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"Multi Engineer" can't work! - Printable Version

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+--- Thread: "Multi Engineer" can't work! (/showthread.php?tid=2158)



"Multi Engineer" can't work! - ra2free - 03.08.2012

"Multi Engineer" can't work!
my codes :
[uimd.ini]-[UISettings]-AllowMultiEngineer=yes
[rulemd.ini]-[General]-EngineerDamage=50%; (float - percent)
EngineerAlwaysCaptureTech=no; (boolean)
;EngineerDamageCursor.*= (Cursor)

in game,i can see the "Multi Engineer Checkbox",it Have no effect.

i don't know how to make "EngineerDamageCursor.*= (Cursor)" to work!
Is this set?

EngineerDamageCursor.Frame= (integer)
EngineerDamageCursor.Count= (integer)
EngineerDamageCursor.Interval= (integer)
EngineerDamageCursor.MiniFrame= (integer)
EngineerDamageCursor.MiniCount= (integer)
EngineerDamageCursor.HotSpot= (HotSpot X, HotSpot Y)


RE: "Multi Engineer" can't work! - Graion Dilach - 04.08.2012

Show your rulesmd.


RE: "Multi Engineer" can't work! - ra2free - 06.08.2012

(04.08.2012, 22:39:35)Graion Dilach Wrote: Show your rulesmd.




RE: "Multi Engineer" can't work! - AlexB - 06.08.2012

What's your EngineerCaptureLevel? If it is 1.0 (the default), the building is always captured by the first enigneer. Does it work if you use EngineerCaptureLevel=0.6?


RE: "Multi Engineer" can't work! - ra2free - 08.08.2012

where can i find the " EngineerCaptureLevel" ?
Automatically merged
it's working!!
EngineerDamage=50%; (float - percent)
EngineerAlwaysCaptureTech=no; (boolean)
EngineerCaptureLevel=0.6
;EngineerDamageCursor.*= (Cursor)