PsychicReveal type doesn't get AutoFired - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: PsychicReveal type doesn't get AutoFired (/showthread.php?tid=2182) |
PsychicReveal type doesn't get AutoFired - NCoder - 11.05.2013 The following SW does not get auto-fired. I'm not sure if this constitutes a bug in Ares or if I just made a mistake in the settings: ; This is the map-wide one, autofires. [GPSSpecial] UIName=NOSTR:GPS Hack;NamesyReveal2 Name=GPS Hack IsPowered=false RechargeVoice= ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=8 Type=PsychicReveal Action=PsychicReveal SidebarImage=PSYRICON;SENSICON ShowTimer=yes DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x SW.Range=255 SW.Animation=REVEAL ;SW.CreateRadarEvent=yes ; vxs~ not really valid since affects whole map ; Controls for AutoFire SW.AITargeting=Self SW.AutoFire=yes SW.ManualFire=no RE: PsychicReveal type doesn't get AutoFired - AlexB - 05.06.2013 Does the building type that provides this super weapon DontScore=yes or Insignificant=yes? |