"Multi Engineer" can't work! - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: "Multi Engineer" can't work! (/showthread.php?tid=2158) |
"Multi Engineer" can't work! - ra2free - 03.08.2012 "Multi Engineer" can't work! my codes : [uimd.ini]-[UISettings]-AllowMultiEngineer=yes [rulemd.ini]-[General]-EngineerDamage=50%; (float - percent) EngineerAlwaysCaptureTech=no; (boolean) ;EngineerDamageCursor.*= (Cursor) in game,i can see the "Multi Engineer Checkbox",it Have no effect. i don't know how to make "EngineerDamageCursor.*= (Cursor)" to work! Is this set? EngineerDamageCursor.Frame= (integer) EngineerDamageCursor.Count= (integer) EngineerDamageCursor.Interval= (integer) EngineerDamageCursor.MiniFrame= (integer) EngineerDamageCursor.MiniCount= (integer) EngineerDamageCursor.HotSpot= (HotSpot X, HotSpot Y) RE: "Multi Engineer" can't work! - Graion Dilach - 04.08.2012 Show your rulesmd. RE: "Multi Engineer" can't work! - ra2free - 06.08.2012 (04.08.2012, 22:39:35)Graion Dilach Wrote: Show your rulesmd. RE: "Multi Engineer" can't work! - AlexB - 06.08.2012 What's your EngineerCaptureLevel? If it is 1.0 (the default), the building is always captured by the first enigneer. Does it work if you use EngineerCaptureLevel=0.6? RE: "Multi Engineer" can't work! - ra2free - 08.08.2012 where can i find the " EngineerCaptureLevel" ? Automatically merged it's working!! EngineerDamage=50%; (float - percent) EngineerAlwaysCaptureTech=no; (boolean) EngineerCaptureLevel=0.6 ;EngineerDamageCursor.*= (Cursor) |