Plans for 1.09 - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Old RockPatch Discussions (https://forums.renegadeprojects.com/forumdisplay.php?fid=59) +--- Thread: Plans for 1.09 (/showthread.php?tid=261) |
Plans for 1.09 - pd - 04.05.2006 Yeah, 1.08 isn't even ready and I'm already thinking forward But I have something in mind that I wouldn't get done for 1.08, which really should be released soon due to TFD (The First Decade)... I'll of course try to do what I didn't manage to do for 1.08: custom MissileTypes. The tags are already read, I "just have to do the coding". But I noticed that messing with a Locomotor can have strange results... Anyway, for 1.09, I'm planning something that would finish up all the SuperWeapon clone problems. I call it "RockScript", and it would look similar to the ScriptTypes we find in ai(md).ini. This is what my little concept document says: I Wrote:RockScript You might think I've gone totally insane now, well, I am It'd be going to be a real challenge to make it all work, but the basics are really simple actually. Assuming I'll be doing that, you people got, well, endless possibilites to create a SuperWeapon Oh, and before you begin waiting for this: THIS IS JUST AN IDEA, I'm not 100% sure yet whether I'm going to start over this at all. RE: Plans for 1.09 - DCoder - 04.05.2006 Wow, fantastic idea! I bet it'll quadruple the amount of people who post about being unable to get the new features to work (and forget to [url=http://www.modenc.renegadeprojects.com/RTFM]RTFM[/url] before complaining), though... RE: Plans for 1.09 - Bobingabout - 04.05.2006 can we start an argument about the first command? I'm interested I'd have used smilies, but, they are shit here now... RE: Plans for 1.09 - Guest - 17.05.2006 wow,final fantasy RE: Plans for 1.09 - Beowulf - 21.05.2006 Any chance of new IFV modes? That would be particularly helpful. |