IE related to Nuke - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: IE related to Nuke (/showthread.php?tid=231) |
IE related to Nuke - eva-251 - 24.04.2006 Well, I have been testing SS a little more lately, and have found that despite my work to pinpoint the problem, I have still not rooted out the source of the Nuke bug. It always occurs right at when the mssile starts going down on its target, or a instant crash when launching a crate nuke. I dont understand why it happens but I just ran ExceptChecker, and it could find it either. I have checked the image coding for the nuke, and the rules, and they seem to be intact, matching the clean copy I have. I have attached the except.txt file from my latest test. RE: IE related to Nuke - pd - 24.04.2006 your custom nuke: this problem *should* lie on your end. Check the Payload weapon. it must be used by some dummy unit (which has an entry in the unit lists, too!) the crate nuke: this is a problem jonwil didn't think of when coding the nuke - and there's no reason to blame him for that. It's gonna be fixed in 1.08! RE: IE related to Nuke - eva-251 - 24.04.2006 This is the original nuke. I have not made my mod compatible with the Rock Patch yet. The crash comes right when the NKMSLDN image is supposed to come down, which I have made sure is fully functional. RE: IE related to Nuke - pd - 24.04.2006 hm, your except.txt is the result of a crate nuke right? OK, that's fixable. can you also post an except of an "original" nuke please? afaik, all problems were fixed... well... apparently not... RE: IE related to Nuke - eva-251 - 24.04.2006 No, it is the result of a normal silo nuke. I watched the missile leave the silo, go up to the point where the NKMSLUP disappears, and then it gave me an IE. Today I will get a sample of the crate nuke bug, and maybe do another deep search of the rulesmd and artmd ini files to see if there is a simple typo. RE: IE related to Nuke - eva-251 - 25.04.2006 Update: Deep search of rules and art ini files have confirmed that there is not any typos. |