doing that. RE: How do you make a Hijacker? - TheMan - 15.07.2006 copy and past from my rules.ini Working hijacker [HIJACKER] UIName=Name:HIJACKER Name=Vehicle Thief Primary=CLINTGUN Secondary=BetterScanner ElitePrimary=CLINTGUNE Category=Soldier Prerequisite=BARRACKS,GAWEAP,GATECH CrushSound=InfantrySquish VehicleThief=yes Thief=yes Strength=120 BombSight=4 Pip=white OccupyPip=PersonGreen Armor=plate TechLevel=6 Sight=5 Speed=4 AllowedToStartInMultiplayer=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=700 Soylent=350 Points=30 IsSelectableCombatant=yes VoiceSelect=SealSelect VoiceMove=SealMove VoiceAttack=SealAttackCommand VoiceFeedback= VoiceSpecialAttack=SealSpecialAttack DieSound=SealDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=50 SpecialThreatValue=1 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER Size=1 Crushable=no IFVMode=2 DefaultToGuardArea=yes GuardRange=10 CanPassiveAquire=yes Explodes=yes [BetterScanner] Damage=1 Range=10 NeverUse=yes Projectile=InvisibleAll Warhead=SA Speed=100 [CLINTGUN] Damage=125 ROF=10 Range=6 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=ClintAttack AssaultAnim=UCBLOOD [CLINTGUNE] Damage=125 ROF=10 Range=7 Projectile=InvisibleLow Speed=100 Warhead=SSA Report=ClintAttack AssaultAnim=UCBLOOD RE: How do you make a Hijacker? - Nighthawk - 15.07.2006 Or to put it simply, just add VehicleThief=yes and Thief=yes to any infantry that is not an engineer, spy or uses C4. RE: How do you make a Hijacker? - Kilkakon - 16.07.2006 Applying C4 to a vehicle thief actually works though. RE: How do you make a Hijacker? - Bobingabout - 17.07.2006 actually, its better if they are an engineer or spy, because the theif logic tries to enter buildings aswell, but does nothing if you actually enter it. making the hijacker combined with an engineer or spy makes it actually do something when you enter the building. R:ROTC has 2 hijackers, 1 is an engineer, the other is a spy. RE:Â Â How do you make a Hijacker? - Guest - 17.07.2006 Bobingabout Wrote:actually, its better if they are an engineer or spy, because the theif logic tries to enter buildings aswell, but does nothing if you actually enter it. making the hijacker combined with an engineer or spy makes it actually do something when you enter the building. R:ROTC has 2 hijackers, 1 is an engineer, the other is a spy. Well actually what bobing is talking about relates to thief logic and refineries i.e. do nothing The is actually a work around for this but not many people know about it seems Infiltrate=no on the building will stop thief=yes from entering This tag does not overide c4=yes or agent=yes and u still can spy, c4 refineries basically. |